Once again, not so difficult to figure out even if you have no experience in the specific technical field of a Wikipedia article. So I have no idea what /u/casenmgreen's problem is.
Once again, not so difficult to figure out even if you have no experience in the specific technical field of a Wikipedia article. So I have no idea what /u/casenmgreen's problem is.
"In astronomy, declination (abbreviated dec; symbol δ) is one of the two angles that locate a point on the celestial sphere in the equatorial coordinate system, the other being hour angle. The declination angle is measured north (positive) or south (negative) of the celestial equator, along the hour circle passing through the point in question."
Anyone who doesn't know what declination is, know from reading the introductory paragraph of this scientific Wikipedia article?
Anyone? no? :-)
I rest my case, m'lud.
On a celestial sphere (planet, star, etc) the declination angle (being 0 is at the equator, being 90 degrees is the north pole of the sphere, being -90 degrees, is at the south pole).
You also need another angle known as the "hour angle" to locate a point on the sphere. It doesn't explain what that is, but as can be seen on Wikipedia, you can easily click on that word to go to the entire page that explains what it is.
What don't you understand?
Game dev at the top tiers is an arms race. Being able to do proprietary things is attractive to big players.
>> and they make some assurances that there won't be a bait-and-switch.
> If it was licensed under a GPL license you wouldn't need to rely on "some assurances"
Multiple projects have gone closed-source from open source. Assurances are a nice thing to have (but certainly no guarantee).
Yeah, so I don't see how helping out the big players and not everyone else is a good thing.
>Multiple projects have gone closed-source from open source. Assurances are a nice thing to have (but certainly no guarantee).
Yeah but the open source ones ARE guaranteed. Even if they later become closed source, the code up till that point will remain open source forever. So it is guaranteed whereas "some assurances" mean nothing.
You can make proprietary changes to the engine without releasing them (unlike GPL). You can freely monetize games built with the engine, and they make some assurances that there won't be a bait-and-switch.
And finally, the reason why this is not Apache 2.0- you cannot monetize (forks of) the game engine itself.
This seems fair and carefully considered. Kudos to the team!
Why is that a good thing?
>You can freely monetize games built with the engine,
You'd also be able to do the same if it had a GPL license
>and they make some assurances that there won't be a bait-and-switch.
If it was licensed under a GPL license you wouldn't need to rely on "some assurances"
I realize I misread "One solution is text-wrap:pretty" as "OUr solution is text-wrap:pretty". Combined with the fact that this was on the webkit blog.
Thanks.
How did that happen?
Like the US? OpenAI et al. don't give a shit.