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EatFlamingDeath · 2 years ago
The short movie is looking amazing: https://www.youtube.com/watch?v=u9lj-c29dxI
mr_sturd · 2 years ago
I love it. Though I'm really going to miss seeing screen grabs of Big Buck Bunny as the placeholder image in media-adjacent projects.
unshavedyak · 2 years ago
There have been a lot of these (they're basically always dogfooding the next one, i believe). Is there something special about Big Buck Bunny and Wing It?
vdnkh · 2 years ago
dooooooo dooo dooooo, doooooooo doooo doooooooo doooo
greggsy · 2 years ago
I like the reference to ”…the big red shiny button…” in Space Madness
twoquestions · 2 years ago
This is amazing, it reminds me of Wile E Coyote cartoons which were always my favorite.

Thank you for posting this :)

satvikpendem · 2 years ago
There's a new Wile E Coyote movie coming. It was scrapped initially but due to backlash from fans, it was revived today.
EatFlamingDeath · 2 years ago
You're welcome :) I would totally watch it if they created an animated series out of it.
qwertox · 2 years ago
I loved it, in my opinion the best one so far, but I've seen it around two months ago. I think previously these shorts were released specifically to highlight new features which got added to Blender on a mayor release, which doesn't appear to be the case with that short.
crawsome · 2 years ago
It looks so much better than average rig animation you see in most cartoons nowadays, but I still prefer hand-drawn animation. The bending/squeezing/rigging of assets still feels like a program's procedure rather than an artist's touch.
mekster · 2 years ago
So many software had been through the same fate. Premature launch, senseless patching to keep it going and then finally crash...
lyu07282 · 2 years ago
amazing to see the geometry node setups in the outro, the smoke trail from splines (3:38) so cool! And you can get the blend files yourself to learn exactly how they did it.
i_am_a_peasant · 2 years ago
Brooooo how do you even. I wish I had that time it takes to get this good at Blender. I might actually end up releasing some solid indie games.

Demoscene people are the guys I'm most jealous of. Not some linux kernel maintainer of some fancy filesystem. Nah, but the things that can transport you into an entire new universe in your head.

flkenosad · 2 years ago
My favourite Blender Studio short: https://www.youtube.com/watch?v=_cMxraX_5RE
foobarian · 2 years ago
I'm a noob and I when kid asked me for help with Halloween costume I dug in making each triangle by hand, moving each vertex by hand, basically huge slow pain. Then I found the "remesh" button and the push/pull tools which felt like a superpower.
capableweb · 2 years ago
> Brooooo how do you even. I wish I had that time it takes to get this good at Blender. I might actually end up releasing some solid indie games.

Keep in mind that the Blender Open Movies are made by professionals who've been doing what they been doing for a long time, and there is a whole team making those, with roles specific to the area.

I don't think you could single-handedly create something like that at the same timescale as they created it. They basically have made a proper studio at this point and they're fine-tuning the workflows and processes of Blender by doing these movies.

So don't feel bad if you never would be able to create this alone, it is a team effort after all.

dumbo-octopus · 2 years ago
If you want an actual answer, you don't do it by yourself. I counted 50+ people credited. But if you want to start to play a part in doing it, basically just learn a lot of math. My gf is a technical director at a large animation studio and she got in by being an expert in linear algebra and spending a ton of time studying animation textbooks/tutorials/etc.

That said, the market is evaporating. Almost everything has moved ~to India~ [e: abroad] and there are barely any jobs left in USA, and those that do exist are being fought for by the many folks who have been recently laid off stateside. Sounds familiar...

pjmlp · 2 years ago
Having been a trader, regular guest on coding and Protracker parties, yep those were the days.

I guess shadertoy and similar are where the Demoscene spirit lives on.

numlock86 · 2 years ago
Blender for 3D is what Postgres is for databases. It's really an exceptional piece of open source software and totally stands out. There's not many software projects like this.
lvl102 · 2 years ago
I will go one step further and say they should teach kids Python using Blender. Such a powerful tool and so many learning possibilities.
adriano_f · 2 years ago
I've started teaching my (homeschooled, 10yo) son Python, and he's been briefly exposed to some 3D software (including Blender).

I'm curious: how do you imagine this working? Can you name a few examples of the learning possibilities that you have in mind?

Cognitron · 2 years ago
Since nobody's mentioned Ian Hubert yet, his Dynamo Dream series is made in Blender:

Episode 1: https://www.youtube.com/watch?v=LsGZ_2RuJ2A

Episode 2: https://www.youtube.com/watch?v=xlqhdaLhRVY

Episode 3: https://www.youtube.com/watch?v=JM_WPiT6NRQ

Kablys · 2 years ago
Thanks, I didn't know there were more episodes released.
dagmx · 2 years ago
Here’s the Blender 4.0 content reel while you wait for the site itself to update

https://youtu.be/eoY1Mc70uTo?si=ttU7szWsbWNXwLEz

The new features overview

https://youtu.be/LcQkk7NbOoY?si=ldo4tKz2WonBSe0h

The introduction to Node Tools https://youtu.be/Y8Udi1AkdGY?si=95AKQ0tUg4FJSLpM

justinclift · 2 years ago
Any idea why there was no announcement of the RC1 (eg "Ready for Testing!") on the Blog when it was apparently actually ready for people to test?

Being that that's the normal place people expect stuff like that to be announced. ;)

butz · 2 years ago
Any alternative platforms to watch those videos?
perryprog · 2 years ago
The content reel was uploaded to their PeerTube[1]; I don't see the other two videos on there yet, though.

Edit: The node tool introduction is now also live[2]!

[1] https://video.blender.org/w/ni4S8WYzVG9kqQ6mDjnY1s [2] https://video.blender.org/w/hyq7PB9uaUUKkjwSENxid5

ragebol · 2 years ago
perryprog · 2 years ago
The release page is now live at https://www.blender.org/download/releases/4-0/.
CooCooCaCha · 2 years ago
This seems a bit premature. The announcement page isn't up yet and the download link still points to 3.6
jansan · 2 years ago
HN:

Ahead of schedule

Under budget

Never wrong

raxxorraxor · 2 years ago
Blender is putting out right now like nothing. I didn't even adapt to the latest versions fully.

Nevertheless what they currently do is nothing else than completely awesome and I am really looking forward to it.

executesorder66 · 2 years ago
Karma whores do this all the time. It used to be a big problem in /r/firefox for a long time, and somehow stopped happening eventually.

Just flag it and move on.

guitarlimeo · 2 years ago
I recently started doing basic modeling work for my small hobby projects. I'm amazed at how professional and finished Blender is for being an open source project. It feels like I'm using an Adobe product or similar. Big props to the team behind it, you're awesome.
dagw · 2 years ago
Unlike most open source projects, Blender started its life as a professional piece of software by and for artists who had to deliver commercial projects on a dead line. First as an in house tool for an animation studio, and later as a commercial software product. It only became open source later in its life cycle after the commercial Blender company went bankrupt. It has also been headed by the same lead developer from its earliest days as an in-house tool right up until today. All these things really shine through and make it quiet unique among open source applications.
crote · 2 years ago
Blender only became successful well after it was made open source.

As a commercial project it was a failure. It only became successful due to two decades of open-source development, and the willingness of its users to invest in it - even if only to stimulate the development of a competitor to expensive proprietary software.

Blender only became an even remotely viable option in 2011, after being open-source for 9 years. Its popularity only really started in 2019 after a massive UI rework made it actually nice to use. This and related changes led to Blender receiving a $1.2M grant in 2019, leading to other companies re-evaluating it and awarding even more grants.

If anything, compared to today's successes its initial proprietary development should be seen as nothing more than a historical curiosity.

orbital-decay · 2 years ago
Most of this is technically true but not really relevant, and no, this is not what makes it stand out.

Very little of what constitutes modern Blender came from NeoGeo/NaN. The original software was uncompetitive and unremarkable. In fact, Blender had to change most of its original UI conventions to feel less alien for CGI professionals. (because the original paradigm was from the ancient times before the commonplace UI conventions)

What made it stand out in the open-source community is devs using it for actually creating something (best investment!), positioning it at the intersection of interests of non-competing companies that need to get shit done, and also attracting a massive army of game modders.

agumonkey · 2 years ago
Interesting but the special part about blender is the open source part, they managed to keep it alive, revamp the UI fully and bring on new and hard features on a regular basis. I don't remember another foss project of that kind.
croes · 2 years ago
Wasn't the user interface fundamentally changed after the open source release because it was so cumbersome to use?
yterdy · 2 years ago
This is an innocent misrepresentation of Blender's development history. While nothing you've said is false, Blender has been open source for more than 2 decades. It began that portion of its life as something of a mess, with a truly Byzantine user interface that made even trivial tasks troublesome, and lacking a vast majority of the features it's now known for. Getting it to its contemporary state was a long and painful process, including at least two major front-end overhauls and who-knows-how-many under-the-hood, and a commendable (though not unimpugnable) humility from developers who (finally) found the wherewithal to put the user experience before FOSS dogma or their own ambitions.

That's what separates it from most open source projects: not that it started as a commercial product, but because its designers and developers stowed their egos and worked diligently on creating a solid piece of software (and documentation and community and support) for a long, long time. In this way, it surpasses even many of its commercial contemporaries, which are driven by a profit motive to become increasingly paywalled and enshitified.

Dead Comment

i_am_a_peasant · 2 years ago
And the user interface is all OpenGL... man I can't imagine how much time it would take to write a decent user interface starting with nothing but OpenGL. Like just rendering text to the screen is a pain. And it's so snappy and responsive and it looks sooooo good. Definitely not a one man project, there's just no way.
rabf · 2 years ago
Rolling your own UI in openGL is very doable and can make a lot of sense for any application that will require non standard custom widgets. Use your preferred truetype rendering library to generate your text textures, blender uses freetype I think. Widgets can all be done with vectors and gradients, start with functions that create primitives such as rounded boxes or different line types and build from there.
panzi · 2 years ago
Well, they basically wrote their own GUI toolkit. And IMO a very good one, with tiling windows and everything is nicely scaleable. I especially like the command search with space and little things like dragging over a column of checkboxes to toggle them all.
themerone · 2 years ago
If your choices are Motif or the Athena toolkit, rolling your own UI is an understandable choice.
KittyCatCuddler · 2 years ago
They're actually porting everything over to Vulkan now. That, and Apple devs are also working on maintaining and developing a Metal backend.
gosub100 · 2 years ago
when the whole application is OpenGL it makes perfect sense. Just like how the interface to managing sql databases is done using SQL tables.
redox99 · 2 years ago
I hate so much how it breaks many conventions. For example, when you right click, the menu opens onPress instead of onRelease.

I wish they had at least a setting to change that.

seritools · 2 years ago
> It feels like I'm using an Adobe product or similar.

So it's slow, bloated, and crashes regularly?

nkozyra · 2 years ago
> So it's slow, bloated, and crashes regularly?

I think Adobe has really improved the last decade or so in this regard.

Blender is really amazing and just seems to get more powerful every year.

Maken · 2 years ago
Also, it won't shut up about it's couple AI utilities.
aequitas · 2 years ago
I started using Blender to do modelling 20 odd years ago when I was still in school finding my direction in life. The graphics design path didn't stick, but Blender integrated with Python to allow automations, which I learned along the way and it put me firmly on the path of software development, where I still happily am, still programming (some) Python. Funny that I have my career partly to thank to the software choices of fellow Dutchmen.
ragebol · 2 years ago
Wow, very similar story here. In highschool, I think I messed up a week of exams because I was too busy modeling a Fellbeast/nazgul from LoTR in Blender. I still have the model somewhere, copied over in 20 years of USB sticks and external HDDs.

Learned python for use in blender, am a software dev in robotics now, using a lot of python.

cableshaft · 2 years ago
Yeah, Blender is maybe the best open source software I use. I don't feel a need to use any other 3D modeling software, it's so robust and works so well (from what I can tell, I'm still mostly an amateur and have barely scratched the surface of Blender still).
jve · 2 years ago
They have quite a list of sponsors: https://fund.blender.org/

Like EPIC giving them 1.2M: https://www.blender.org/press/epic-games-supports-blender-fo...

ics · 2 years ago
Is the €134k/mo figure including all corporate sponsors? Approximating that as one developer salary per month then what they've continued to accomplish is still very impressive.
marcodiego · 2 years ago
> I'm amazed at how professional and finished Blender is for being an open source project.

I'm amazed at how much prejudice people still have about open source projects.

sbuk · 2 years ago
When you compare it to GIMP, it's night and day. Not only is Blender open source, it is professional software.
Finnucane · 2 years ago
The difference between Blender and Adobe is that the Blender folks actually give a shit if their product is good.
jasode · 2 years ago
> I'm amazed at how professional and finished Blender is for being an open source project. It feels like I'm using an Adobe product or similar.

The "open source" label applied to Blender today inadvertently minimizes the commercial origins of it.

Blender's development has a unique (accidental) history that other open-source projects can't replicate deliberately: https://docs.blender.org/manual/en/latest/getting_started/ab...

In summary:

- Blender was originally paid commercial software that attracts venture capitalists to invest €4.5M and funds the salaries of 50 people to work on it

- The VC investors later sell it at a loss for €100k back to the original team to release it as open source.

Because many users of Blender are unfamiliar with the timeline of its development, they wonder why other open-source software like Gimp "isn't more polished" like Adobe Photoshop. Well, Gimp never had investors write off €4.5M of development on it.

yterdy · 2 years ago
That was literally over 20 years ago. The majority of Blender's development has taken place while it was open-source; most of the features it's known for did not exist in the commercial version.
danShumway · 2 years ago
> Gimp never had investors write off €4.5M of development on it.

Notably, there is literally nothing stopping other Open Source projects from being given grants of millions of dollars other than social convention.

We saw this with Godot after Unity. There's a coordination problem here, but we all mostly recognize that many of these fundamental tools would be better if we all collectively put our resources into an Open tool that is focused on serving the community rather than exploiting it.

It's just that without shocking events that prompt the bigger players to say, "you know what, heck this, let's just fund a good tool", it's very tough to get people to make that kind of investment, even though it would very likely be better for them and in the long-run more cost effective for them if they did.

I would argue that the majority of Blender's development (both architecturally and in terms of cost) happened after its commercial origins. But Blender continued to get investment because the community was invested in building a usable tool that wouldn't force them to deal with the crap of the other commercial products in the 3D industry.

magpi3 · 2 years ago
Haven't used it in ages, but Blender did not feel like an Adobe product when it was first open sourced. IIRC its UI was considered notoriously unintuitive.
js8 · 2 years ago
With selling it as OSS, they only wrote off 4.4M euros. So given the situation it was still a better option for investors.
boredtofears · 2 years ago
What did you use to get started?

Every other year I follow that "make a realistic looking donut" tutorial but mine always comes out lumpy and misshapen.

Deleted Comment

Zetobal · 2 years ago
Blender 4.0 RC1 would be a fitting headline....
justinclift · 2 years ago
There's no official RC1 build for download either, and hasn't been from the first of Nov (when it was supposed to be available).

I've been looking every few days from the 1st of Nov, and the Release Candidate date on the projects page was pushed back to the 8th, but not updated since then.

The official Projects page still lists the Blender 4.0 goal as only "92% Completed":

https://projects.blender.org/blender/blender/milestone/7

There's nothing on the Blender Blog about an RC1 being available for testing:

http://web.archive.org/web/20231114142752/https://code.blend...

Nor is there any mention in yesterday's weekly Devtalk:

https://devtalk.blender.org/t/13-november-2023/31960

If there really is a 4.0 release that's available now, then they've seriously gone wrong with the communication parts of their release process. :( :( :(

justinclift · 2 years ago
Looks like that really is the Blender 4.0 release.

But there's still absolutely no mention of it on the official blog:

https://code.blender.org

Nor of the RC1 being available at some point before.

WTF? :( :( :(

wccrawford · 2 years ago
I think the point is that it's no longer RC as of today. Someone else said that that page is lagging a little bit.
Zetobal · 2 years ago
...but it is because there is no release yet.
tokai · 2 years ago
"please use the original title, [...] don't editorialize."

https://news.ycombinator.com/newsguidelines.html