But if you want to outlaw this harmful activity [licensed gambling], you have to find a way to replace 6.4% of Maryland’s budget, which is slightly less than the entire amount the state brings in from corporate taxes.
A fraction of the proceeds of losing bets from a fraction of Maryland's citizens contributes almost the same to state services -- EMS, education, road maintenance, etc -- than the total corporate taxes levied on all businesses.
Do I misunderstand, or is this just actually incredible?
No to both. You probably understand it but it’s not that amazing. States don’t tax corporations much (it’s often fairly easy to move your company to the next state over if taxes are lower) the federal government does. They tax things like sales, homes, gambling and other vices, etc.
Good idea to impose piguouvian taxes, not a good idea to impose sale taxes as that's regressive.
Property tax's a mixed bag since it taxes both land and building when ideally you only want to tax land.
States that impose income taxes are choosing not to imposes taxes elsewhere like land, which is the ideal tax. Income taxes have negative consequences since you're taxing economic activity.
Yes but states provide the roads, EMS, schools, etc the commenter was talking about, not the autocratic regime.. and the corporations benefit from those services way more than gamblers do.
The incredible part is how that's only a tiny fraction of the profits the owners of that gambling operation are extracting from the citizens of maryland. Gambling addiction is a big in the human firmware, and we shouldn't allow private businesses to benefit from it, to the extent stem bwe can reasonably prevent it. Make the state the only source for gambling, make it low-dopamine, and get all the benefit for the state, with a sizable chunk devoted to treating gambling addiction.
Sounds like a win to me, you can leave more for productive activity to grow and attract more, there less incentive for illegal gambling, and no one is forced to do it.
If there’s a massive burden with addicts, you can still impose that the gambling industry pays more to offset.
Damning which way, though? Are gambling taxes too high, or are corporate taxes too low? And since corporate income is surely higher than gambling income, I’m inclined to think that gambling taxes are too high AND corporate taxes are too low, creating this odd fact.
Edit: and I know it sounds weird to say that gambling taxes are too high, when one could argue that high taxes are meant to disincentivize a thing - but if that thing is highly addictive, and if no other state action is taken to disincentivize that thing, then it’s actually a really sticky income source for the government who now doesn’t want to get rid of their cash cow. Tobacco ads are outlawed, which did more than taxing tobacco. Gambling ads are absurdly common.
I think this is a pretty good approach actually. Give people the freedom to gamble, but discourage it through taxes. It's best to tax things you want to discourage. So it's preferable to tax gambling rather than productive economic activity.
corporate tax makes no sense for states where you can hire a lawyer to change the home of your corp in a day. States impose income taxes which are harder to dodge and do less to disincentivize investment from corporations. What needs to change is federal capital gains tax, thats the main reason business owners pay such low tax percentages.
This part seems disingenuous. The article is primarily about sports betting, and the author reports that the amount that a much larger category brings in amounts for 6.4% of Maryland’s budget. Without close reading it leaves the reader with the impression that sports betting is responsible for 6.4% of the budget.
In one sense, winning bets. If you lose, you lose: your money is gone either way. If you win, the fact that the probabilities sum to about 1.05 means you win less than you would have in a fair game. The state just takes a cut of that extra 0.05.
It feels like banning advertising for gambling would be a sweet spot between harm reduction and maintaining individual liberty.
Sports gambling ads have ruined sports media. State lottery ads are even worse. The government should not spend money to encourage its own citizens to partake in harmful activities.
"Make it legal but very annoying" is an underrated policy option. And banning advertisement is the first resort in this line of regulation.
If there are no ads to tell you, you have to, first, be informed that sports gambling is a thing people do, then decide that it's a thing you want participate in, and then obtain information on how it's done. This adds friction. Friction reduces participation. But if you really want to gamble? You still can.
Taxing they daylights out of the advertising is another option.
That should push the shadier operators out of the limelight, though it would likely leave large-pot gaming (sports, Powerball, etc.) standing, at least for a while.
(I'd very much like to hear criticisms of this approach.)
So this is sort of a gotcha question, but I don't mean it that way.
Is it advertising when the announcer for a game talks about gambling? There's statements that obviously would be advertising, so the interesting thing is where and how to draw the line.
Norway does a great job of this with the government-owned alcohol monopoly. The stores are always just a little bit out of the way, with slightly inconvenient hours. You can still get a beer if you want, but it takes a little bit of doing.
Alternatively: ban the instant-gratification bets. No bets on the outcomes of partial games: one pitch, one at-bat, one inning or quarter or half. If you want to get extreme with it, scorelines only (points, moneyline, over/under).
Nah the sweet spot is to make the gambling companies pay for the treatment and recovery of the people addicted to their products, up to whatever amount they gave the gambling company.
I wonder could this be expanded to other areas. Say you run a ski-resort. Any broken bones and other issues are fully on you. To unlimited liability, piercing any corporate setup. Could really work for any sports too.
Food, tobacco, alcohol get more interesting... As there is bit harder time to assign blame of each meal. Maybe in those cases the claimants should be able to fully list everything they have ingested over say past 10 years. So that liability can be fairly and exactly distributed.
I'd argue sports ruined their own product with ad insertion at every available opportunity (and even creating new opportunities to shove ads at you). If gambling ads were banned, it'd just be something else crammed down our faces.
>
I'd argue sports ruined their own product with ad insertion at every available opportunity (and even creating new opportunities to shove ads at you).
Side remark: I love to ridicule that of all things producers of very unhealthy food and beverages (or to put it more directly: producers of foods and drinks that make you fat and thus unathletic) love to sponsor sports events. :-)
I'm fairly pro-market, but I agree with this. I think people should do what they want if they don't harm themselves or others. Advertising these things are different...
I don't have a problem with people smoking or drinking, but I agree we shouldn't allow advertising. However, they should be able to advertise in adult only outlets.
ex: Does Playboy still have Cigarette and Liqour advertisements?
> I'm fairly pro-market, but I agree with this. I think people should do what they want if they don't harm themselves or others.
Is this still pro-market though? I have the same opinion and I often labeled as "anti-market" when I call regulations for gambling, social media, AI, etc.
May I suggest just requiring people to register what how much they want to gamble and then be locked into that. If you want to gamble for 100 usd per month, then you can't bet more than that. You should be able to set your own amount, but any changes should only be active from the next month.
This has minimum impact on personal liberty, and will almost eliminate problem gambling.
>> It feels like banning advertising for gambling would be a sweet spot between harm reduction and maintaining individual liberty
No.
If you want restrictions on gambling, on advertising it, on participating in it, on making money from it, you want to restrict individual liberty.
I want to restrict individual liberty, I have voted against gambling when it has come up for a vote in my state over and over.
You want to appear to be the type of person who wants to maintain individual liberty, but you in fact are not. You want to restrict individual liberty in the area of gambling.
I would also like to appear to be the type of person who wants to maintain individual liberty, and I will vote against gambling every single time it comes up.
"If you want restrictions on gambling, on advertising it, on participating in it, on making money from it, you want to restrict individual liberty."
I grant that, but I never claimed the contrary. I never suggested that banning advertising reduces ALL harm or preserves ALL individual liberty. I just believe an ad ban is a good compromise position.
I'm a former smoker. I would have been outraged had the government tried to ban cigarettes while I was addicted to nicotine. But there's a difference between allowing people to have their vices and allowing people to spend hundreds of millions in multi-media advertising campaigns convincing others to pick up a new one.
As with many things, the degree matters. It is both an imposition on your liberty to require identification when boarding an airplane and an imposition on your liberty to ban everyone from flying altogether. But one clearly restricts your liberty more than another. I think when choosing between different solutions to a problem, choosing the one that limits your freedom the least is a reasonable rule of thumb.
Gambling vs advertising gambling are two different things.
Equating them as exactly the same doesn't serve your argument justice even if you do have a point with respect to the OP's "have their cake and eat it too" rhetorical flourish.
People are also leaving out stuff like Pokemon, Yu Gi Oh, and Magic The Gathering.
All of them also introduce rarities (arbitrary exclusiveness), hidden cards in a pack, and extreme gambling gamification.
The only non-gambling MtG packs are the preconstructed commander decks. All 100 cards are published. But the packs and boxes? Pure gambling, especially for the chase rare cards.
I feel like it only became rampant in recent years. As a 90s kid no one cared about the card packs. We all assumed they'd be junk cards and a waste of $7 or whatever. No, the move for card people back then was to wait for the card show and just buy the cards you actually want from a card dealer.
The thing is now people are marketing the pack opening. You have social media accounts of them pulling cards from packs and getting all hyped up about it. Again no one thought that was fun in the 90s, everyone hated that aspect of cards in the 90s but thats because the unboxing as an experience wasn't marketed by anyone at all. People just wanted cards they thought were personally cool in some way.
And likewise expansion of markets in the internet era means people start to have shared values of what is a valuable card based on market price vs just being interested in some certain cards out of your own interest.
I don't know, in the 90s a bunch of friends and I were into MtG and everyone bought packs. The idea of buying from a card dealer instead wasn't even on our radar. We weren't the most hardcore players but I think we were pretty typical; we went to Comic Con a few times in that era.
Consider who your peers were then. Were they likely to get addicted? I know my circle was elite--doing the probability calculations, circulating card lists on Usenet, and joking that gambling was taxes on stupid people.
Now as an adult, I see tweens with addictions to multiple things. Watch them beg to buy a Pokemon pack, open it, and lose interest. It's completely the dopamine expectation. And it takes years in recovery. But I think I was ignorant and unaware in the 90s of what other people were addicted to.
The Pokémon card mania in particular is deeply weird to me. I play Magic at a local card shop a few times a month and it’s always full of people playing Magic, D&D, or various board games. I don’t think I’ve seen a single person playing the Pokémon card game. So who’s buying the valuable singles? What’s keeping the market afloat? It’s bizarre.
It's a collector's market, the value is in the demand and scarcity. Same as with all other collectibles like baseball cards and such. Or even wines, there are some that are so old they become undrinkable but cost like a car. In collectors market the price is detached from any kind of purpose of the item.
Also consider that most Magic cards are also valuable only because of their collector status. The valuable ones are mint first editions and nobody is buying them to play them.
So who fuels this collectors market? Nostalgic 30-something that have now disposable income and want to buy things they wanted as children. Same as with videogames collectors and such. You don't need an original copy of Supermario to play it, but people still spend thousands to buy it.
Pokémon TCG seems to have turned into a contest among opportunistic resellers to see who can buy up all of the cards and sell them to ... collectors? Other resellers? Who knows?
Which is a shame, since the game itself is actually fun. Or it would be if you could buy the cards easily and cheaply.
People in their 30s and 40s. It is the same thing with boomers and comic books. What was once in mass circulation in your childhood is now out of print and commanding real value among your nostalgic peers.
I think there's a massive difference between card packs - which have been as you describe for decades - and the recent boom in sports betting. Most people don't even know what MTG is, or that there's even a market for those cards. Everyone now knows that you can bet on any sport you want - and if some reports are to be believed, a large percentage of people are participating.
Anyway, this is why I play MTG online - same with 40k, although there's no gambling there. Just too expensive to play either IRL even if I wanted to.
I think this depends on how you interact with your chosen game. To me, I play Yugioh as a hobby. If I'm "only" into the digital versions of the game, then it's no different to playing just about any other video game.
And even then, these live service TCGs (outside of unofficial simulators) can often have the same lootbox/pack gambling aspects as the real thing.
Personally that's not what I want. A good chunk of why I play paper is because of the physical community, in a space outside my home.
> I think there's a massive difference between card packs - which have been as you describe for decades - and the recent boom in sports betting.
There is, until there isn't. MTG has been leaning drastically into tiered and ultra-premium products. Increasingly, it feels like Magic design and product is focused on extracting money from the whales at the price of hollowing out their playerbase.
It's difficult to draw a hard line between wholesome collecting and lootbox gambling, but it's hard not to notice that even the bastions of the collectible industry have been aggressively moving in the direction of the latter.
As a Magic player, yeah some people definitely have a compulsive addictive gambling relationship with the product. And Wizards has been leaning into that recently with more rare versions of mechanically identical cards.
However, you can buy sealed product to both build your collection and get cards to trade. And the main reason for sealed to exist, ostensibly, is limited.
And a lot of people don't interact with the "gambling" aspect at all. I'm very deep into magic after 10 years, and I almost exclusively buy singles and do prereleases. I might buy like 10 random packs total in an entire year.
The randomness is marketed as part of the fun, but for a lot of players (especially younger ones), it taps into the same reward-loop psychology as slot machines
I used to really enjoy magic. Then at some point I couldn’t keep up with the constructed meta. So I switched to drafting. But now it seems like everything is so gamified that playing the game isn’t enough anymore. Now you need to play all the time both in the shop and on mtg arena and it’s like designed to keep you hooked. I hate it. I really just can’t be bothered to play anymore. It’s no longer fun it’s just a grind.
Labubus are much less about collectior value. They are more like a wearable luxury item that's sold via a gambling mechanic.
Their value is much less speculative and much more closely based on (blindbox price * distribution percentage of the rare variants) than most of the other items being dicussed here.
Who do you think was buying options 30 years ago? Institutional demand, particularly for non-OTC options, was zero. Countries which have legalized gambling tend not to have large options markets.
There is no convergence. They have always been the same thing. The difference is that you can provide a venue where harm is reduced or one where harm is maximised.
I still can't take him seriously, he's a long time crypto grifter exposing grifting, why should we enable him? I don't follow him very closely but he always positioned himself as a pick me saavy crypto investor not like the others (who were into shitcoins).
> Wonder how all of the focus seem to happen at the same time
Because this practice was made legal very recently in most places in the US and a concomitant advertising boom has saturated the media. Before the last few years, your average American couldn't bet on sports without visiting a casino sports book in person, or having a bookie (i.e., entering into a risky relationship with organized crime). TV sports coverage now openly refers to how you can use their analysis to make bets.
What it comes down to I think is that historically, on average, stock traders come out ahead while "gamblers" do not. (Of course you can still go all-in on one company, or buy insane options, or use leverage, etc., and thereby gamble on stocks.)
They are legally required to include that. They don't actually care.
Casinos and gambling institutions absolutely and purposely optimize to attract and capture more problem gamblers.
The evolution of digital slots is a great example of this. An average person could have a little fun with an old fashioned basic slot machine, but the modern ones are so aggressively optimized to trigger addiction and keep addicts going that if you aren't vulnerable, they are massively offputting.
But they don't care, they don't have any desire to serve "Normal" people, and trying to make gambling more fun for people who aren't vulnerable to gambling addiction isn't something they do.
There's a concept--"making more fun for people who aren't vulnerable to addiction isn't something they do".
I've thought of this often, seeing the state of mobile games. Not fun--they barely have strategy, little choice, and so much copy-cat gambling-machine mechanics.
> the only “responsible” choice is not to gamble online
I don't gamble at all in any form, but I still firmly disagree. Some people enjoy gambling in a way that never hurts them-- I've known countless friends and coworkers who talk about doing a bit of it in Vegas or what have you. You're saying every last one is a degenerate gambler somehow concealing it totally from me? They know they're not going net positive on the experience, usually lose some money, and get some entertainment.
There's a saying about this: abusers give vice a bad name. People should be free to gamble if they want to, and certain checks should be put in place for people who choose to gamble so much it is ruinous to themselves.
These services make a relatively smaller piece of their profit from "responsible" people with a lot of self-control. In many cases, the business is probably not viable without problem gamblers. Problem gamblers account for anywhere from 51% of revenue for sports betting apps, to 90% in the case of casinos [1,2] and the numbers seem to be getting worse.
> You're saying every last one is a degenerate gambler somehow concealing it totally from me?
A person can be generally responsible while still making decisions that are irresponsible. Gambling has a negative expected value, and so is generally considered to be irresponsible. Gamblers will often counter that they expect to lose their money and consider it to be a form of entertainment, but the whole of the entertainment is in believing that you might get lucky; this is indistinguishable from the motivation of a gambling addict. You don’t see these people taking out $500 in 1s and setting them on fire for fun, even though this is the aggregate outcome of habitual gambling.
Some might protest that all forms of entertainment are like this: You take the $500, take it to a movie theater, and 16 hours later your money is gone and you’ve seen 10 movies. So far as I know, the identification of casual gambling with vice dates back to the Victorian Period. I suspect (but cannot confirm) that the reason gambling was identified as a vice where other forms of comparatively frivolous entertainment were not is due to gambling’s (false) promise of providing money for nothing.
The problem is this: the house always wins. Casinos, online sports books, the lottery, all of it is designed such that all but quite literally a lucky few will lose money. If you understand this properly, then, yes, there's absolutely nothing wrong with it being a form of entertainment, but that means you need to go in thinking about cost per hour instead of any notion of leaving with more than you began with.
This is why I have a huge problem with the recent development of online gambling outlets that you can access via your smartphone. In the past you had to go somewhere to gamble, it was a physical act that provided a barrier to entry. Now? You don't even need to think about it, your bank account is already linked, just spend away!
Personally, I'd rather states loosen laws and allow physical casinos be built and properly regulated than be in the current situation we have with these poorly regulated online money-siphons.
Not at all. First, yes, people should be free to make their own choices. But that means making free choices. Just as we don’t allow advertising for cigarettes, we shouldn’t allow advertising for gambling.
Second, there’s a world of difference between “hey, let’s go have a crazy weekend in Vegas” and “I have a blackjack dealer live on my phone 24x7.”
‘Responsible’ gambling is still morally irresponsible. People are walking adverts for their hobbies whether they like it or not, so people who engage with gambling will be indirectly encouraging other people to take up the hobby, many of which will ruin their lives. (Also some fraction of their losses will fund advertising that will similarly attract problem gamblers.) The low stakes recreational gamblers keep the system looking friendly and approachable. This is also almost certainly by design.
He is saying the reponsible reasonable choice is not to gamble. These people are making unreasonable choices.
It was you who brought "degenerate" into it, as if throwing an insult or not made difference in facts.
Also, yes, gamblers hide their addiction. That is normal for gambler and you wont know it. They can be likable people and calling them "degenerate" just makes seeking help harder.
You can't let society keep inventing new vices for profit in an uninhibited way.
It feels like a bell curve topic, where the most naive people think you should just ban all vices and have a strictly better world, the middle of the road thinks it's all down to personal fortitude, and then people who know how the sausage is made realize the level of asymmetry that exists.
Weed isn't just weed anymore, it's fruity pebbles flavored.
Porn isn't just porn anymore, it tries to talk like a person and build a parasocial relationship.
Video games aren't just video games anymore, they start embedding gambling mechanics and spending 2 years designing the "End of Match" screen in a way that funnels you into the next game or lootbox pull.
You need to stop somewhere. Tech + profit motives create an asymmetric war for people's attention and money that results in new forms of old vices that are superficially the same, but realistically much much worse.
Gambling specifically online might just be giving tech companies too many knobs that are too easy to tune under the umbrella of engagement and retention.
It's a net negative for society but we can't simply get rid of it because of the side effect of doing so, particularly since it's so easy to brew alcohol.
We’re not supposed to take anything from it, it’s a simple legal liability thing. (And maybe actually mandated by law?) It’s like mandatory workplace trainings: they do almost nothing to prevent people from acting badly, but they let employers say “look we told our employers not to do this!!! it’s not our fault they did it anyway!!”
By the 2040 US presidential election, anti-gambling legislation will be a bigger party platform issue than abortion is for one of the two major US political parties.
We are ruining a generation of men with this, just as we did with alcohol in the era before prohibition. A wiser and more sensible approach is desperately needed today, but will not come for another 15 years until the damage is inescapable to see.
The ads and apps are very much targetted at men. I have seen "some and few" gambling apps targetted at women. Traditionally too, gambling was more of a "male" issue.
Also, the people loosing money on crypto, MtG and games with gambling mechanics tend to be more of men. It is kind of a gendered issue.
I mean, in my little part of the world if you go up to any sub 24 year old male and say: " What's the line?" you'll get the betting numbers for the 'largest' local team playing that day.
It's a bit different today in particular though as we're in equinox season (when many major sports leagues play on the same day). So your local college football team is playing today, the world series game 7 is today, and there are NBA and NHL on today, and NFL is tomorrow.
There’s something entertaining about an article on addiction-driven gambling and then a comment that uses a provocative, attention grabbing hook, on a website that has trained its audience to respond like Pavlovian dogs to bait.
I used to live in Sri Lanka and one of the most pervasive things I noticed when I moved to the west were all these gambling ads. There, it was widely accepted that gambling was harmful. Yes, you could do it, but you could never advertise it. I'm shocked that my 3rd world country has way better control over this than the west.
I think that's an unfair conclusion towards Sri Lanka, it's not like Western countries are inherently superior. Some things are further developed, some things were lost, and some things just reflect different values.
This is true. Growing up, there was always this ideal that the West was superior ingrained in us (colonial hangover as some put it), and it takes a lot of unlearning to see past it.
Do I misunderstand, or is this just actually incredible?
Property tax's a mixed bag since it taxes both land and building when ideally you only want to tax land.
States that impose income taxes are choosing not to imposes taxes elsewhere like land, which is the ideal tax. Income taxes have negative consequences since you're taxing economic activity.
If there’s a massive burden with addicts, you can still impose that the gambling industry pays more to offset.
Edit: and I know it sounds weird to say that gambling taxes are too high, when one could argue that high taxes are meant to disincentivize a thing - but if that thing is highly addictive, and if no other state action is taken to disincentivize that thing, then it’s actually a really sticky income source for the government who now doesn’t want to get rid of their cash cow. Tobacco ads are outlawed, which did more than taxing tobacco. Gambling ads are absurdly common.
Related concept: https://en.wikipedia.org/wiki/Pigouvian_tax
Sports gambling ads have ruined sports media. State lottery ads are even worse. The government should not spend money to encourage its own citizens to partake in harmful activities.
If there are no ads to tell you, you have to, first, be informed that sports gambling is a thing people do, then decide that it's a thing you want participate in, and then obtain information on how it's done. This adds friction. Friction reduces participation. But if you really want to gamble? You still can.
That should push the shadier operators out of the limelight, though it would likely leave large-pot gaming (sports, Powerball, etc.) standing, at least for a while.
(I'd very much like to hear criticisms of this approach.)
Is it advertising when the announcer for a game talks about gambling? There's statements that obviously would be advertising, so the interesting thing is where and how to draw the line.
It takes a little bit of money but you can get a beer at the supermarket.
Do they addicts have to self report to get treatment? Do we force them?
Food, tobacco, alcohol get more interesting... As there is bit harder time to assign blame of each meal. Maybe in those cases the claimants should be able to fully list everything they have ingested over say past 10 years. So that liability can be fairly and exactly distributed.
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That move alone would make a big dent in many of the major problems of modern living.
Side remark: I love to ridicule that of all things producers of very unhealthy food and beverages (or to put it more directly: producers of foods and drinks that make you fat and thus unathletic) love to sponsor sports events. :-)
I don't have a problem with people smoking or drinking, but I agree we shouldn't allow advertising. However, they should be able to advertise in adult only outlets.
ex: Does Playboy still have Cigarette and Liqour advertisements?
This has minimum impact on personal liberty, and will almost eliminate problem gambling.
> The government should not spend money to encourage its own citizens to partake in harmful activities.
That's what goverment ever do.
No.
If you want restrictions on gambling, on advertising it, on participating in it, on making money from it, you want to restrict individual liberty.
I want to restrict individual liberty, I have voted against gambling when it has come up for a vote in my state over and over.
You want to appear to be the type of person who wants to maintain individual liberty, but you in fact are not. You want to restrict individual liberty in the area of gambling.
I would also like to appear to be the type of person who wants to maintain individual liberty, and I will vote against gambling every single time it comes up.
No gambling.
I grant that, but I never claimed the contrary. I never suggested that banning advertising reduces ALL harm or preserves ALL individual liberty. I just believe an ad ban is a good compromise position.
I'm a former smoker. I would have been outraged had the government tried to ban cigarettes while I was addicted to nicotine. But there's a difference between allowing people to have their vices and allowing people to spend hundreds of millions in multi-media advertising campaigns convincing others to pick up a new one.
Equating them as exactly the same doesn't serve your argument justice even if you do have a point with respect to the OP's "have their cake and eat it too" rhetorical flourish.
No.
An organization's liberty to advertise is not individual liberty.
Let individuals gamble. Do not let organizations advertise gambling services. Organizational liberty is not individual liberty.
All of them also introduce rarities (arbitrary exclusiveness), hidden cards in a pack, and extreme gambling gamification.
The only non-gambling MtG packs are the preconstructed commander decks. All 100 cards are published. But the packs and boxes? Pure gambling, especially for the chase rare cards.
And before anyone asks, yes, my username is based after this $2 card. https://edhrec.com/commanders/nekusar-the-mindrazer
The thing is now people are marketing the pack opening. You have social media accounts of them pulling cards from packs and getting all hyped up about it. Again no one thought that was fun in the 90s, everyone hated that aspect of cards in the 90s but thats because the unboxing as an experience wasn't marketed by anyone at all. People just wanted cards they thought were personally cool in some way.
And likewise expansion of markets in the internet era means people start to have shared values of what is a valuable card based on market price vs just being interested in some certain cards out of your own interest.
Now as an adult, I see tweens with addictions to multiple things. Watch them beg to buy a Pokemon pack, open it, and lose interest. It's completely the dopamine expectation. And it takes years in recovery. But I think I was ignorant and unaware in the 90s of what other people were addicted to.
How old was everyone in the 1990s? Kids loved this kind of thing in the 2000s.
That's still the move. Unless you want to gamble.
Also consider that most Magic cards are also valuable only because of their collector status. The valuable ones are mint first editions and nobody is buying them to play them.
So who fuels this collectors market? Nostalgic 30-something that have now disposable income and want to buy things they wanted as children. Same as with videogames collectors and such. You don't need an original copy of Supermario to play it, but people still spend thousands to buy it.
Which is a shame, since the game itself is actually fun. Or it would be if you could buy the cards easily and cheaply.
Anyway, this is why I play MTG online - same with 40k, although there's no gambling there. Just too expensive to play either IRL even if I wanted to.
I think this depends on how you interact with your chosen game. To me, I play Yugioh as a hobby. If I'm "only" into the digital versions of the game, then it's no different to playing just about any other video game.
And even then, these live service TCGs (outside of unofficial simulators) can often have the same lootbox/pack gambling aspects as the real thing.
Personally that's not what I want. A good chunk of why I play paper is because of the physical community, in a space outside my home.
There is, until there isn't. MTG has been leaning drastically into tiered and ultra-premium products. Increasingly, it feels like Magic design and product is focused on extracting money from the whales at the price of hollowing out their playerbase.
It's difficult to draw a hard line between wholesome collecting and lootbox gambling, but it's hard not to notice that even the bastions of the collectible industry have been aggressively moving in the direction of the latter.
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However, you can buy sealed product to both build your collection and get cards to trade. And the main reason for sealed to exist, ostensibly, is limited.
And a lot of people don't interact with the "gambling" aspect at all. I'm very deep into magic after 10 years, and I almost exclusively buy singles and do prereleases. I might buy like 10 random packs total in an entire year.
Like most new games these days. I play only old games or few special ones like Baldur’s Gate anymore.
I never understand why people "collect" these things
Their value is much less speculative and much more closely based on (blindbox price * distribution percentage of the rare variants) than most of the other items being dicussed here.
Coffeezilla: Exposing the Gambling Epidemic - https://news.ycombinator.com/item?id=45773049 - October 2025
There is no convergence. They have always been the same thing. The difference is that you can provide a venue where harm is reduced or one where harm is maximised.
Off the top of my head:
https://www.bloomberg.com/news/articles/2025-10-31/great-bri...
https://kyla.substack.com/p/gamblemerica-how-sports-betting-...
https://www.ft.com/content/e80df917-2af7-4a37-b9af-55d23f941...
https://www.dopaminemarkets.com/p/the-lottery-fication-of-ev...
https://www.investors.com/news/investing-gambling-robinhood-...
https://www.bloomberg.com/graphics/2025-premier-league-footb...
https://www.ft.com/content/a39d0a2e-950c-4a54-b339-4784f7892...
Because this practice was made legal very recently in most places in the US and a concomitant advertising boom has saturated the media. Before the last few years, your average American couldn't bet on sports without visiting a casino sports book in person, or having a bookie (i.e., entering into a risky relationship with organized crime). TV sports coverage now openly refers to how you can use their analysis to make bets.
Also the stock market is NOT 0-sum. A buyer and seller can both "win".
Gambling is the chance to have nothing at the end.
> if you need help making responsible choices, call…
Like, the only “responsible” choice is not to gamble online. What do they even think we’re supposed to take away from that line of the commercial?
Casinos and gambling institutions absolutely and purposely optimize to attract and capture more problem gamblers.
The evolution of digital slots is a great example of this. An average person could have a little fun with an old fashioned basic slot machine, but the modern ones are so aggressively optimized to trigger addiction and keep addicts going that if you aren't vulnerable, they are massively offputting.
But they don't care, they don't have any desire to serve "Normal" people, and trying to make gambling more fun for people who aren't vulnerable to gambling addiction isn't something they do.
Because nearly all profit comes from addicts.
I've thought of this often, seeing the state of mobile games. Not fun--they barely have strategy, little choice, and so much copy-cat gambling-machine mechanics.
I don't gamble at all in any form, but I still firmly disagree. Some people enjoy gambling in a way that never hurts them-- I've known countless friends and coworkers who talk about doing a bit of it in Vegas or what have you. You're saying every last one is a degenerate gambler somehow concealing it totally from me? They know they're not going net positive on the experience, usually lose some money, and get some entertainment.
There's a saying about this: abusers give vice a bad name. People should be free to gamble if they want to, and certain checks should be put in place for people who choose to gamble so much it is ruinous to themselves.
[1] https://portal.ct.gov/-/media/DMHAS/Publications/2023-CT-FIN... [2] https://www.umass.edu/seigma/media/583/download
A person can be generally responsible while still making decisions that are irresponsible. Gambling has a negative expected value, and so is generally considered to be irresponsible. Gamblers will often counter that they expect to lose their money and consider it to be a form of entertainment, but the whole of the entertainment is in believing that you might get lucky; this is indistinguishable from the motivation of a gambling addict. You don’t see these people taking out $500 in 1s and setting them on fire for fun, even though this is the aggregate outcome of habitual gambling.
Some might protest that all forms of entertainment are like this: You take the $500, take it to a movie theater, and 16 hours later your money is gone and you’ve seen 10 movies. So far as I know, the identification of casual gambling with vice dates back to the Victorian Period. I suspect (but cannot confirm) that the reason gambling was identified as a vice where other forms of comparatively frivolous entertainment were not is due to gambling’s (false) promise of providing money for nothing.
This is why I have a huge problem with the recent development of online gambling outlets that you can access via your smartphone. In the past you had to go somewhere to gamble, it was a physical act that provided a barrier to entry. Now? You don't even need to think about it, your bank account is already linked, just spend away!
Personally, I'd rather states loosen laws and allow physical casinos be built and properly regulated than be in the current situation we have with these poorly regulated online money-siphons.
Not at all. First, yes, people should be free to make their own choices. But that means making free choices. Just as we don’t allow advertising for cigarettes, we shouldn’t allow advertising for gambling.
Second, there’s a world of difference between “hey, let’s go have a crazy weekend in Vegas” and “I have a blackjack dealer live on my phone 24x7.”
What name do we give “the guy who says it’s fine to tear down Chestertons fence” ?
It was you who brought "degenerate" into it, as if throwing an insult or not made difference in facts.
Also, yes, gamblers hide their addiction. That is normal for gambler and you wont know it. They can be likable people and calling them "degenerate" just makes seeking help harder.
It feels like a bell curve topic, where the most naive people think you should just ban all vices and have a strictly better world, the middle of the road thinks it's all down to personal fortitude, and then people who know how the sausage is made realize the level of asymmetry that exists.
Weed isn't just weed anymore, it's fruity pebbles flavored.
Porn isn't just porn anymore, it tries to talk like a person and build a parasocial relationship.
Video games aren't just video games anymore, they start embedding gambling mechanics and spending 2 years designing the "End of Match" screen in a way that funnels you into the next game or lootbox pull.
You need to stop somewhere. Tech + profit motives create an asymmetric war for people's attention and money that results in new forms of old vices that are superficially the same, but realistically much much worse.
Gambling specifically online might just be giving tech companies too many knobs that are too easy to tune under the umbrella of engagement and retention.
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It's a net negative for society but we can't simply get rid of it because of the side effect of doing so, particularly since it's so easy to brew alcohol.
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(More apt comparison is obviously alcohol commercials saying “please drink responsibly”)
By the 2040 US presidential election, anti-gambling legislation will be a bigger party platform issue than abortion is for one of the two major US political parties.
We are ruining a generation of men with this, just as we did with alcohol in the era before prohibition. A wiser and more sensible approach is desperately needed today, but will not come for another 15 years until the damage is inescapable to see.
Also, the people loosing money on crypto, MtG and games with gambling mechanics tend to be more of men. It is kind of a gendered issue.
It's a bit different today in particular though as we're in equinox season (when many major sports leagues play on the same day). So your local college football team is playing today, the world series game 7 is today, and there are NBA and NHL on today, and NFL is tomorrow.