Back when autocompletion and stuff were only available in Visual Studio/Xcode/Other bug IDEs, I was forced to use Ruby and fell in love with it. It didn't matter what I used as my editor was Sublime. But when VSCode came and language features became democratized, I never touched a type-less language again. Why should someone opt for a language with absolutely no features where one can have autocompletion, typechecking, deep data type exploration, jumping to definitions and implementations? I really think it's a bad choice of Ruby not to care for types. And well we now have Crystal which again makes me question why Ruby? And it’s a shame no language is as beautiful as Ruby, not in features choices, design elegance, balance, beauty of the syntax, joy of programming mindset, not even in the name and logo. I wished Matz rethinked this part.
Based on what Ive read [1], Sorbet was born out of very specific circumstances at Stripe, in the same sort of way that go was at google. I think it missed the mark due to it being a specific tool for specific usecases instead of an "open source project for the general public" first.
I love ruby but I do look forward to having a good option for types at some point. The community makes up for lack of types by adding more tests to their test suite, which is nice but I'd love to layer some encoding into the codebase itself and save the CI time.
Sorbet now supports inline RBS signatures, which I find a lot more readable. If you use VS code with Ruby LSP, the syntax highlighting is pretty great for the signatures too.
I use RBS/steep with great success to catch plenty of nil issues early, but it's similarly not great from a dev POV to have to maintain a completely separate set of rbs files (or special comments with rbs-inline). Also in my experience, modern editors don't leverage it for typing/intellisense.
Static type-signatures are inevitable in general. You can see this by how even the Ruby documentation has to make up silly ad hoc notation like "→ array_of_strings", "→ matchdata or nil" etc.
I think Ruby is really great at what it tries to do. The only "problem" with it is that python kind of sucked the air out of the room and ruby got shoved into a little niche.
These languages are really quite similar in many ways, but their domains ended up diverging. With python becoming the layman / scientific / learning language of choice, ruby has been pigeon holed into mostly web development.
Both are really easy to pick up and learn for somebody unfamiliar with CS concepts and I personally find the ruby syntax far more intuitive.
We have a lot more options now. For a while people tried to use python and ruby as glue / systems programming languages, but with golang and rust you have really good and more performant options in that space. And as you say the tooling has improved massively, so the hurdle of moving on to a more "rigid" language is less than it ever was.
I still really like ruby, and I think rails is still a powerhouse due to solving so many real world problems in a really complete package, but the lack of adoption outside of that niche has left it dwindling in popularity.
As someone coming from Ruby to TypeScript, I find types cumbersome, verbose, complex, and not of much use. I have been writing and reading TS for the past six months. What am I missing?
I have been building web apps for long enough to remember when it was commonplace to SSH (or Telnet!) into the server and just vim index.php. As you can imagine, it was pretty easy to bring the site down like that, so we started doing what is now called Continuous Integration and Continuous Deployment: automated tests as a precondition for deployment.
Later, we adopted static analysis tools and code linters. This helped, but only so much could be done with the dynamically typed languages which were popular in the early internet.
As a self-taught programmer with no college degree, I started with dynamic languages: Perl, JavaScript, PHP, Ruby. I viewed the statically typed languages (and the programmers who could wield them) with reverence and awe. C, C++, Java, these were “real” languages that required big brains, and I should stay in my dynamically typed playpen. But as I matured, my understanding shifted: dynamic languages require hubris, require belief that you can keep an entire complicated codebase in your head with perfect recall. Statically typed languages, it turns out, invite humility.
With a static type system, each step in a program’s lifecycle can be a little contract with itself. Break that contract and the language will tell you exactly how and where. These languages can provide immediate feedback to the developer about a program’s correctness before it is even run. Bridging the gap between all of the existing dynamic code (and the developers who wrote it) and the statically typed utopia lies so-called gradual type systems such as TypeScript.
I like to use a meteorological analogy here: if JavaScript is “wintry mix,” then TypeScript lowers the temperature just enough to build a snowman.
Types really start pulling their own weight as the size of an application increases.
In order to catch problems in dynamic type languages you end up needing a bunch of additional tests to, ironically, verify the expected type. And even then, those tests don't and can't tell you how a method is actually used throughout the program.
Consider the following class
class Human
def initialize(name)
@name = name
end
end
Now imagine you want to refactor this class to something like this
class Human
def initialize(first, middle, last)
@fullName = "#{first} #{middle} #{last}"
@first = first
@middle = middle
@last = last
end
end
All the sudden you've got a problem on your hands. You have to find everywhere that referenced `name` on a `Human` object (And don't mess that up, it could be `name` on the `Pet` object) and change them over to full name, or figure out if they are doing something tricky like trying to extract the first name from `name`.
Types make refactoring this sort of code somewhat trivial. You simply change the fields and let the compiler tell you ever position which relied on that field.
This extends into all sort of circumstances, like letting the user of a method know what types are expected. For example, the above ruby code doesn't really guarantee that `first` is a string. In fact, it could be an int or even an object and the code would likely handle it just fine. Types expose interface contracts in a quick and easy way for programmers to understand what they are dealing with.
Typescript is a bad introduction to the world of static types in a lot of ways. Typescript is incredible for what it is doing, but still, at its core, laying down a static type system on top of a language ecosystem that was dynamic for years is fundamentally just, well, a bit whacky compared to a language ecosystem that was static from the beginning.
I've been doing Typescript now for about 9 months, so I wouldn't call myself an expert in that, but I also have decades of experience in many other dynamic and static languages (including Haskell), so I can say with confidence that a lot of features in Typescript are to solve problems unique to the Javascript world, and then there are the features in Typescript that are there to solve problems in the other Typescript solutions, and all-in-all while it has great utility and has many fantastic features it just isn't possible to completely overcome the fact that it's a static type system, on top of a dynamic type system.
I've seen a number of posts to the effect of "I'm coming from Typescript and learning Go, how do I do X" and so often the answer has been "Even in Go, even with its very simple type system by static language standards, the answer is that you don't do X at all because X is a feature on top of a feature on top of a feature designed to deal with being on a dynamic language and when you're on a static language you not only don't deploy that solution, you wouldn't even have the problem that's the solution to except that you just created it for yourself by copying Typescript too closely in some other way." A simple example being you don't ask how to type a map/dict/etc. in a normal static language based on the contents of the "type" value, you just declare a properly-typed value in the first place and always use that, at most converting at the edge.
Typescript is a great tool but a very unrepresentative view on how static typing works.
If your only exposure to static typing is six months of TS, what you are missing is experience. You're still on the learning curve and thus the cognitive load of explicit types is high, but with time the opposite becomes true.
Typescript is not suitable for all applications. I also transitioned to Typescript from python some years ago and the extra information about "intent" provided by types made a world of difference to me when reading code written by other people. Type information is so valuable in a team of 3+ developers and when a rest api has at least 5+ resources. If your application or team size are any less, the benefits of typescript might not be obvious. I think that could be what you're experiencing.
In a team, it is just so much easier to come across a "typed" function as opposed to an untyped one. You need to read the entire function to know what it is about.
Id guess its a combination of good editor support for implied types (eg vscode is first-rate at this), plus you likely lean heavily into the test suite when you could likely remove some tests and replace them with better types.
I've only used TS a bit, but I find the typing (and everything else) to be vastly more difficult/convoluted than in Go. Though, using Deno does help a lot (not necessarily with typing though).
It's the muscle memory. I tried really hard to use things like vs code that do a lot of things better (or at least more automatically) and always end up more efficient in emacs.
> LSP (Language Server Protocol) was the final nail in the coffin of Emacs for me.
It was the opposite for me. Emacs + LSP + many other common conveniences all bind together so beautifully and efficiently that I can't imagine using any other IDE at this point.
Lack of types is one thing that turned me away from Elixir when I was trying to learn it.
I didn't know how to think about the types so I wanted some way to annotate them to help think through it, but went through it. And then the compiler complained at me I was passing in the wrong type to a function. I mean yes thanks? But also give me a way to figure that out BEFORE I try running the code.
Fully agree. Had to work in the past with ruby. Loved it but type errors during runtime where a thing and therefore I would never use ruby in production again.
This was always true, to be honest. Statically typed languages have always been better. Free IDEs such as Eclipse have been available for a long time. Good JVM languages such as Scala have been available for a long time.
If only the Ruby ecosystem had adopted Scala instead of Ruby, with cutesy books and eccentric underscored personalities, history might have been different.
I’m honestly still stunned at the self-implosion of the Scala community… can’t think of any other language that threw away such quite unexpected success at an industry level. Apart from the toxic community, not trying to challenge Python for supremacy in the scientific computing/data analysis space seems like the major mistake, given it was for a time the lingua franca of data infra (Spark, Scalding etc).
Ruby was a great little niche language until Rails showed up.
Scala did not exist when Rails was written/extracted. When Scala was released, it did not include any of the things that made Ruby a good choice for Rails.
During my first Introduction to Programming course at university, I was taught Java. One thing that I found very troubling is that it wasn't easy, or possible in many cases, to change the programming language. Sure, you can write new functions or methods or classes, but I can't change the keyword for an if-statement. I also remember the TA saying "why would you want that?" I caught myself thinking "if we can program a computer, then why can't we program a language?"
15 years later, I still have this issue a bit, except I made my peace with it. It is what it is. There are some exceptions though! Such as: Lisp, Smalltalk and similar languages. It's in part why I have worked for a company that professionally programmed in Pharo (a Smalltalk descendant [2]). I remember hacking a very crude way for runtime type checking in Pharo [1], just for fun.
I'm not a Ruby programmer, all I know is that Ruby has some things that are identical to Smalltalk. But my question to the author would be: if you long for things like keyword arguments, type hints and namespaces why don't you program it in the Ruby language yourself?
Or is that really hard, like most other languages?
The language is the easy part. Getting tool support for your language change is the hard part. Getting the library ecosystem to adopt it is even harder.
I think that's why extremely flexible languages have seen limited adoption - if your language is more of a language construction kit where everyone can implement their own functionality, everyone has to implement their own tool support (or, more likely, live without any) and there's a limit to how far you can go with that. The best languages find the sweet spot where they give you enough flexibility to implement most reasonable programs, but are still constrained enough that tools can understand and work with all possible code.
Lets not equate silly and possibly dysfunctional string substitution macros with macros in higher level languages, which let you inspect and act according to the structure of the AST.
The reason “custom” programming languages (sometimes called macros) are not popular is that (statistically) no one wants to learn a custom language for each project. People want to learn the basics as few times as possible. Orgs prefer to standardize, most businesses are not snowflakes.
It can be done, but it is not economical, and therefore not practical.
There is metaprogramming support in Java, but it's not as inviting and friendly as hygienic macros or Ruby patching. The obvious example is reflection, with which you can do a lot of bizarre things, some of which are useful sometimes. Another is annotations, which is heavily used by libraries in a way similar to how macros are used in certain Lisp like languages.
> I also remember the TA saying "why would you want that?"
Is a typical response of someone without the background and without the imagination. It may well be, that doing Java-only for too long robs one of both. An alternative response could have been: "What a fascinating idea! How would you apply that? / What would you do with that?"
I am happy for you, that you found the exceptions and that your picture of the computer programming world is not as incomplete and bleak as that of the TA back then.
> Python is not my favorite programming language. In fact, allow me to drop the euphemism and express my pure, unadulterated thoughts about it: I never liked Python, I see it as a huge red flag and I think the world would be a better place if we all decided to finally move on from it.
Why do people make hating a tool their entire personality? I have noticed this same thing with languages like Go ("oh no Go still bad") and C++. I don't like C++ myself but I don't hate it. It would be like hating a screwdriver.
If you don't like a language simply don't use it, there are hundreds of alternatives. If your employer is making you write in that language you should hate your employer, not the language.
If you do carpentry and you've previously lost a finger using a saw without a saw-stop, and now table saws with saw-stops are an option, you might rightly hate using table saws without one, to the point you wouldn't be willing to work at a shop that forces you to use one.
> Why do people make hating a tool their entire personality? I have noticed this same thing with languages like Go
It runs very deep for some people. "That's not Pythonic!" or "That's all unreadable line-noise!"
It becomes a kind of language bigotry similar to English-speakers hating a foreign language. And yet, as you rightly say, these are just programming tools.
I suppose that when humans invest in any type of language, they form and protect the orthodoxy.
> If you don't like a language simply don't use it, there are hundreds of alternatives. If your employer is making you write in that language you should hate your employer, not the language.
I think this is tricky. I work in the world of data and, although I like python fine, I'd find it very hard to find a role in my field that doesn't involve, if not working in python, then at least integrating very closely with work data-scientists produce that's in python.
Some languages just have a big dominance in their field. Python has that for data, and javascript for front-end.
Realistically there is only so much mindshare available, especially if you like the kind of language that benefits from extensive tooling. I miss the days when my preferred language was the #1 option in some spaces and had two first-class IDEs available; my life is genuinely worse now that that's no longer the case.
You haven't used many screwdrivers if you don't hate some of them for stripping screws, slicing your hand etc.
Likewise, other ones exist that make jobs super easy - be they having a ratchet, or quick change of bits, etc
Programming languages seem to be a pretty good parallel. Though, I don't see why Python in particular would be hated. It has its bullshit, but it's workable.
I have used many of them. Some of them are easier to use but all of them were useful at some place and time. I still don't understand how anyone can hate a tool. Dislike maybe, but some people really hate some tools with a passion.
Eh, I wrote a lot of python back in the day, and it was pretty miserable experience back in the pre-2.6 era. If you had to use it for work, there was a pretty good chance you'd try to steer away from Python on your own time.
Modern python is a much better language across the board, even if the packaging/deployment story still needs some love
In my highly opinionated opinion, the parallels are:
- Flat head: Perl. Functional, and revolutionary at the time! But awkward to work with.
- Phillips head: Python. Awesome improvement, much easier to work with. But still annoying in frustrating ways.
- JIS: Ruby. A further refinement that resolves the last annoying 5% of work. (Well, OK, resolves 4 of the last 5%) ... (Also Japanese, coincidentally?)
... and in the real world, when you don't get to choose, you almost always find Phillips/Python. Better is good enough. :)
I'm a python developer, and a big fan of the features with gradual typing etc. This article really highlights for me though, how python has very much changed from the language it was even 5 years ago.
Initially, the celebrated feature of python was that it allowed easy and fast development for newcomers. There was a joke a long the lines, "I learned python, it was a great weekend".
As much as I like python's type system (and wouldn't want to see them ever go way!), part of me wonders if moving into a world where hello-world can look like this, is a world where python is no longer the "lean in a weekend" language:
from typing import Annotated
import typer
app = typer.Typer()
@app.command()
def main(
name: Annotated[str, typer.Option("--name", "-n")],
) -> None:
"""Prints out 'HELLO {name}!!' (name upper cased) to the console"""
print(f"HELLO {name:upper}!!")
if __name__ == "__name__":
app()
(obviously the example is silly, and I know this is a lot more than you need to do, hopefully you get my point though!)
> python is no longer the "learn in a weekend" language
For the last 10 years, Python's evolution has been directed by professional developers working for large software companies, and they've focused on adding features that help them work on million-line Python codebases.
Even if the language was originally intended to be easy to learn and ideal for small programs, that's clearly not a design goal any more.
Is there a language today that’s as easy to understand as the “executable pseudocode” of Python 2.x? I haven’t found one.
Agree but fortunately Python's types are entirely optional!
I'm very familiar with pyright and still I start most of my new projects without types and start sprinkling them in once I have a good base working already. This works so well that every time I pick up a static language I just get turned off by the friction of mandatory types and go back to Python. The only exception is Typescript where I can just Any everything temporarily as well.
I use pyright with typeCheckingMode: strict and enforce that via checks in CI. You still have the Any/type: ignore escape hatches when necessary. I haven't written fully dynamic Python in years.
All due respect but Typer looks like the kind of library that you want to use after your CLI has enough args that you wouldn't be able to get away with the sort of "Hello World" simplicity that you pine for.
Nobody's stopping you from manually parsing a couple of arguments. I still do it all the time and it's OK. If anything the magic of gradual typing is that you get to use it as necessity arises.
I think your completely fair in pointing out that only a deeply troubled person would write this up as a generic version of "hello world", it's a silly example and I was at least partly going OTT for comic effect.
That said, I think it's true that production python tends to look more like my example, and less `print("hello world")`.
Typer is very convenient. I don't believe anyone manually parses arguments manually in Python where we have argparse in the standard library, and Typer is a step forward from that.
Ruby is such an elegant language, but the strong and ongoing hostility to any sort of sensible gradual typing is a real mistake.
I know that the Ruby community loves its clever runtime metaprogramming, but even the most metaprogrammed codebase is still going to consist mostly of plain old in-out methods. And as anyone who's ever typed a dynamic codebase knows, you pick up so much low-hanging fruit, in terms of edge cases and errors, when you slap some types on those. You don't need to type everything, but there is real hostility in Ruby circles to gradual typing, even where it would make sense and wouldn't impose any major costs.
Personally, I've stopped writing Ruby. Short of any pathway to sensible gradual typing, I just can't shake the feeling that every new line of Ruby is instant tech debt. Which is such a shame, since I find real beauty in the language.
I gave Sorbet a red hot go on a decently-sized codebase maybe a year ago. I stopped writing Ruby not long after coming to the conclusion that Sorbet is a dead end. I never seriously considered RBS; the idea of maintaining C-style header files always struck me a kind of nuts from a DRY perspective, and very antithetical to the elegance of Ruby.
I ended up rewriting my Ruby codebase in Elixir (with thanks to some kind pointers here on HN). Elixir has perfectly satisfactory gradual typing via Erlang's dialyzer, which will happily power an LSP right now, and work is underway on a handmade gradual set-theoretic type system. It's a direction of travel I feel more confident in than Ruby's.
I fully agree to the points here, even as a full time ruby lover. Jumping around different languages over the past 10 years really shows staleness in Ruby as a language, even if the ecosystem tries to keep up.
The ergonomics of ruby still have me very much liking the language as it fits how I think, but there are a lot of good developments in the usual neighbors, and I see myself picking up both Python and JS ever more for small projects.
Ruby fully typed would be awesome imo, but I know that goes against a lot of the fundamentals in the language. I just like the syntax and expressiveness of it, but coming from typescript, its just such a bad DX having to work in a large Ruby codebase.
I'm sort of the inverse of this author: I have always liked Python and disliked Ruby. It's true though that python has changed a lot, and it's a mixed bag IMHO. I think every language feature python has added can have a reasonable argument made for its existence, however collectively it kind of makes the language burgeon under the weight of its own complexity. "one way to do it" really hasn't been a hard goal for the language for a while.
I'm really charmed by ML style languages nowadays. I think python has built a lot of kludges to compensate for the fact that functions, assignments, loops, and conditionals are not expressions. You get comprehensions, lambdas, conditional expressions, the walrus operator... most statements have an expression equivalent now.
it seems like, initially, Guido was of the opinion that in most cases you should just write the statement and not try "to cram everything in-line," so to speak. However it can't be denied that there are cases where the in-line version just looks nice. On the other hand now you have a statement and an expression that is slightly different syntactically but equivalent semantically, and you have to learn both. Rust avoids this nicely by just making everything an expression, but you do get some semicolon-related awkwardness as a result.
I feel similar about "weight" in Python. Some people can really overdo it with the type annotations, wanting to annotate every little variable inside any procedure, even if as a human it is quite easy to infer its type and for the type checker the type is already clear. It adds so much clutter and at the end of the day I think: "Why aren't you just writing Java instead?" and that's probably where that notion originates from.
I used to be like that. When I did Java. I used to think to myself: "Oh neat! Everything has its place. interfaces, abstract classes, classes, methods, anonymous classes, ... everything fits neatly together."
That was before I learned more Python and realized: "Hey wait a moment, things that require me to write elaborate classes in Java are just a little bit of syntax in Python. For example decorators!" And slowly switched to Python.
Now it seems many Java-ers have come to Python, but without changing their mindset. Collectively they make it harder to enjoy using Python, because at workspaces they will mandate the most extreme views towards type annotations, turning Python into a Java dialect in some regards. But without the speed of Java. I have had feedback for a take-home assignment from an application process, where someone in all seriousness complained about me not using type annotations for what amounted to a single page of code(, and for using explanatory comments, when I was not given any guarantees of being able to talk with someone about the code - lol, the audacity).
Part of the problem is how people learn programming. Many people learn it at university, by using Java, and now think everything must work like Java. I mean, Java is honest about types, but it can also be annoying. Has gotten better though. But that message has not arrived yet at what I call the "Java-er mindset" when it comes to writing type annotations. In general languages or their type checkers have become quite good at inferring types.
I am not an experienced programmer, but I liked python because of the dynamic typing, but tbh no type hints are a nightmare (as I used to use python). These days I gravitate towards using type hints unless I am using an ipynb because it looks clean, but it can be a little much, it can look quite ugly. Not every usecase needs type hints is what I've learned.
I've come to the view that the best flow is to build a system in a dynamic language, and then - once you've got the broad strokes figured out - begin gradually typing it, where appropriate.
You definitely need to have a decent grasp of architecture to make this work - strict FP is very helpful to prevent any early spaghettification - but you ultimately get the best of both worlds this way: rapid iteration for the early stages and type safety once you develop a feel for the system you're building.
I've been doing this in Elixir in the last few months and I've really been enjoying it.
Do you think Ruby could change something so fundamental as dynamic => static typing and still retain its beauty?
The only static typing solution I've seen for Ruby is Sorbet, and it's... not beautiful.
[0] https://crystal-lang.org/
I love ruby but I do look forward to having a good option for types at some point. The community makes up for lack of types by adding more tests to their test suite, which is nice but I'd love to layer some encoding into the codebase itself and save the CI time.
[1] - https://blog.jez.io/history-of-sorbet-syntax/
https://sorbet.org/docs/rbs-support
(Random example): https://docs.ruby-lang.org/en/3.4/String.html#method-i-lines
I'm not sure why they don't link that in the documenation but I beleive it is something the RDoc mainer wants to do.
https://github.com/ruby/rbs/blob/master/core/string.rbsThese languages are really quite similar in many ways, but their domains ended up diverging. With python becoming the layman / scientific / learning language of choice, ruby has been pigeon holed into mostly web development.
Both are really easy to pick up and learn for somebody unfamiliar with CS concepts and I personally find the ruby syntax far more intuitive.
We have a lot more options now. For a while people tried to use python and ruby as glue / systems programming languages, but with golang and rust you have really good and more performant options in that space. And as you say the tooling has improved massively, so the hurdle of moving on to a more "rigid" language is less than it ever was.
I still really like ruby, and I think rails is still a powerhouse due to solving so many real world problems in a really complete package, but the lack of adoption outside of that niche has left it dwindling in popularity.
Later, we adopted static analysis tools and code linters. This helped, but only so much could be done with the dynamically typed languages which were popular in the early internet.
As a self-taught programmer with no college degree, I started with dynamic languages: Perl, JavaScript, PHP, Ruby. I viewed the statically typed languages (and the programmers who could wield them) with reverence and awe. C, C++, Java, these were “real” languages that required big brains, and I should stay in my dynamically typed playpen. But as I matured, my understanding shifted: dynamic languages require hubris, require belief that you can keep an entire complicated codebase in your head with perfect recall. Statically typed languages, it turns out, invite humility.
With a static type system, each step in a program’s lifecycle can be a little contract with itself. Break that contract and the language will tell you exactly how and where. These languages can provide immediate feedback to the developer about a program’s correctness before it is even run. Bridging the gap between all of the existing dynamic code (and the developers who wrote it) and the statically typed utopia lies so-called gradual type systems such as TypeScript.
I like to use a meteorological analogy here: if JavaScript is “wintry mix,” then TypeScript lowers the temperature just enough to build a snowman.
In order to catch problems in dynamic type languages you end up needing a bunch of additional tests to, ironically, verify the expected type. And even then, those tests don't and can't tell you how a method is actually used throughout the program.
Consider the following class
Now imagine you want to refactor this class to something like this All the sudden you've got a problem on your hands. You have to find everywhere that referenced `name` on a `Human` object (And don't mess that up, it could be `name` on the `Pet` object) and change them over to full name, or figure out if they are doing something tricky like trying to extract the first name from `name`.Types make refactoring this sort of code somewhat trivial. You simply change the fields and let the compiler tell you ever position which relied on that field.
This extends into all sort of circumstances, like letting the user of a method know what types are expected. For example, the above ruby code doesn't really guarantee that `first` is a string. In fact, it could be an int or even an object and the code would likely handle it just fine. Types expose interface contracts in a quick and easy way for programmers to understand what they are dealing with.
I've been doing Typescript now for about 9 months, so I wouldn't call myself an expert in that, but I also have decades of experience in many other dynamic and static languages (including Haskell), so I can say with confidence that a lot of features in Typescript are to solve problems unique to the Javascript world, and then there are the features in Typescript that are there to solve problems in the other Typescript solutions, and all-in-all while it has great utility and has many fantastic features it just isn't possible to completely overcome the fact that it's a static type system, on top of a dynamic type system.
I've seen a number of posts to the effect of "I'm coming from Typescript and learning Go, how do I do X" and so often the answer has been "Even in Go, even with its very simple type system by static language standards, the answer is that you don't do X at all because X is a feature on top of a feature on top of a feature designed to deal with being on a dynamic language and when you're on a static language you not only don't deploy that solution, you wouldn't even have the problem that's the solution to except that you just created it for yourself by copying Typescript too closely in some other way." A simple example being you don't ask how to type a map/dict/etc. in a normal static language based on the contents of the "type" value, you just declare a properly-typed value in the first place and always use that, at most converting at the edge.
Typescript is a great tool but a very unrepresentative view on how static typing works.
In a team, it is just so much easier to come across a "typed" function as opposed to an untyped one. You need to read the entire function to know what it is about.
I personally think that simpler Rust is a better example of the benefits static typing (or maybe something like Gleam).
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VSCode was "good enough" for pretty much every language with LSP at that point, I did't even bother with Jetbrains ides outside of work after that.
And when Obsidian replaced org-mode for me, I deleted my .emacs directory from my dotfiles repository.
Hopefully emacs can catch up.
It was the opposite for me. Emacs + LSP + many other common conveniences all bind together so beautifully and efficiently that I can't imagine using any other IDE at this point.
This is undervalued. So frustrating in ruby that this doesnt exist or at least isnt easy.
I didn't know how to think about the types so I wanted some way to annotate them to help think through it, but went through it. And then the compiler complained at me I was passing in the wrong type to a function. I mean yes thanks? But also give me a way to figure that out BEFORE I try running the code.
I use kotlin nowadays…
If only the Ruby ecosystem had adopted Scala instead of Ruby, with cutesy books and eccentric underscored personalities, history might have been different.
Ruby was a great little niche language until Rails showed up.
Scala did not exist when Rails was written/extracted. When Scala was released, it did not include any of the things that made Ruby a good choice for Rails.
During my first Introduction to Programming course at university, I was taught Java. One thing that I found very troubling is that it wasn't easy, or possible in many cases, to change the programming language. Sure, you can write new functions or methods or classes, but I can't change the keyword for an if-statement. I also remember the TA saying "why would you want that?" I caught myself thinking "if we can program a computer, then why can't we program a language?"
15 years later, I still have this issue a bit, except I made my peace with it. It is what it is. There are some exceptions though! Such as: Lisp, Smalltalk and similar languages. It's in part why I have worked for a company that professionally programmed in Pharo (a Smalltalk descendant [2]). I remember hacking a very crude way for runtime type checking in Pharo [1], just for fun.
I'm not a Ruby programmer, all I know is that Ruby has some things that are identical to Smalltalk. But my question to the author would be: if you long for things like keyword arguments, type hints and namespaces why don't you program it in the Ruby language yourself?
Or is that really hard, like most other languages?
[1] https://youtu.be/FeFrt-kdvms?si=vlFPIkGuVceztVuW&t=2678
[2] Fun fact, I learned about Lisp, Smalltalk and Pharo through HN! So I know most of you know but I suspect some don't.
I think that's why extremely flexible languages have seen limited adoption - if your language is more of a language construction kit where everyone can implement their own functionality, everyone has to implement their own tool support (or, more likely, live without any) and there's a limit to how far you can go with that. The best languages find the sweet spot where they give you enough flexibility to implement most reasonable programs, but are still constrained enough that tools can understand and work with all possible code.
Flashbacks to scala operator PTSD.
No. I don't want to use ++<>^^%% operator! I am not a number! I'm a man!
It can be done, but it is not economical, and therefore not practical.
https://www.baeldung.com/java-reflection
https://www.baeldung.com/java-annotation-processing-builder
Then you've got the byte code itself, and there be dragons: <https://aphyr.com/posts/341-hexing-the-technical-interview>
While you rarely see byte code shenanigans in Java code bases, it's how some other languages on the JVM achieve things like runtime metaprogramming.
Is a typical response of someone without the background and without the imagination. It may well be, that doing Java-only for too long robs one of both. An alternative response could have been: "What a fascinating idea! How would you apply that? / What would you do with that?"
I am happy for you, that you found the exceptions and that your picture of the computer programming world is not as incomplete and bleak as that of the TA back then.
Why do people make hating a tool their entire personality? I have noticed this same thing with languages like Go ("oh no Go still bad") and C++. I don't like C++ myself but I don't hate it. It would be like hating a screwdriver.
If you don't like a language simply don't use it, there are hundreds of alternatives. If your employer is making you write in that language you should hate your employer, not the language.
> The reasons behind this choice of employment are very much unrelated to the technology stack.
Programming language isn't the only factor for employment. People don't always get to just change jobs when an aspect isn't ideal for them.
On top of that, python is ubiquitous in some sectors. It's not as easy to avoid as a lot of other languages.
It runs very deep for some people. "That's not Pythonic!" or "That's all unreadable line-noise!"
It becomes a kind of language bigotry similar to English-speakers hating a foreign language. And yet, as you rightly say, these are just programming tools.
I suppose that when humans invest in any type of language, they form and protect the orthodoxy.
I think this is tricky. I work in the world of data and, although I like python fine, I'd find it very hard to find a role in my field that doesn't involve, if not working in python, then at least integrating very closely with work data-scientists produce that's in python.
Some languages just have a big dominance in their field. Python has that for data, and javascript for front-end.
Likewise, other ones exist that make jobs super easy - be they having a ratchet, or quick change of bits, etc
Programming languages seem to be a pretty good parallel. Though, I don't see why Python in particular would be hated. It has its bullshit, but it's workable.
I know this is hard to understand for logical genius savants like you. A lot of HNers are like that and don’t understand human emotions.
Modern python is a much better language across the board, even if the packaging/deployment story still needs some love
This is just one such example and it's similar to how group dynamics with sport teams and politics work.
I hate Philips screwdrivers (but love JIS).
Both Python and Ruby are screwdrivers.
In my highly opinionated opinion, the parallels are:
... and in the real world, when you don't get to choose, you almost always find Phillips/Python. Better is good enough. :)/s
Is it 2007 again already?
Initially, the celebrated feature of python was that it allowed easy and fast development for newcomers. There was a joke a long the lines, "I learned python, it was a great weekend".
As much as I like python's type system (and wouldn't want to see them ever go way!), part of me wonders if moving into a world where hello-world can look like this, is a world where python is no longer the "lean in a weekend" language:
(obviously the example is silly, and I know this is a lot more than you need to do, hopefully you get my point though!)For the last 10 years, Python's evolution has been directed by professional developers working for large software companies, and they've focused on adding features that help them work on million-line Python codebases.
Even if the language was originally intended to be easy to learn and ideal for small programs, that's clearly not a design goal any more.
Is there a language today that’s as easy to understand as the “executable pseudocode” of Python 2.x? I haven’t found one.
I'm very familiar with pyright and still I start most of my new projects without types and start sprinkling them in once I have a good base working already. This works so well that every time I pick up a static language I just get turned off by the friction of mandatory types and go back to Python. The only exception is Typescript where I can just Any everything temporarily as well.
Nobody's stopping you from manually parsing a couple of arguments. I still do it all the time and it's OK. If anything the magic of gradual typing is that you get to use it as necessity arises.
That said, I think it's true that production python tends to look more like my example, and less `print("hello world")`.
Dead Comment
I know that the Ruby community loves its clever runtime metaprogramming, but even the most metaprogrammed codebase is still going to consist mostly of plain old in-out methods. And as anyone who's ever typed a dynamic codebase knows, you pick up so much low-hanging fruit, in terms of edge cases and errors, when you slap some types on those. You don't need to type everything, but there is real hostility in Ruby circles to gradual typing, even where it would make sense and wouldn't impose any major costs.
Personally, I've stopped writing Ruby. Short of any pathway to sensible gradual typing, I just can't shake the feeling that every new line of Ruby is instant tech debt. Which is such a shame, since I find real beauty in the language.
I'm not sure what you're basing that on, gradual typing has been built into Ruby since 3.0 (2020). Sorbet can around a bit earlier in 2019.
There is on going work to improve both with RBS-Inline support now in Sorbet with runtime support hopefully on the way.
IRB uses RBS for autocompletion and Solargraph and Ruby-LSP both support it.
I would say there is no hostility to gradual typing in the Ruby community. Quite the opposite, people are being paid to work on it.
I ended up rewriting my Ruby codebase in Elixir (with thanks to some kind pointers here on HN). Elixir has perfectly satisfactory gradual typing via Erlang's dialyzer, which will happily power an LSP right now, and work is underway on a handmade gradual set-theoretic type system. It's a direction of travel I feel more confident in than Ruby's.
The ergonomics of ruby still have me very much liking the language as it fits how I think, but there are a lot of good developments in the usual neighbors, and I see myself picking up both Python and JS ever more for small projects.
You're not the only person to reply with something like this but just to repeat, Ruby has had official gradual static typing support for 5 years now.
Gradual typing is fundermentally already part of Ruby.
Ruby could do with better static analysis tooling but people are being paid to work on that.
I'm really charmed by ML style languages nowadays. I think python has built a lot of kludges to compensate for the fact that functions, assignments, loops, and conditionals are not expressions. You get comprehensions, lambdas, conditional expressions, the walrus operator... most statements have an expression equivalent now.
it seems like, initially, Guido was of the opinion that in most cases you should just write the statement and not try "to cram everything in-line," so to speak. However it can't be denied that there are cases where the in-line version just looks nice. On the other hand now you have a statement and an expression that is slightly different syntactically but equivalent semantically, and you have to learn both. Rust avoids this nicely by just making everything an expression, but you do get some semicolon-related awkwardness as a result.
I used to be like that. When I did Java. I used to think to myself: "Oh neat! Everything has its place. interfaces, abstract classes, classes, methods, anonymous classes, ... everything fits neatly together."
That was before I learned more Python and realized: "Hey wait a moment, things that require me to write elaborate classes in Java are just a little bit of syntax in Python. For example decorators!" And slowly switched to Python.
Now it seems many Java-ers have come to Python, but without changing their mindset. Collectively they make it harder to enjoy using Python, because at workspaces they will mandate the most extreme views towards type annotations, turning Python into a Java dialect in some regards. But without the speed of Java. I have had feedback for a take-home assignment from an application process, where someone in all seriousness complained about me not using type annotations for what amounted to a single page of code(, and for using explanatory comments, when I was not given any guarantees of being able to talk with someone about the code - lol, the audacity).
Part of the problem is how people learn programming. Many people learn it at university, by using Java, and now think everything must work like Java. I mean, Java is honest about types, but it can also be annoying. Has gotten better though. But that message has not arrived yet at what I call the "Java-er mindset" when it comes to writing type annotations. In general languages or their type checkers have become quite good at inferring types.
You definitely need to have a decent grasp of architecture to make this work - strict FP is very helpful to prevent any early spaghettification - but you ultimately get the best of both worlds this way: rapid iteration for the early stages and type safety once you develop a feel for the system you're building.
I've been doing this in Elixir in the last few months and I've really been enjoying it.