That’s the tool that is used everywhere nowadays, from prototypes, mockups, concept designs to specs from designers to developers.
I personally think that a key fact that is driving adoption, is that from the very beginning they used a web app instead of going native with a heavy desktop app.
Thanks to this, you can share designs with just a link and everyone can access it, users interact with a mockup, devs look up the styles and components.
…and everyone is learning Figma, that’s a viral adoption mechanism that is not possible with Adobe products.
Their secret sauce seems to be making a complex web app fast and snappy with webassembly and an ecosystem of plugins secured with quickjs sandboxes.
I notice HN comments often that say people want and appreciate native apps/UI, people don't like web apps, and people don't want files stored in the cloud. I think Figma proves these aren't things non-tech people care about when a web app is done well, similar for Google Docs.
The ease of collaboration in teams, and being able to just click a link on any platform to preview or start working on a design without installing anything is a killer feature.
The risks of vendor lock-in, losing control of your files, or price hiking sucks though, but convenience outweighs this for most. Coming from a dev background, I'd love open file formats and being able to pick where the files are stored though.
> …and everyone is learning Figma, that’s a viral adoption mechanism that is not possible with Adobe products.
I have to use both and switching to Adobe for stuff is painful and feels so archaic now because you lose the ability to have multiple people live edit/preview a document, you have to muck around with syncing files + installing, there's no free plan, and nobody on Chromebook or Linux can use it.
For example, it's so much easier, faster and with better results to just let a client edit copy directly on a design, rather than the clunky way of having them message you a list of edit suggestions that doesn't let them iterate properly. Or live pair editing with another designer. Really hoping Figma add CMYK/printing support too (would it really be that hard when they already support P3 and non-P3?).
For Sketch, it being Mac only feels very restrictive and not a good business choice for them. I personally use so few native Mac apps, a native UI isn't something that influences me and I'm not even clear on what differentiates them now. Native UIs can also be bad as well as good, I just want an app with a good UI. I often prefer a web app because it feels like it would be more sandboxed, especially for installing plugins (like Figma allows).
I have a browser extension that I sell, and I'm so glad I didn't go the native app route. It's higher friction than a web app for users to get started, but much lower friction than a native app, and it lets me easily target Linux, Window, Mac and Chromebook.
Design is a unique creative field when compared to most others, because with design you're not actually creating the final asset, it's more like you're creating a picture of the final asset that someone else needs to create.
E.g., take Blender, Adobe Premiere, Ableton Live, Photoshop, Illustrator, in all of those cases, what you export is the actual real asset (it's the movie, the drawing, the song, etc...).
It's not like that with design and it ends up pushing design apps away from native apps and towards web apps, because at some point someone, usually an engineer has to get in there and figure out all the details of how this actually needs to get built. So if the app only runs on a Mac that's annoying. But that's not an issue with say, Final Cut Pro, where the person editing the movie can just export the movie themselves, they don't need to involve someone that's maybe using a platform that Final Cut Pro doesn't run on.
It is a real failure of Adobe management that Adobe didn't make Figma but kept doing the native old klunky apps.
The failure started with the Adobe Acrobat being such a dog slow app and never being fixed. Adobe looked too much at market share and forgot to be a tech company, so every platform now has their own PDF reader instead of using Acrobat Reader.
Figma treated responsiveness and framerate as a key part of the experience, because of this approach even though it’s webtech it has much higher performance than Adobe Photoshop, Illustrator, XD etc. so in a sense it embodies what native represents to people better than some literally native but poorly made software.
100% agree. People want, above all else, convenience. Whichever tool gets the job done with the least amount of friction for the end user will generally win. People don't want to mess around learning a program, they just want to get the idea that is in their head out into reality as quick as possible. The more friction there is, the more likely the idea is to die before it's realised.
It's like the old story about Steve Jobs. He asked a bunch of engineers to make him a printing application. So they scoured the printer manuals and made this app that implemented every feature possible and took it to Jobs. He instantly dismissed it as being way too complicated, went over to the whiteboard, drew a box with a button, and said something like "You drag the file you want to print on to the box and then click the print button."
> The risks of vendor lock-in, losing control of your files
As for Figma, being able to export SVG is lock in really a concern here? Many tools support .svg. So to me lock-in ain't even a concern for a tool like figma.
And you noted it well - I seem not to care if it is a web app if it works well: Figma, VSCode (Performance as a feature)
I believe it has more to do with having a great user experience than to do with whether it's a native app or a web app. Figma was convenient and way ahead of it's competitors. The thing that made it stand out was the collaborative features and the extension ecosystem. The features it didn't have were launched by highly motivated people as extensions. It made both collaboration and working fast extremely simple. Both collaboration and extensions are features that can easily be added to a native app. I love figma but I do miss the ability to be able to work offline.
> The risks of vendor lock-in, losing control of your files, or price hiking sucks though, but convenience outweighs this for most. Coming from a dev background, I'd love open file formats and being able to pick where the files are stored though.
Also you don't really have proper version control, and what little you have isn't integrated with the rest of your project.
> For Sketch, it being Mac only feels very restrictive and not a good business choice for them.
Also replying to this re Sketch, especially it being a business choice for them, Sketch is a Mac app through-and-through. That entire application would never in a million years have existed were it not for being Mac only. Sketch leveraged the Mac specific APIs created by Apple in the 2000s (e.g., Core Image and Core Graphics), this is exactly why Sketch was able to innovate on the UI-side (whereas Figma pretty much took Sketch's UI innovations wholesale, as pointed out several times in this comments section), because they didn't need the technical depth that Figma had, which had to re-implement all the low-level graphics APIs themselves in order to be cross-platform (Figma is not exactly a web-only app, it runs on at least Mac native as well, I don't have a source for this but I've heard it a few times [and I don't mean the separate app download Figma makes available, which is just a web wrapper, but there's a real Mac-native internal-only version of Sketch that's used for development]).
This is why for example Sketch was able to launch a compelling product with, I think two full-time employees(?) when it initially launched, that was competitive with Adobe products. This purely a product of the Apple ecosystem and specifically the climate in the 2000s when Apple was still pushing desktop-first technologies like high-quality image and vector libraries. Note also that Sketch didn't take funding until 2019 (and only then because Figma forced their hand), whereas Figma were VC-funded from effectively day one (Field was a Thiel fellow in 2012, first funding round in 2013).
There's two patterns here that were happening during the 2000s, one is bootstrapped Mac-first applications were often quite successful. Two, applications were using the AppKit to quickly iterate on interesting UI innovations, the fuzzy finder (LaunchBar, https://en.wikipedia.org/wiki/LaunchBar), the entire native-app-with-an-API-backend (Watson, https://en.wikipedia.org/wiki/Karelia_Watson), the extension-based editor (TextMate, https://en.wikipedia.org/wiki/TextMate), are some other examples of this.
> I notice HN comments often that say people want and appreciate native apps/UI, people don't like web apps, and people don't want files stored in the cloud. I think Figma proves these aren't things non-tech people care about when a web app is done well, similar for Google Docs.
I, for one, prefer web apps for almost everything. The less I have installed on my computer, the better. Exceptions are for really critical stuff like my text editor. Personally, if I was someone who actually used Figma, I'd prefer that to be a native app, too.
For almost everything else-- anything I only use lightly-- I want to keep that crap off of my machine.
I love Balsamiq and it was great to see it mentioned here. While the wireframes are intentionally simple looking, the ease of creating a mockup is unsurpassed IMHO.
Cant say I've ever experienced that, been using it several years on a range of hardware types (all mac based). The UI freezing would be something local, it's not literally running every action through a 3rd party server.
Figma was quick until a 12-18 months ago, it’s been getting progressively worse. It’s excruciatingly slow at times now. The version history feature takes forever to load. It’s a shame, at one point it was, in my opinion, the best execution of a web app, having avoided all of the issues that other web apps suffer from.
I don't have first-hand Figma experience, but Adobe products aren't free from lag and freezing issues either; there's a large hardware and software surface to support that comes with its own set of issues.
>I personally think that a key fact that is driving adoption, is that from the very beginning they used a web app instead of going native with a heavy desktop app.
In 2018 I signed up for Figma because of the Notion integration (you can embed Figma frames in Notion), and the generous free tier. Notion took off that year as well and I think both profited from another.
Flat design removed the technical barrier of entry for design, which made a design move away from a difficult-to-use app (a la the Adobe Creative Suite) and towards something like an office suite app (Figma is more similar to Google Slides than Adobe Photoshop). And office suite apps were already popular as web apps (e.g., Google Docs) before Figma.
> …and everyone is learning Figma, that’s a viral adoption mechanism that is not possible with Adobe products.
This wasn't possible before flat design, design was a hard technical skill requiring use of light sources, noise for texture, and carefully constructed gradients and shadows. Flat design is mainly just text on large swaths of color, which makes it much easier for someone to just jump in and edit a Figma file (e.g., this was not possible with the much more complicated Photoshop setups folks were using before to create designs like this https://www.anandtech.com/Show/Index/4485?cPage=3&all=False&...)
(Note on a long-enough timeline, it's not clear how this is all going to end up. E.g., if something like Apple's Liquid Design catches up that'll move the needle back in the other direction towards more complicated software to create complex lighting and refraction effects. Note that the problem with Figma isn't that it can't add these features, it's that adding them will make the software more complicated, which will reduce the value-add of it being a web app, because the more complicated the software is, the more difficult it is to use collaboratively. Simplicity is really what facilitates collaborative editing.)
I'm not sure I agree that flat design removed the technical barrier to entry. First off, not everything is flat. Second, and I think this is really important, the ability to deliver a beautiful design system and the ability to use a design system to create a nice UX are two fundamentally different skills. The artist that delivers the most beautiful gradient (which apparently using the gradient setting in photoshop is a Big Scary Skill™ that flat design solved) often is not an expert at how best to deliver iOS UI.
And your resident mobile designer who knows everything about iOS and Android probably isn't the best at rolling brand new design systems with or without really pretty gradients.
Because these are two different skills, I don't think the style of the design system really impacts the barrier of entry. Most UI designers aren't fiddling with the finer details like that. They're composing already defined "atoms" into the "molecules" of components and pages.
Well, with an established competitor like Sketch, you can laugh your way to the bank. SO many users pleaded their first born children to Sketch if they could have cross platform support, web-view support, real time collab, commenting system, cloud support, buit-in Developer handoff, nested components, auto-layouts - even just one of the above.
Sketch were nice and comfy and said NO to everything.
When you are coming into an established space, it must feel real good to have a competitor like that who gives away the full market to you kindly!
I honestly think the main thing driving their adoption is that you don't need to _learn_ anything to use it. For 90% of use-cases, the UI is as simple as the iOS photo editing app. It's a familiar experience from the moment you open the app.
Your most tech-savvy friends couldn't even reliably install the correct Adobe product, never mind be productive with it. Meanwhile, your grandma could crank out a deck in Figma Slides if she needed to.
Plus, their designs can scaffold easily to both web and native thanks to React framework. One day, you might be able to speak to figma AI, describe the UI, and the FigAI draws the flow/interface for you and then ships the bones of the app. Perhaps they will sprinkle in a backend too.
I recently tried Sketch for the first time, and was kind of blown away by how Figma looks identical to it. Did Figma exactly copy the Sketch ui or did they copy eachother and slowly grow closer?
Sketch was the market leader in ui design tools. Before that, it was photoshop. Only a step away from using something like blender or after efffects tbh. It was also mac only. And desktop only. It turns out design is one of those things that people like to see, and is not insrcrutable like code. So stakeholders asked to see your ui and you would send them... this file. They would then have to download the application, and deal with all the joys that come with different platforms, asking how to install the thing, security complians, licenses, etc.
Figma came in with a web app that made designing and sharing as easy as sending a link. They also had... let's say creatively viral approaches to licensing where anyone that edited a file automatically got added as a seat. But unlike those desktop applications, you could also leave notes - that's editing! So it wasn't just for designers the way photoshop or sketch was. Now instead of your team of 2-3 designers, it's like half the company. It's beautiful in a way that the latter group is way more numerous and uses <1% of the software features, yet gets charged just as much. Beautiful. And lucrative.
Anyways, they're similar because Figma made a web-based ui tool, and the base model for the workflow was already established by Sketch, so their fundamentals are very very similar.
> It's beautiful in a way that the latter group is way more numerous and uses <1% of the software features, yet gets charged just as much. Beautiful. And lucrative.
I know that I'm in a small/medium European company (~400 people total), generally very mindful of how we spend money but this is the exact billing model that would turn us away because too expensive for the features actually used.
- Design sharing was great and easy, yeah.
- Autolayout easily won over folks who didn't wanna learn Sketch
- Sketch was moving too slow at a critical time, leaving a lot of ground uncovered for Figma to jump in
That model reminds me of Gitlab. You need all these features so a seat has to be expensive. But you need a seat for even the smallest interaction with repos, whether you’re a dev or you just want to raise issues. Left a bad taste in the mouth.
It took this comment for me to realize Figma is not Sketch. I thought Sketch rebranded or got bought up by Figma. Never realized they are two different apps.
I've used Sketch since its early days and then after (who knows how many) years, reluctantly and angrily moved from Sketch to Figma. Sketch was the pioneer and Figma took a very long time to catch up with what I've considered important features, and of course Figma had the advantage of being cross-platform but that was a non-issue for me as Sketch introduced web-based previews for clients.
The reason why I ditched Sketch (even though I loved it) was because Sketch had quality control issues over time and they started messing with my work, even losing some of it (cloud saves). The frustration grew over a longer period of time until I lost all hope and just had to admit that it was a lost cause. I peeked at Sketch's changelogs for a year and saw only bugfixes and no features. I assumed it was dead; either way the chapter was closed, the entire company shifted to Figma.
P.S. which is not to say that Figma is in a good state now, or that I don't feel history repeating itself.
Sketch's biggest drawback was they only build a Mac app. The "mac app" space will get you consistent business but you will never grow your company to the scale of Figma or Adobe.
It's funny how the successes and failures of these two companies ultimately comes down to a single architectural decision that both took different paths on. Sketch's biggest drawback (even back in the 2010's when they were on top) was always that they didn't support Web, Windows or Linux and focused only on Mac's. Honestly it paved the way for Figma to just come up and eat their lunch.
The biggest mistake that Sketch made was not realizing there was a sea change sooner and shifting their focus to a web based app or even releasing Windows and Linux clients. Even now I went to their website and they only offer basic viewing tools on the web, if you want to create with Sketch you need a Mac and there's no way around that.
I don’t have the entire history of the two apps in front of me, but Sketch was definitely first, and from what I recall, Figma copied them, at least initially.
Macromedia Fireworks was the modern predecessor of these tools that ushered web graphics back in the dot com days. It was bought by Adobe, and shuttered around 2009.
One thing I thought would have been incredibly useful for me is to go from HTML -> Figma
There is a ton of focus on going from Figma to something you could presumably dump into react or html. But I found nothing in the reverse.
Realistically, for a lot of applications, there are more things in production than in Figma. It's just not practical to spec everything out when you're moving fast. But when you do want someone to look at it or tinker, it's a huge lift to migrate your current production to Figma. I wish they would use some AI for that. Just take a webpage, and build the Figma design docs. Doesn't even have to be perfect, just good enough to get help from designers
I want to be able to refactor designs, and not entirely from the command line. I do not see why Figma should not be able to do this. Coding comes later.
They’re adopting AI so that designers within figma can create. I don’t know whether this is good or bad (I don’t design) but if the tool everyone uses to mock things up gains coding abilities, we’re cooked.
You’ll be able to go from figma to production in weeks.
There's also code snippets so that developers can provide the HTML or React or whatever code to implement a component or set thereof. And that stuff feeds into an MCP server, so that in theory an AI / code assistant can implement a design in whichever framework you build in, but within some limits if you provide the right code.
Most of the offering is from current shareholders, not new shares issued. That’s non-dilutive I presume but also raises less funds for the company. Who has the privilege of selling at offer time? Employees I imagine are locked up and the stock will take a dump in 6 months.
No you absolutely can sell as employee. For that you have employees determine how many shares they would be willing to offer up for sale initially as part of the roadshow. The catch is that shares sold during the roadshow will then not have a price yet, because the price per share in the IPO is determined by the demand and what underwriters are willing to pay during roadshow negotiations. The lockup period starts after. Additionally, insiders can negotiate structured sales during the lockup (e.g. in the event the PPS gains significantly), but they again have to say how much they would be willing to sell without knowing the exact price.
Penpot (open source, web-based) has gained significant traction with a 4.0 release this year that added real-time collaboration and improved developer handoff features, while Inkscape and Krita continue to mature as desktop alternatives.
I randomly came across an app called Lunacy the other day, from stock vector and image marketplace Icons8.
I decided to give it a try. It’s pitched as a Figma alternative, but as essentially an expensive advertisement for Icons8 (the stock marketplace is built into the app), I didn’t have very high expectations.
Honestly, I was blown away. As a product designer who relies on a lot of advanced Figma functionality, I wouldn’t rely on it as my daily driver, but for a side project? I would choose it over Sketch. It covers all the basics of a modern UI design application, and even a few of the more recent additions to Figma like color variables. I’m surprised I haven’t seen more coverage of it.
I personally think that a key fact that is driving adoption, is that from the very beginning they used a web app instead of going native with a heavy desktop app.
Thanks to this, you can share designs with just a link and everyone can access it, users interact with a mockup, devs look up the styles and components.
…and everyone is learning Figma, that’s a viral adoption mechanism that is not possible with Adobe products.
Their secret sauce seems to be making a complex web app fast and snappy with webassembly and an ecosystem of plugins secured with quickjs sandboxes.
The ease of collaboration in teams, and being able to just click a link on any platform to preview or start working on a design without installing anything is a killer feature.
The risks of vendor lock-in, losing control of your files, or price hiking sucks though, but convenience outweighs this for most. Coming from a dev background, I'd love open file formats and being able to pick where the files are stored though.
> …and everyone is learning Figma, that’s a viral adoption mechanism that is not possible with Adobe products.
I have to use both and switching to Adobe for stuff is painful and feels so archaic now because you lose the ability to have multiple people live edit/preview a document, you have to muck around with syncing files + installing, there's no free plan, and nobody on Chromebook or Linux can use it.
For example, it's so much easier, faster and with better results to just let a client edit copy directly on a design, rather than the clunky way of having them message you a list of edit suggestions that doesn't let them iterate properly. Or live pair editing with another designer. Really hoping Figma add CMYK/printing support too (would it really be that hard when they already support P3 and non-P3?).
For Sketch, it being Mac only feels very restrictive and not a good business choice for them. I personally use so few native Mac apps, a native UI isn't something that influences me and I'm not even clear on what differentiates them now. Native UIs can also be bad as well as good, I just want an app with a good UI. I often prefer a web app because it feels like it would be more sandboxed, especially for installing plugins (like Figma allows).
I have a browser extension that I sell, and I'm so glad I didn't go the native app route. It's higher friction than a web app for users to get started, but much lower friction than a native app, and it lets me easily target Linux, Window, Mac and Chromebook.
E.g., take Blender, Adobe Premiere, Ableton Live, Photoshop, Illustrator, in all of those cases, what you export is the actual real asset (it's the movie, the drawing, the song, etc...).
It's not like that with design and it ends up pushing design apps away from native apps and towards web apps, because at some point someone, usually an engineer has to get in there and figure out all the details of how this actually needs to get built. So if the app only runs on a Mac that's annoying. But that's not an issue with say, Final Cut Pro, where the person editing the movie can just export the movie themselves, they don't need to involve someone that's maybe using a platform that Final Cut Pro doesn't run on.
The failure started with the Adobe Acrobat being such a dog slow app and never being fixed. Adobe looked too much at market share and forgot to be a tech company, so every platform now has their own PDF reader instead of using Acrobat Reader.
It's like the old story about Steve Jobs. He asked a bunch of engineers to make him a printing application. So they scoured the printer manuals and made this app that implemented every feature possible and took it to Jobs. He instantly dismissed it as being way too complicated, went over to the whiteboard, drew a box with a button, and said something like "You drag the file you want to print on to the box and then click the print button."
As for Figma, being able to export SVG is lock in really a concern here? Many tools support .svg. So to me lock-in ain't even a concern for a tool like figma.
And you noted it well - I seem not to care if it is a web app if it works well: Figma, VSCode (Performance as a feature)
Also you don't really have proper version control, and what little you have isn't integrated with the rest of your project.
Also replying to this re Sketch, especially it being a business choice for them, Sketch is a Mac app through-and-through. That entire application would never in a million years have existed were it not for being Mac only. Sketch leveraged the Mac specific APIs created by Apple in the 2000s (e.g., Core Image and Core Graphics), this is exactly why Sketch was able to innovate on the UI-side (whereas Figma pretty much took Sketch's UI innovations wholesale, as pointed out several times in this comments section), because they didn't need the technical depth that Figma had, which had to re-implement all the low-level graphics APIs themselves in order to be cross-platform (Figma is not exactly a web-only app, it runs on at least Mac native as well, I don't have a source for this but I've heard it a few times [and I don't mean the separate app download Figma makes available, which is just a web wrapper, but there's a real Mac-native internal-only version of Sketch that's used for development]).
This is why for example Sketch was able to launch a compelling product with, I think two full-time employees(?) when it initially launched, that was competitive with Adobe products. This purely a product of the Apple ecosystem and specifically the climate in the 2000s when Apple was still pushing desktop-first technologies like high-quality image and vector libraries. Note also that Sketch didn't take funding until 2019 (and only then because Figma forced their hand), whereas Figma were VC-funded from effectively day one (Field was a Thiel fellow in 2012, first funding round in 2013).
There's two patterns here that were happening during the 2000s, one is bootstrapped Mac-first applications were often quite successful. Two, applications were using the AppKit to quickly iterate on interesting UI innovations, the fuzzy finder (LaunchBar, https://en.wikipedia.org/wiki/LaunchBar), the entire native-app-with-an-API-backend (Watson, https://en.wikipedia.org/wiki/Karelia_Watson), the extension-based editor (TextMate, https://en.wikipedia.org/wiki/TextMate), are some other examples of this.
I, for one, prefer web apps for almost everything. The less I have installed on my computer, the better. Exceptions are for really critical stuff like my text editor. Personally, if I was someone who actually used Figma, I'd prefer that to be a native app, too.
For almost everything else-- anything I only use lightly-- I want to keep that crap off of my machine.
Canva (which is a tool ACTUAL non-tech people care about) proved that years ago
It may be than in US, and countries of similar income levels, all designers carry Apple gear around, however 70% of the world does not.
Before Figma, we were using a mix of InVision, Adobe XD or Balsamiq.
It runs impressively well for a web app, but I still get multi-second freezes all the time on high-end hardware.
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A lot of apps start as single player and then try and bolt the multiplayer experience on later.
But Figma was designed around collaboration.
I actually think this was more crucial than whether it was web or native.
In 2018 I signed up for Figma because of the Notion integration (you can embed Figma frames in Notion), and the generous free tier. Notion took off that year as well and I think both profited from another.
> …and everyone is learning Figma, that’s a viral adoption mechanism that is not possible with Adobe products.
This wasn't possible before flat design, design was a hard technical skill requiring use of light sources, noise for texture, and carefully constructed gradients and shadows. Flat design is mainly just text on large swaths of color, which makes it much easier for someone to just jump in and edit a Figma file (e.g., this was not possible with the much more complicated Photoshop setups folks were using before to create designs like this https://www.anandtech.com/Show/Index/4485?cPage=3&all=False&...)
(Note on a long-enough timeline, it's not clear how this is all going to end up. E.g., if something like Apple's Liquid Design catches up that'll move the needle back in the other direction towards more complicated software to create complex lighting and refraction effects. Note that the problem with Figma isn't that it can't add these features, it's that adding them will make the software more complicated, which will reduce the value-add of it being a web app, because the more complicated the software is, the more difficult it is to use collaboratively. Simplicity is really what facilitates collaborative editing.)
And your resident mobile designer who knows everything about iOS and Android probably isn't the best at rolling brand new design systems with or without really pretty gradients.
Because these are two different skills, I don't think the style of the design system really impacts the barrier of entry. Most UI designers aren't fiddling with the finer details like that. They're composing already defined "atoms" into the "molecules" of components and pages.
Sketch were nice and comfy and said NO to everything.
When you are coming into an established space, it must feel real good to have a competitor like that who gives away the full market to you kindly!
Your most tech-savvy friends couldn't even reliably install the correct Adobe product, never mind be productive with it. Meanwhile, your grandma could crank out a deck in Figma Slides if she needed to.
Just look at FB, GitHub, LinkedIn, etc…
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https://madebyevan.com/figma/
https://madebyevan.com/figma/building-a-professional-design-...
https://www.figma.com/blog/webassembly-cut-figmas-load-time-... (old but interesting still)
Figma came in with a web app that made designing and sharing as easy as sending a link. They also had... let's say creatively viral approaches to licensing where anyone that edited a file automatically got added as a seat. But unlike those desktop applications, you could also leave notes - that's editing! So it wasn't just for designers the way photoshop or sketch was. Now instead of your team of 2-3 designers, it's like half the company. It's beautiful in a way that the latter group is way more numerous and uses <1% of the software features, yet gets charged just as much. Beautiful. And lucrative.
Anyways, they're similar because Figma made a web-based ui tool, and the base model for the workflow was already established by Sketch, so their fundamentals are very very similar.
No before the current iteration there was Fireworks, then the smaller web apps for wireframe prototyping (Balsamiq, etc).
Professional Designers used inDesign for bigger portals or complex and vast UIs. Or AI for the prototypes.
Photoshop lacked good vector tools and comprehensive styling of corpus.
I know that I'm in a small/medium European company (~400 people total), generally very mindful of how we spend money but this is the exact billing model that would turn us away because too expensive for the features actually used.
- Design sharing was great and easy, yeah. - Autolayout easily won over folks who didn't wanna learn Sketch - Sketch was moving too slow at a critical time, leaving a lot of ground uncovered for Figma to jump in
But most important:
It was free.
You could also get a constraints plugin for Sketch. That’s built-in on Figma.
The reason why I ditched Sketch (even though I loved it) was because Sketch had quality control issues over time and they started messing with my work, even losing some of it (cloud saves). The frustration grew over a longer period of time until I lost all hope and just had to admit that it was a lost cause. I peeked at Sketch's changelogs for a year and saw only bugfixes and no features. I assumed it was dead; either way the chapter was closed, the entire company shifted to Figma.
P.S. which is not to say that Figma is in a good state now, or that I don't feel history repeating itself.
It's funny how the successes and failures of these two companies ultimately comes down to a single architectural decision that both took different paths on. Sketch's biggest drawback (even back in the 2010's when they were on top) was always that they didn't support Web, Windows or Linux and focused only on Mac's. Honestly it paved the way for Figma to just come up and eat their lunch.
The biggest mistake that Sketch made was not realizing there was a sea change sooner and shifting their focus to a web based app or even releasing Windows and Linux clients. Even now I went to their website and they only offer basic viewing tools on the web, if you want to create with Sketch you need a Mac and there's no way around that.
I loved that tool
There is a ton of focus on going from Figma to something you could presumably dump into react or html. But I found nothing in the reverse.
Realistically, for a lot of applications, there are more things in production than in Figma. It's just not practical to spec everything out when you're moving fast. But when you do want someone to look at it or tinker, it's a huge lift to migrate your current production to Figma. I wish they would use some AI for that. Just take a webpage, and build the Figma design docs. Doesn't even have to be perfect, just good enough to get help from designers
[0] https://www.figma.com/community/plugin/1075741140914731351/s...
Turs out people don't want "quick dump as HTML" but rather "maintainable, understandable, performant HTML". I don't see how that has changed with AI.
You’ll be able to go from figma to production in weeks.
AI tools are still just that tools - they're not abstraction layers from "intent" to "production product".
There may be no moats. Just distribution winners.
adobe tried this 10 years ago (Adobe dream weaver) and failed
I literally can drag and drop design photos from drawing board to claude or open ai chat and they recreate it themselves instead of needing figma
not sure where you know that "we are cooked" its for them not us
[1]: https://penpot.app/
I decided to give it a try. It’s pitched as a Figma alternative, but as essentially an expensive advertisement for Icons8 (the stock marketplace is built into the app), I didn’t have very high expectations.
Honestly, I was blown away. As a product designer who relies on a lot of advanced Figma functionality, I wouldn’t rely on it as my daily driver, but for a side project? I would choose it over Sketch. It covers all the basics of a modern UI design application, and even a few of the more recent additions to Figma like color variables. I’m surprised I haven’t seen more coverage of it.
The technical term is enshittification.
Can someone explain the advantage of simultaneously having these four massive companies as book runners?