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leetharris · a year ago
I am not sure how to really refine this thought I have had, but I have this fear that every language eventually gets so bloated and complicated that it has a huge barrier to entry.

The ones that stand out the most to me are C# and Typescript.

Microsoft has a large team dedicated towards improving these languages constantly and instead of exclusively focusing on making them easier to use or more performant, they are constantly adding features. After all, it is their job. They are incentivized to keep making it more complex.

The first time I ever used C# was probably version 5? Maybe? We're on version 12 now and there's so much stuff in there that sometimes modern C# code from experts looks unreadable to me.

One of the reasons I have so much fun working in node/Javascript these days is because it is simple and not much has changed in express/node/etc for a long time. If I need an iterable that I can simply move through, I just do `let items = [];`. It is so easy and hasn't changed for so many years. I worry that we eventually come out with a dozen ways to do an array and modern code becomes much more challenging to read.

When Typescript first came out, it was great. Types in Javascript are something we've always wanted. Now, Typescript is on version 5.6 and there is so much stuff you can do with it that it's overwhelming. And nobody uses most of it!

This is probably just old man ranting, but I think there's something there. The old version I used to debate about was C vs C++. Now look at modern C++, it's crazy powerful but so jam packed that many people have just gone back to C.

BiteCode_dev · a year ago
Javascript is not simple AT ALL.

It has 3 ways to declare functions, multiple variations on arrow functions syntax, a weird prototyping inheritance system, objects you can create out of "new" on functions, object literals that can act an pseudo-classes, classes, decorators, for-i loop + maps + filter + for-in loop (with hasOwn) + forEach, async / await + promises and an invisible but always-on event loop, objects proxies, counter-intuitive array and mapping manipulations, lots of different ways to create said arrays and mappings, very rich destructuring, so many weirdnesses on parameter handling, multiple ways to do imports that don't work in all contexts, exports, string concatenation + string interpolation, no integer (but NaN), a "strict mode", two versions of comparison operators, a dangerous "with" keyword, undefined vs null, generators, sparse arrays, sets...

It also has complex rules for:

- scoping (plus global variables by default and hoisting)

- "this" values (and manual binding)

- type coercion (destroying commutativity!)

- semi-column automatic insertion

- "typeof" resolution

On top of that, you execute it in various different implementations and contexts: several browser engines and nodejs at least, with or without the DOM, in or out web workers, and potentially with WASM.

There are various versions of the ECMA standard that changes the features you have access to, unless you use a transpiler. But we don't even touch the ecosystem since it's about the language. There would be too much to say anyway.

There are only two reasons to believe JS is simple: you know too much about it, or you don't know enough.

wk_end · a year ago
I feel like a large slice of JS’s complexity comes from footguns you aren’t really supposed to use anymore; whereas with C# the complexity feels quite layered, multiparadigmatic, something-for-everyone, syntactic-sugary. But I probably know too much about JS and not enough about C#.
leetharris · a year ago
Hmm, I understand what you mean. But I think there's a difference between complexity and optionality / versatility.

For example, it has different ways to declare functions because assignment is generally consistent (and IMO easy to understand) and the "simplicity" of Javascript allows you to assign an anonymous function to a variable. However, you can also use a standard function declaration that is more classic.

But I do understand what you're saying. If anything, I think it's generally in agreement with my feelings of "Javascript doesn't need to be more complex."

> There are only two reasons to believe JS is simple: you know too much about it, or you don't know enough.

This is hilarious and probably true. I think I am the former since I've been working with it for 20+ years, but I also think there's a reason it's the go-to bootcamp language alongside Python.

girvo · a year ago
In fact, Javascript is so complex that one of the seminal books on it was specifically "The Good Parts", cutting down the scope of it to just the parts of the language that were considered decent and useful.
chii · a year ago
> reasons to believe JS is simple

it's because people are talking past each other, and that's because people are using language wrong, and are merely talking past each other. The word simple is often used to mean "easy" or "familiar".

Simple is very different from easy, and familiar things are easy but doesn't have to be simple at all.

javascript is not simple, but it is easy.

liveoneggs · a year ago
It's on the list of languages that used to be simple, I think.
nwienert · a year ago
This is true, but what's also true is using biome or eslint more than half of your complaints are gone. JS has always had bad parts, but today it's a lot easier to avoid them thanks to linters. And if you do stay in the good parts, it's my favorite language, for many reasons.

That said, I hate the constant stuffing of features (though not this one which is much needed), more stuff around JS like WebComponents, or CSS adding a ton of sugar.

bryanrasmussen · a year ago
>Javascript is not simple AT ALL.

I prefer languages with a small instruction set, as then you can learn all you can do in the language and hold it in your head. JavaScript used to have a small instruction set, I don't feel it does any longer.

Aside from this I don't know that I see any benefit to these structs, although perhaps that is just the article doing that whole trying to write JavaScript like Java thing that making classes and constructors enabled.

leptons · a year ago
Even if you think Javascript is already complicated, that isn't a reason to make it more complex.
mardifoufs · a year ago
That is still pretty simple as far as mainstream languages go.
DanielHB · a year ago
You are not wrong, but a lot of the stuff you mentioned is literally a non-issue with any modern JS environment.

It feels like any old language gets this way...

Zanfa · a year ago
And ESM vs CJS. What should be an inconsequential transition, has turned into a minefield where adding a dependency to your package.json might blow up your build system, testing library or application without warning. Literally wasted weeks of my life debugging this pile of poop that is the JS ecosystem.
jknutson · a year ago
3 ways to declare functions? I am probably blanking but I can only think of:

``` function foo () {} const foo = () => {} ```

Onavo · a year ago
Why did JS's with keyword not work out while similar constructs in Python and Ruby were fine?
otteromkram · a year ago
JavaScript is simple in comparison to other languages. Not many people would disagree.
BigJono · a year ago
Yep and TS has all of that plus a gigantic layer of bullshit on top.

The web development community has created the perfect environment for nobody to ever get any work done while still feeling like they're being productive because they're constantly learning minutiae.

stroupwaffle · a year ago
Yeah I recommend reading “JavaScript the good parts” and don’t use anything far beyond those. Instead of “compile-time safety guarantees” by these vendor-lock-ins-masquerading-as-open-source, just use the language as it was designed: dynamically, and unit test—because you’re gonna be doing those anyway.
rezonant · a year ago
This, except for:

> There are only two reasons to believe JS is simple: you know too much about it, or you don't know enough.

There is only one reason to believe JS is simple: because you don't know enough.

afavour · a year ago
I think in this specific case it's JavaScript's requirement for backwards compatibility that bloats it... but there's a lot you can ignore. Like, you can declare a variable with var, let or const but there's absolutely no reason to use var any more. I feel similarly about the proposals to introduce records and tuples: https://github.com/tc39/proposal-record-tuple... in most scenarios you'll probably be better off using records rather than objects, and maybe that's what folks will end up doing.

But boy does it all get confusing.

> Now, Typescript is on version 5.6 and there is so much stuff you can do with it that it's overwhelming. And nobody uses most of it!

I'm not so sure about that. I think we end up consuming a lot of these features in the TS types that get published alongside libraries. We just don't know it, we just get surprisingly intuitive type interfaces.

dunham · a year ago
> there's absolutely no reason to use var any more.

So I also thought. And then I recently learned that typescript uses `var` internally for performance.

From src/compiler/checker.ts:

    // Why var? It avoids TDZ checks in the runtime which can be costly.
    // See: https://github.com/microsoft/TypeScript/issues/52924
    /* eslint-disable no-var */
    var deferredDiagnosticsCallbacks: (() => void)[] = [];

leetharris · a year ago
> I'm not so sure about that. I think we end up consuming a lot of these features in the TS types that get published alongside libraries. We just don't know it, we just get surprisingly intuitive type interfaces.

Very true. As a downstream consumer, I can do all business logic in ancient, simple languages. But I'm sure these things are extremely nice to have for the more complicated upstream dependencies I rely on.

hinkley · a year ago
When they made class declarations imply strict, I thought that was a pretty wise move. But it might have been good if they applied more limitations than that, made them super-strict.

Such as for instance making 'var' not work in class declarations.

yakshaving_jgt · a year ago
> Like, you can declare a variable with var, let or const but there's absolutely no reason to use var any more.

I am going to continue to use var for everything, because I think let and const are stupid.

It is not cool or interesting to learn about new scoping rules introduced by let, and it is not cool or interesting that so many people — especially juniors, but not exclusively — are lulled into a false sense of security by believing const means the referenced value is immutable, which it isn't.

I am going to continue to write small JavaScript, like from The Good Parts.

thot_experiment · a year ago
> but there's absolutely no reason to use var any more

Naw, var has function scope and hoisting, both of which are useful.

munificent · a year ago
I've been meaning to write a longer essay on this for years, but I believe the reason for this observation is different cohorts.

Imagine you are a C# programmer just as C# 1.0 is released. C# is a fairly simple language at that time (and similar to other languages you already know), so you can get caught up on it fairly easily and quickly. A few years later, C# 2.0 comes out. It's got a handful of features, but not too much for you to absorb. Likewise C# 3.0, 4.0, etc. As long as you stay on the C# train, the rate of new features does not exceed the rate that you can learn them.

Years later, another person comes along and is new to C#, which is now at version 5.0. They are presented with a huge sprawling language and they have to learn nearly all of it at once to deal with codebases they are contributing to. It's a nightmare. They long for a language that's actually, you know simple.

So maybe they find some other newer language, Foo, which is at 1.0. It's small and they learn the whole thing. After a couple of years of happy productive use, they realize they would be a little more happy and productive if Foo had just one or two extra little features. They put in a request. The language team wants happy users so they are happy to oblige. The user is easily able to learn those new features. And maybe some other Foo users want other new things. 2.0 comes out, and they can keep up. They can stay on the train with 3.0, 4.0, etc.

They never explicitly asked for a complex language, but they have one and they're happy, because they've mastered the whole thing over a period of years. They've become part of the problem that bothered them so much years ago.

Fundamentally, the problem is that existing users experience a programming language as the delta between the latest version and the previous one. New users experience a programming language as the total sum of all of its features (perhaps minus features it has in common with other languages you already know). If you assume users can absorb information at a certain fixed rate, it means those two cohorts have very different needs and different experiences.

I don't think there's a silver bullet. The best you can hope for is that a language at 1.0 has as few bad ideas as possible. But no one seems to have perfect skill at that.

pjc50 · a year ago
Speaking as a long time C# developer (and before that, C and C++), every time I try to touch javascript I get that kind of allergic reaction - not because of the language features itself, but the ecosystem. In theory npm and nuget are the same kind of complexity; in practice, all the complexity of C# building disappears into Visual Studio.

A lot of people seem to think that the overall size and "complexity" of the language (and only the language) matters? Personally I don't think it matters how long the spec is if you and your team aren't using those features. The ecosystem matters more. "What should I use to write a GUI in C#?" is a complicated question with tradeoffs, but none of them have anything to do with the language per se.

Nothing is going to compete with C++'s template system for complexity, though.

troad · a year ago
This is spot on, well written, and perfectly reflective of my recent experience doing some recreational language hopping.

Incoherence through gradual accretion of complexity is the probably fate of most non-trivial systems, beyond just programming languages. Individual programs, certainly. Buildings too. (People?)

Also, I am a big fan of your books, Bob! Thank you! :)

johnfn · a year ago
Something about OP didn't strike me quite right, but your explanation here really nails it, I think. Especially because I can see that I'm in quite an old JS cohort - and quite happy with the language as a result - but if I were to start coding in JS yesterday I think I would gnash my teeth and tear out my hair.
terandle · a year ago
Been using .net since 2.0 and nah C# has jumped the shark. Primary constructors are a very poorly designed feature that for some reason was added in the last version.

The new-ish yearly release cycle I think is mostly to blame, they feel like they need to add some headline features every year but the team also, maybe due to org-chart politics, seems to not really able to make deep runtime level changes that are needed to actually add anything useful so they just add syntax sugar every year bloating the language.

mdhb · a year ago
Just as a quick side note this is actually one of the things I’ve come to appreciate most about some of the work you and the others have done with Dart where it very clearly has gotten much more powerful and has had to deal with some major changes in requirements over the years as well but on the whole I feel with only a few exceptions the complexity doesn’t feel like it’s gotten away from me or the community at large at all. It’s very obvious to just look at it and see that a tremendous amount of work has gone into the language design itself and just figured now would be a good time to offer my appreciation for that.
spease · a year ago
I can't speak for how C#; but in C++'s case, the issue is that there's a lot of programmers who don't keep up with the language that they're using. As a result, you get a few people pushing the language ahead, who are deeply involved in its future. And then the vast majority of people are still using C++03, and it's still taught the same way as it was ~20 years ago.

I think the only way to address what you're alluding to is to continually deprecate small parts of the language, so that upgrading is manageable for active codebases. And you probably have to be really aggressive about pushing this forward, because there will always be excuses about why you should hold back just this one time and this one feature is an exception that needs to be held back just a little bit longer.

But in the long run, if you don't force people to change a little bit continuously, it will become a big enough issue to split the ecosystem. See python2 to python3. Or you end up forced into supporting bad practices for all eternity, like C++. And having to take them into account for every. Single. New. Feature.

Further raising the barrier to entry to participation in developing the language to people who are completely focused on its development and have unusual mastery of it, who can't identify with the people struggling with its complexity.

If not at the technical level, then at the business level, where people definitely don't have the time to understand why it'd be safer for the go-to heap allocation method should return a scoped pointer instead of a raw pointer.

Unfortunately, this probably is only viable for strongly-typed languages like C#; for loosely-typed languages like Python, the risk of iterative changes is that if someone moves a codebase several generations ahead at once, it'll introduce lots of subtle changes that'll only become obvious once certain codepaths are exercised...and given how bad testing coverage is for a lot of software, that probably risks breakages only occurring once it's deployed, that are nontrivial to discern via reviews or even static analysis.

lolinder · a year ago
> When Typescript first came out, it was great. Types in Javascript are something we've always wanted. Now, Typescript is on version 5.6 and there is so much stuff you can do with it that it's overwhelming. And nobody uses most of it!

TypeScript today can be written the same way that TypeScript was when it first started to become popular. Yes there are additions all the time, but most of them are, as you observe, irrelevant to you. They're there to make it possible to type patterns that would otherwise be untypeable. That matters for library developers, not so much for application developers.

To the extent there's a barrier to entry, it seems largely one that can be solved with decent tutorials pointing to the simple parts that you're expected to use in your applications (and a culture of not overcomplicating things in application code).

tgv · a year ago
TS is pretty good. In the beginning, I had to resort to 'any' frequently, but nowadays it's often possible to avoid that by writing some auxiliary types. It's not easy, but you can get quite far. JS without TS' safety net is a nightmare...
d13 · a year ago
As a very experienced TS developer myself - this is absolutely correct, the best reply in this thread, and I hope the OP reads it.
wvenable · a year ago
> The first time I ever used C# was probably version 5? Maybe? We're on version 12 now and there's so much stuff in there that sometimes modern C# code from experts looks unreadable to me.

That's funny given many of the changes were made to make C# look more like JavaScript!

C# 6 introduced expression-bodied members for simplified syntax (like JavaScript), null-conditional operators, and string interpolation. C# 7 brought pattern matching, tuples, deconstruction, and local functions. C# 8 introduced nullable reference types for better null safety, async streams, and a more concise switch expression syntax. C# 9 to C# 12 added records, init-only properties, with expressions, and raw string literals, global using directives, top-level statements, list patterns, and primary constructors.

In C#, if you need a string list you can do:

    List<string> items = [];  // Not as concise as JS but type safe.
As for TypeScript, nobody is supposed to use most of it -- unless you're authoring a library. You benefit from it's features because somebody else is using them.

Languages draw inspiration from each other -- taking the good parts and incorporating them in. C# is a vastly better, easier, and safer language than it used to be and so is JavaScript.

eddd-ddde · a year ago
This is why always say the true beginner programming language is C.

Stupid easy to learn, have some loops, have some conditions, make some memory allocations. You will learn about the fundamentals of computing as well, which you might as well ignore (unknowingly) if you start with something like JavaScript (where is this data living in my computer?).

lukan · a year ago
And this is why I always say, we have a world full of computer consumers, not programmers.

C as a first language is only easy, if you happen to bring along a deep technical interest (and pre knowledge) about the "technical fundamentals of computing".

Most people do not have that.

Tell them about heap and memory allocations and you will get a blank stare.

But show them some simple functions, to make some flashing graphics on the sceen - and they will have fun. And can learn the basics of programming at the same time.

And then you can advance more low level, for those who feel the call. But please don't start with it, unless you have some geeky hacker kids in front of you who really want to learn computers. Then C makes sense. For "normal" people not so much.

jerf · a year ago
I'm not saying this because I like Go per se, though one might argue I like Go because I can say this, but "Go, but stay away from all concurrency for a while" is becoming my go-to recommendation for new programmers. Fewer foot guns, it's close enough to the metal you can learn about it (there's even an assembler you can play with if you want to), and despite being 15 years old is essentially not the result of 15 years of language-construct-astronautics. It also lacks a lot of the accidental complexity of C in the compilers, using new modules is "go get" rather than essentially learning a new sublanguage, a lot of advantages.

But do stay away from the concurrency. I occasionally get flack on that point, but try to remember back to your programming days when you were having enough trouble keeping track of how one instruction pointer was flowing; it doesn't help to immediately try to keep track of multiple. Gotta recover the novice mindset for a moment when recommending programming langauges.

I used to recommend Python, as many others did. Your cited disadvantages of such languages are certainly true, but Python used to make up for it with the ability to do real work relatively quickly, and while it may not have taught you how the machine worked, it did a good job of teaching programming. But now... well... Python was my primary hobby language for about 8 years around 2000-2008. I'm fluent in Python. I wrote metaclasses. I wrote a bit of a C module. And I can still read it, because I do check in from time to time. But it's not the same language anymore, and almost every change it has made has made it harder to recommend as a new language. It used to be the simple alternative to Perl that still had most of the power... now I think it's harder to read than a lot of Perl 5, what with all the constructs and the rules about what happens and the difficulty of resolving what a given line is going to do with all the ways of overloading and decorating and overriding everything. And the culture of having all this power, but using it selectively, is gone from what I can see; now it's "we have all this power and what a shame it would be not to use it".

hombre_fatal · a year ago
The problem with C is that beginners generally want to build something.

"Oh, you want to build an app that does X? Well, first learn C for three months and then switch to Python/Javascript/etc. to build the thing that motivated you in the first place" doesn't fly.

n_plus_1_acc · a year ago
How can you teach C when there's no list of UB, there's sometimes no agreement on how to read the standard, and loads of non-standard-compliant compilers.
int_19h · a year ago
From that perspective, something like Pascal or Modula-2 is much better - you get all the same stuff but no footguns.
throw49sjwo1 · a year ago
> And nobody uses most of it!

Everybody who does Express, React, or any other popular advanced libraries with TypeScript is using these features. Some things are simply more useful to libraries than line of business code - that's fine. The line of business code is much better thanks to it.

leetharris · a year ago
> Everybody who does Express, React, or any other popular advanced libraries with TypeScript is using these features.

This is very true and my original post was short sighted. You could, of course, make most upstream dependencies without modern language features. However, their complex jobs get much easier with these features.

Downstream, business logic is much easier to implement without these features compared to complex, low level functionality.

anon7000 · a year ago
For sure! In a basic API endpoint, I don’t need advanced typescript features.

But if I’m writing a module that a lot of other consumers in the codebase will use, and I want to make their lives easy, I might use a lot of advanced TS features to make sure than type safety & inference works perfectly within the module. Whoever consumes it can then rely on that safety, but also the convenience. The module could have some convoluted types just to provide really clean and correct auto-complete in a certain method. But most people don’t need to worry about how that works

Deleted Comment

nosefurhairdo · a year ago
Yeah I was confused by this point as well. Especially because many of the recent Typescript releases are just improving performance or handling more cases (without needing to learn new syntax).
tannhaeuser · a year ago
React and Expressjs predate typescript, Expressjs considerably so.
MathMonkeyMan · a year ago
What did Bjarne Stroustrup supposedly say? There are two kinds of programming languages: the ones everybody complains about, and the ones nobody uses.

I'll put on my Scheme hat and say "with hygienic macros, people can add whichever language features they want." Maybe Rust is a good experiment along those lines: C++ with hygienic macros.

Everything that people keep using grows into a monster of complexity: programming languages, software, operating systems, law. You must maintain backward compatibility, and the urge to add a new feature is too great. There's a cost with moving to the new thing -- let's just put the new thing in the old thing.

Shiny_Gyrodos · a year ago
I'm an absolute beginner when it comes to programming, and I chose C# as my first language to learn.

I've been learning steadily for 8 or so months now and at no point have I felt the language was unapproachable due to excessive features.

Looking back on what each new version added, I don't think any of the additions were damaging to the simplicity of C#.

I do likely have a biased perspective though, as I use newer C# features every day.

ygra · a year ago
> I do likely have a biased perspective though, as I use newer C# features every day

I think that is kind of the point, though. Many of those newer features help with simplifying code and making it less boilerplate-y. To old programmers it is a simple code fix in the IDE to move from 30 lines of variable assignments in a switch to a 5 lines switch expression and they can learn that way. People new to the language typically won't even consider going the complicated route because they learned an easier way first.

I do concede that having people with less C# experience on a team where modern C# is used, there will be constructs that are not immediately obvious. SharpLab has an “Explain” mode which would be helpful in such cases, but I haven't seen anything like that in IDEs: https://sharplab.io/#v2:C4LgpgHgDgNghgSwHYBoAmIDUAfAAgBgAJcB...

However, as a personal anecdote, we've had a number of developers who have written mostly Java 1.4 (technical reasons) before switching to C# about a year ago. They took up the newer features and syntax almost without problems. Most questions I got from them were along the lines of “Can we also use this feature?” and not “What does this do?”.

lelandfe · a year ago
It doesn't help how arcane the TS documentation is. Important docs live as frozen-in-amber changelog entries; huge tracts of pages "deprecated" yet still #1 on Google.

Google "typescript interfaces." #1 is a page that has been deprecated for years. How did this happen?

hsbauauvhabzb · a year ago
AWS has that issue too - v1 documentation takes precedence over v2, the same with bootstrap, too. I suspect google algorithms don’t quite understand deprecation / latest version prioritisation.
imbnwa · a year ago
Can tell you right now a lot of important information about mapped types live in Github issues on the TS repo
vundercind · a year ago
Documentation where, somehow, every single thing you can find for some particular need is “deprecated” and it’s weirdly-difficult to find a complete set of docs not full of deprecated landmines mixed in with the current stuff, is kinda a Microsoftism.
egnehots · a year ago
Try Go. Go is really stable as a language and have a very small core feature set.
leetharris · a year ago
This is easily the most appealing thing to me about Go. I learned Go through the "Learn Go with Tests" way and I had a ton of fun.

It is hard for me to recommend using Go internally since .NET/Java are just as performant and have such a mature ecosystem, but I crave simplicity in the core libraries.

Here's the link for anyone considering learning Go: https://quii.gitbook.io/learn-go-with-tests

claytongulick · a year ago
I would be a huge fan of go, but json is just too big a hassle to deal with in go compared to JavaScript.
madeofpalk · a year ago
Go is an excellent language for people who turned off C# or Typescript, for better or worse.
adamc · a year ago
Java went through this too, although there, a lot of it is part of the ecosystem. See https://chrisdone.com/posts/tamagotchi-tooling/
intothemild · a year ago
The java tooling is the number one thing I hate about using the language. It's all just bad.

Then. You get forced into using intelij because it seems to smooth over a lot of the toolings problems with "magic".

It's horrible.

bakkoting · a year ago
> instead of exclusively focusing on making them easier to use or more performant, they are constantly adding features

I appreciate that this is mostly just a generic rant, but it's not really suitable here, because this is a feature which is being added with the sole goal of improved performance.

There's only so much you can to optimize the extremely dynamic regular objects in JS, and there's no hope of using them for shared-memory multithreading. The purpose of this proposal is to have a less dynamic kind of object which can be made more performant and which can be made suitable for shared-memory multithreading.

dgellow · a year ago
Do you have examples of unreadable C#? The language didn’t change much IMHO. You have new features, like records, but C# code looks pretty much like what I started with in 2009
leetharris · a year ago
Now that I'm thinking about it, most of it is probably .NET bloat instead of C# bloat, but a few examples would be global usings, file scoped namespaces, records, target-typed new expressions, null coalesce assignments, etc. It's nothing huge, but combined with .NET bloat it can be overwhelming when you haven't worked in .NET for a while.
francisofascii · a year ago
This one threw me off when I first saw it:

(int x, string y) = (default, default);

rezonant · a year ago
> One of the reasons I have so much fun working in node/Javascript these days is because it is simple and not much has changed in express/node/etc for a long time. If I need an iterable that I can simply move through, I just do `let items = [];`. It is so easy and hasn't changed for so many years. I worry that we eventually come out with a dozen ways to do an array and modern code becomes much more challenging to read.

The let keyword didn't exist in JS when Node was first released, nor did for/of, which while unstated in your post, is probably what you are thinking of when you posted this. The language has not stayed the same, at all.

carlmr · a year ago
>The first time I ever used C# was probably version 5? Maybe? We're on version 12 now and there's so much stuff in there that sometimes modern C# code from experts looks unreadable to me.

The funny thing is if you used F# over a decade ago almost all the C# improvements seem familiar. They were lifted from F#, some of them badly.

And I know F# borrows a lot from OCaml. But it's hard to fathom why we need to use the badly adopted F# features in C# instead of just getting F# as a main Microsoft adopted language.

neonsunset · a year ago
> sometimes modern C# code from experts looks unreadable to me

This is a culture issue and has always existed in C#, Java and C++ communities sadly (and I'm seeing this now with TS just as much, some Go examples are not beacons of readability either, I assume other languages suffer from this similarly).

In the past, people abused BinaryFormatter, XML-based DSLs, occasionally dynamic, Java-style factories of factories of factories, abuse of AOP, etc. Nowadays, this is supplanted by completely misplaced use of DDD, Mediatr, occasional AutoMapper use (oh god, at least use Mapperly or Mapster) and continuous spam of 3 projects and 57 file-sized back-ends for something that can be written under ~300 LOC split into two files using minimal API, records and pattern matching (with EF Core even!).

Neither is an example of good code, and the slow but steady realization that simplicity is the key makes me hopeful, but the slow pace of this, and new ways to make the job of a developer and a computer more difficult that are sometimes introduced by community and libraries surrounding .NET by MS themselves sour the impression.

breadwinner · a year ago
Couldn't agree more. More features in a programming language makes it easier and more fun to write code, but makes it harder to read and maintain someone else's code. Considering more time is spent maintaining code as opposed to writing it (assuming the product is successful), readability is more important than writability.
azangru · a year ago
> it has a huge barrier to entry

You don't have to use every feature of the language. Especially not when you are just learning.

> Now, Typescript is on version 5.6 and there is so much stuff you can do with it that it's overwhelming. And nobody uses most of it!

Exactly. But no-one seems to be arguing that typescript has a huge barrier to entry.

paulddraper · a year ago
> Now look at modern C++, it's crazy powerful but so jam packed that many people have just gone back to C.

Geez I'd sure hope not.

If you liked C++11, you can use C++11. Every compiler, platform, and library will support it.

No one erased it and made you go back to C99.

Waterluvian · a year ago
I also don’t know how to refine my thought but it’s something along the lines of:

The people who are in a position to decide what features get added to a language are usually top experts and are unlikely to have any reasonable perspective on how complicated is too complicated for the rest of us.

If you live and breathe a language, just one more feature can seem like a small deal.

I think it becomes much more reasonable when that one more feature enables an entire set of capabilities and isn’t just something a library or an existing feature could cover.

int_19h · a year ago
For many languages these days, evolution happens in public, and you can look at those discussions and see how this sausage is made. If you do it for C#, if anything, the pattern is that relatively inexperienced users are the ones who propose features (to make some specific pet peeve of theirs easier), while the more experienced folk and especially the language designers who make the final call aggressively push back, point out corner cases, backwards compatibility, maintenance burden etc.
branko_d · a year ago
And here is the obligatory quote from Bjarne Stroustrup:

"There are only two kinds of languages: the ones people complain about and the ones nobody uses."

Deleted Comment

carlosrg · a year ago
Every programming language attempts to expand until it becomes C++. Those languages which cannot so expand are replaced by ones which can.
goatlover · a year ago
Go will resist this as long as possible.
drclau · a year ago
> Microsoft has a large team dedicated towards improving these languages constantly

… and the people working on these projects need to deliver, else their performance review won’t be good, and their financial rewards (merit increase, bonus, refresher) will be low. And here we are.

Edit: I realize I’m repeating what you said too, but I wanted to make it more clear what’s going on.

neonsunset · a year ago
From what I've been told, all the nice bonuses and career opportunities are in Azure and other, more business-centric areas. You go to DevDiv to work on Roslyn (C#) or .NET itself because you can do so and care about either or both first and foremost.
dartos · a year ago
At least typescript tooling hasn’t changed. It was a pain to set up when it came out and it still is.

At least we moved past webpack mostly.

pier25 · a year ago
> or more performant

Obviously then can't make TS more performant (since it doesn't execute) but C# is very performant and even surpasses Go in the TechEmpower benchmarks.

leetharris · a year ago
Absolutely. I love C# and .NET, they are incredible and very fast. I just meant to say that they aren't only focused on performance, but also focused on new features.

One of the best things .NET did was adding minimal APIs in .NET 6 (I think) that are more like Express. They removed a lot of boilerplate and unnecessary stuff, making it easier to start building an API.

o11c · a year ago
TS is pretty impressive in that its compiler is slower than C++ compilers though.
devjab · a year ago
I think part of the reason C# has changed so much as far as the language goes, not the CLR is actually because they took so many good things from Typescript and mixed them into the language. I think part of the reason Typescript has become so cumbersome to work with is because it has similarly added a lot of the good things from C#. Which may sound like a contradiction, but I actually agree with you that plain JavaScript is often great. That being said, you don’t actually have to use all the features of Typescript and it’s still much better for larger project in my opinion. Mostly because it protects developers from ourselves in a less “config on organisational level” way.

We already use regular JS for some of our internal libraries, because keeping up with how TS transpires things into JS is just too annoying. Don’t get me wrong, it gets it right 98% of the time, but because it’s not every time we have to check. The disadvantage is that we actually need/want some form of types. We get them via JSDoc which can frankly do almost everything Typescript does for us, but with much poorer IDE support (for the most part). Also more cumbersome than simply having something like structs.

sureglymop · a year ago
I recently tried out a very simple language called Gleam. It's a functional programming language running on the BEAM vm, it may appeal to you.
Nuzzerino · a year ago
C# since version 2 here, so I’m probably older. You said a lot of words, but gave no concrete examples of what’s bad about these languages. Linters will let you turn off different syntax usages based on your preference on what is readable or not, and C# is the only language I’m aware of where you can build them into the compilation chain and literally cause the compilation to halt instead of merely giving a style warning.
root_axis · a year ago
You don't have to use features you don't understand. "Complex" features exist for a reason. To the uninitiated something like generic types are quite inscrutable, but when you encounter the type of problem that they solve, their use becomes much more intuitive, and eventually familiarity yields an understanding and generics reveal themselves to be quite conceptually simple, they're just variables for types.
edem · a year ago
just use haxe
pjmlp · a year ago
C23 has just been ratified, and C2y has already quite a few proposals.

Programming languages are like any other software product, evolution or stagnation.

Eventually they might implode, however whatever comes after will follow the same cycle yet again.

seanw444 · a year ago
And branches [1] of C are still spawning and gaining traction, because C++ is perceived as overkill.

[1]: https://github.com/c3lang/c3c

lxe · a year ago

    𝅘𝅥𝅮𝅘𝅥𝅮𝅘𝅥𝅮𝅘𝅥𝅮 

    They've got decorators, record tuples, shadow realms, and rich rekeying
    Dynamic imports, lazy modules, async contexts now displaying

    JSON parsing, destructure privates, string dedenters, map emplacers
    Symbols pointing, pipe operators, range iterators, code enhancers

    Eager asyncs, resource tracking, strict type checks, and error mapping
    Phase imports, struct layouts, buffering specs for data stacking

    Temporal zones, buffer edges, chunking calls for nested fragments
    Explicit locks, throw expressions, float16s for rounding segments

    Base64 for typed arrays, joint collections, parsing pathways
    Atomic pauses, void discarding, module scopes for seamless relays

    Math precision, tuple locking, module imports, code unlocking
    Source phase parses, regex bounds, iterators kept from blocking

    Iterating, winding modules, atomic gates with locks unbound
    Helper methods, contexts binding, async helpers, code aligning

    Soffit panels, circuit brakers, vacuum cleaners, coffee makers
    Calculators, generators, matching salt and pepper shakers

    I can't wait, (no I) I can't wait (oh when)
    When are they gonna open the door?
    I'm goin' (yes I'm) goin', I'm a-goin' to the
    ECMAScript Store

ttul · a year ago
(Continued)

Proxy traps and symbol iterators, BigInts for calculations greater Nullish merging, optional chaining, code that's always up-to-date-ing

Temporal parsing, binary shifting, WeakRefs for memory lifting Intl APIs for global fitting, Promise.any for fastest hitting

Private fields and static blocks, top-level awaits unblock the clocks Logical assignments, numeric seps, each update brings new shocks

Array flattening, object spreading, RegExp lookbehinds not dreading Class fields, global this, and more, the features keep on threading

I can't wait, (no I) I can't wait (oh when) When will they add just one feature more? I'm coding (yes I'm) coding, I'm a-coding with the ECMAScript lore

jakub_g · a year ago
Fun weekend project idea: create an MDN docs clone with a spirit of above and https://git-man-page-generator.lokaltog.net/

It could also include babelrc and eslintrc generator as proposed in another comment below.

paulddraper · a year ago
10/10
lxe · a year ago
Thanks. I put 37 actual proposals in here.
connicpu · a year ago
The general idea of types with a fixed layout seems great, but I'm a lot more dubious about the idea of unsafe blocks. The web is supposed to be a sandbox where we run untrusted code and with pretty good certainty expect that it can't crash the computer. Allowing untrusted code to specify "hey let me do stuff that can cause data races if not done correctly" is just asking for trouble, and also exploits. If shared structs are going to be adopted I think they probably need to be immutable after creation, or at the very least only modified with atomic operations.
syg · a year ago
The ability to do unordered operations on shared memory is important in general to write performant multithreaded code. On x86, which is very close to sequentially consistent by default (it has something called TSO, not SC), there is less of a delta. But the world seems to be moving towards architectures with weaker memory models, in particular ARM, where the performance difference between ordinary operations and sequentially consistent operations is much larger.

For example, if you're protecting the internal state of some data structure with a mutex, the mutex lock and unlock operations are what ensures ordering and visibility of your memory writes. In the critical section, you don't need to do atomic, sequentially consistent accesses. Doing so has no additional safety and only introduces performance overhead, which can be significant on certain architectures.

syg · a year ago
Author here. I hear your feedback about unsafe blocks. Similar sentiment is shared by other delegates of the JS standards committee.

The main reason it is there today is to satisfy some delegates' requirement that we build in guardrails so as to naturally discourage authors from creating thread-unsafe public APIs and libraries by default. We're exploring other ideas to try to satisfy that requirement without unsafe blocks.

bastawhiz · a year ago
There's already a precedent of ownership on transferred objects. Why not have an `.unsafe(cb)` method on the structs? Error if you don't have ownership, then use the callback to temporarily acquire ownership. At least to me, it's more intuitive and seems idiomatic.
nox101 · a year ago
bike-shedding but you should consider renaming them from "unsafe" to "volatile" or some other word that expresses that they are not unsafe to the user/browser/os. They are only changeable by other threads.

The word "unsafe" will be picked up as meaning "can infect your computer" which we can already see examples of these messages.

jsheard · a year ago
Isn't it really no different to what you can already do with WASM threads though? C/C++ or unsafe Rust compiled to WASM can have data races, but the worst it can do is crash the WASM instance, just like how you can have use-after-frees or out-of-bounds array accesses in WASM but the blast radius is confined to the instance.

Granted, a JS runtime is significantly more complex than a WASM runtime so there is more room for error.

titzer · a year ago
> crash the WASM instance

I guess it depends on how you get to said crash, but no, data races on Wasm shared memory cannot "crash" anything. At worst racy reads/writes can produce garbage (primitive) values and put garbage bits into memory locations involved in the accesses. Putting garbage bits into a Wasm memory could lead to a program's logic having bugs (e.g. it could then try to access out of bounds or trap for another reason), but the accesses themselves can't crash anything.

leoh · a year ago
This is a good point, I think, in that — on account of wasm — there is really an opportunity for new languages in the browser
modeless · a year ago
SharedArrayBuffer can already do data races on the web. And they can't crash the browser or computer.
paulddraper · a year ago
It's not unsafe as in "memory segmentation fault" unsafe.

It's unsafe as in, if you don't follow the rules, the resulting value is ~rand().

For those familiar with C/C++ terminology, this is the tame "unspecified behavior" (not the nasal demon "undefined behavior.")

badmintonbaseba · a year ago
Nit: "unspecified behavior" isn't a thing, at least without some further qualifications. It's usually "unspecified result", or "unspecified result or trap" for certain operations. "unspecified behavior" without further qualifications is just "undefined behavior".

Having said that, an "unspecified result" can still come from anywhere, like a value left in a register from some previous computation or other "garbage" on the stack or heap. This still can be a security issue, even though the behavior is not completely undefined.

pjmlp · a year ago
That was gone with GPU access and WebAssembly.
jitl · a year ago
The unsafe block doesn't actually do anything at all. It's just pointless cargo-cutling from Rust.
egeozcan · a year ago
Huh, I thought that most work that used to use workers switched to Webassembly.

Talking about JS proposals, I'm looking forward to this one: https://github.com/tc39/proposal-record-tuple

Records and tuples can make a lot of logic much more easier to read, and way less fragile. Not sure how they would play together with the shared structs though.

AprilArcus · a year ago
I don't think R&T will ever ship at this point, since the browser vendors are apparently unwilling to absorb the complexity that would be required to add new primitive types with value semantics.
sjrd · a year ago
I've been following that proposal closely, and even (unsuccessfully) tried to contribute suggestions to it. I think what's killing it is that the authors of the proposal won't accept arbitrary values as fields of R/T, but all the potential users are saying that they won't use R/T if they can't put arbitrary values in them.

The reluctance of the authors is due to backward compatibility with sandboxed "secure" JavaScript (SES). That said, every other language in existence that has immutable structs and records allows to put arbitrary values in them.

So it's at a standstill, unfortunately.

Deleted Comment

afavour · a year ago
I feel conflicted. Working with multithreaded stuff in JS is a huge PITA. This would go some way to making things easier. But it also feels like it would radically complicate JS. Unsafe blocks? Wow-eee.

With the rise of WASM part of me feels like we shouldn't even try to make JS better at multithreading and just use other languages better suited to the purpose. But then I'm a pessimist.

akira2501 · a year ago
I read this and think "can't we just make freezing objects less expensive?"

Otherwise, that's all this seems like to me, a class where all instances are automatically frozen. Which is a great semantic, but they expose way too much of the internals, in this proposal, to achieve that.

Modern development is so goofy.

afavour · a year ago
Puts me in mind of that meme with the beginner -> intermediate -> expert chart with something like Rust

Beginner: just clone everything

Intermediate: work out every intricacy that allows us to use multiple lifetimes

Expert: just clone everything

This proposal feels like it's in the middle.

andai · a year ago
> With the rise of WASM part of me feels like we shouldn't even try to make JS better at multithreading and just use other languages better suited to the purpose.

I think TS is a negative influence on JS, because now instead of saying "maybe we should fix the JS type system" they just say "no need to fix what's broken, people who care will just use TS anyway" (even though TS can only do so much).

On the other hand, TS mainstreamed the idea of typed JS (well, ActionScript did that decades ago, but somehow no one noticed or cared?), so it's also a positive influence?

Most people are drawn to WASM because "I can do frontend stuff without writing JS!" but for the most part that's not true, and in my experience the problems introduced by the indirection and interop, and the complexification of the mental model, and the bloating of the build system (and its fragility), were not worth it and I just switched back to TS.

So I do really wish that JS would be improved -- it remains inescapable -- especially with regard to fixing fundamental design flaws rather than just adding more shiny stuff on top.

talkingtab · a year ago
A better title "A proposal for Shared Memory Multi-threading". The term "struct" has a meaning in the C language that is somewhat misleading since the purpose here is not organization, but rather to enable shared memory.

In my experience, the positive of JavaScript over other languages I have used- COBOL, Fortran, assembly, C, C++, Java - is the fine balance it has between expressibility and effectiveness.

I am not opposed to shared memory multi-threading, but question the cost/benefit ratio of this proposal. As many comments suggest, maintaining expressibility is a high priority and there are plenty of gotchas in JavaScript already.

As an example, I find the use of an upfront term like "async" to work quite well. If I see that term I can easily switch hats and look at code differently. Perhaps we could look at other mechanisms, using the term "shm", over a new type, but what do I know?

[edit for clarity since I think faster than I can type]

zanethomas · a year ago
I don't understand the need for the ever-growing list of "enhancements" to JS. Take Class for example.

Class is entirely unnecessary and, essentially, tries to turn JS into a class-oriented language from its core which is object-oriented.

I never create classes. I always create factory functions which, when appropriate, can accept other objects for composition.

And I don't use prototypes, because they are unnecessary as well. Thus sparing me the inconvenience, and potential issues, of using 'this'.

In my dreams those who want to turn JS into c# or Java should just create a language they like and stop piling on to JS.

But, at least so far, the core of JS has not been ruined.

That said, there are some new features I like. Promises/async/await, Map, Set, enhancements to Array being among them. But to my way of thinking they do not change the nature of the language in any way.

wruza · a year ago
Otoh, I create classes, use prototypes and it’s natural and useful in many of my cases.

In my dreams those who want to turn JS into c# or Java should just create a language they like and stop piling on to JS.

We could even share this dream if browser vendors weren’t such whos the boss iam da boss when it comes to extensions and alternatives. So we have to live in a common denominator, which surprisingly isn’t as bad as it could be, really.

zanethomas · a year ago
I wonder why it seems natural to you? I'm guessing JS wasn't your first language and you didn't learn the power of composition instead of classes.
unchar1 · a year ago
Classes generally point you towards writing more performant code. Factory functions allow you to achieve the same performance, you just have to be a bit more careful not to cause a depot :)

For example,

1. field declarations [1] make sure that the fields are always initialized in the same order. That way most of your functions end up monomorphic, instead of being polymorphic [2]

2. Method declarations are also (almost) free, since you only pay for them once, during class initialization.

You also get a few other niceties such as private properties. You can emulate private properties with closures in factory functions but V8 has a hard time optimizing, unfortunately.

---

[1]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Refe...

[2]: https://www.builder.io/blog/monomorphic-javascript

zanethomas · a year ago
The difference in performance is negligible for all but the most demanding applications. In which case I would still use factory functions, but just be more careful.
andai · a year ago
I like JS's flexibility too, but I have to point out that your object-oriented JS code is compiled into C++ classes by the v8 optimizer! (Unless you change their structure, in which case it gives up (deoptimization).)
zanethomas · a year ago
Does it compile something like this into a c++ class?

makeThing(options, usethistoo) { let foo = options.foo; let thistoo = usethistoo;

  return {
    functions...
  }
}

imbnwa · a year ago
>And I don't use prototypes, because they are unnecessary as well. Thus sparing me the inconvenience, and potential issues, of using 'this'.

Eh, prototypes share, instead of create, method references. I guess you can use delegate objects too though unless you're just doing pure functions.

zanethomas · a year ago
Sure, but imo unless one is creating very many objects each with their own set of functions it's not really a significant issue.

Sometimes programmers spend way too much time optimizing code which doesn't really need it.

In my experience how data is structured is almost always the most important factor when it comes to performance.

Good data structure + simple code === performance.

modeless · a year ago
Huh, no types. So every field is 8 bytes I guess?

I suppose if you want a defined/packed memory layout you can already use SharedArrayBuffer and if you want to store objects in it you can use this BufferBackedObjects library they linked. https://github.com/GoogleChromeLabs/buffer-backed-object

I also expect that in browsers this will have the same cross-origin isolation requirements as SharedArrayBuffer that make it difficult to use.

syg · a year ago
To be more precise, aligned to whatever size such that you can guarantee field writes that don't tear. Pointer-aligned is a safe bet. 4-byte aligned should be okay too on 64bit architectures if you use pointer compression like V8 does.

What kind of types did you have in mind? Machine integers and "any" (i.e., a JS primitive or object)?

And yes, in browsers this will be gated by cross-origin isolation.

modeless · a year ago
If the memory layout is fixed and fields are untyped then every field must be at least 8 bytes to potentially hold a double precision floating point value. There would clearly be value in adding typing to restrict field values to 1 or 2 or 4 byte integers to allow packing those fields. But I can see that it would add complexity.