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bluelightning2k · 5 months ago
This is fun - although I think the scoring system could do with some weighting.

"Dematerialize matter from one location and then rematerialize it in a second location. "

is worth the same as "Automatic sliding doors"

anonymousiam · 5 months ago
Hey, we're half way there! We can de-materialize matter in many different and effective ways. The re-materialization process still needs some work though.
lcnPylGDnU4H9OF · 5 months ago
> We can de-materialize matter in many different and effective ways.

This sentence reads delightfully well in Data’s voice.

kmacleod · 5 months ago
The technologies I’d like to see tracked include post-scarcity economics, resource-based distribution, and needs-based allocation systems.
bnpxft · 5 months ago
We'll never be Star Trek without these because the tech of Trek will just be used by the powerful to exploit and repress us.
g-mork · 5 months ago
I think The Expanse did a much better job of modelling the reality of future economics than trek ever got close to. Everyone living on hand outs is the road to hell
XorNot · 5 months ago
The Earth of the Expanse has a much higher standard of living then the Earth of today.

This is similar to when people call The Sprawl a dystopia: conditions in it are far better then what most people live in today.

dinfinity · 5 months ago
> I think The Expanse did a much better job of modelling the reality of future economics than trek ever got close to.

That is because The Expanse does a lot of "the stuff that happen(s)(ed) on Earth, but in space!". Don't get me wrong, it also does a lot of great scifi stuff, but the factions and people are quite one-dimensional unimaginative analogues of known factions.

This approach makes it relatable (and commercially more successful) but not necessarily more realistic. It's like predicting flying horse carriages and flying cars versus helicopters, planes, and rockets.

Related: IMHO, one of the worst things about the 'relatable extrapolation of the present' aspect is that it limits popular scifi enormously. There's usually some special space carved out for humans or very human-like creatures doing very human things with the environment pretty magically being incredibly Earth-like all the time for hundreds or thousands of years in the future, even though the lives of humans today are already incredibly alien compared to those of humans just 200 years ago.

bitmasher9 · 5 months ago
They depict two very different economies.

If food, energy, medical care and transportation was as cheap as it is in Trek then it might actually make it to post scarcity. One thing that makes Star Fleet such a successful organization is combination meritocracy and diversity. I think any organization that nails that will be very successful.

In The Expanse the economies are much more relatable ones of exploitation, poverty, and extreme scarcity. Specifically watching the nationalist Martian society collapse was very interesting and felt realistic.

delichon · 5 months ago
I agree, and one reason is that it didn't dally with the post-scarcity fantasy.
lotsofpulp · 5 months ago
Why do you need these

>resource-based distribution, and needs-based allocation systems.

if you have this

>post-scarcity economics

bryanlarsen · 5 months ago
Land, labour and dilithium crystals are still scarce in the Star Trek universe.

And AFAICT even energy and material goods are scarce in the economic sense. The replicator can replicate replicators so that and any goods that a replicator can create seem not scarce, but the replicator still requires energy to run. Energy is crazy cheap and abundant in Star Trek, but it's not unlimited.

baal80spam · 5 months ago
> needs-based allocation systems

This one is a fantasy, which communism (that I lived in) had shown many times.

anonzzzies · 5 months ago
Communism was never post scarcity; if there is basically infinite of whatever we need, nothing that we have seen before applies anymore.
bryanlarsen · 5 months ago
Your communism didn't include replicators and cheap energy to run them.
Svip · 5 months ago

    Communicator
    Communicate remotely between two arbitrary points.
It claims smartphones is that (though surely cellular phones would count then; why not list Motorola or whatnot?); but in Star Trek, the communicator works everywhere without cellular towers (well except when it doesn't for plot reasons). I wouldn't say a device like the communicator is available yet.

fouronnes3 · 5 months ago
My favorite game watching TNG is trying to figure out how the communicators somehow always perfectly know when the user means to use them. It's very common for a character to tap it to initiate the conversation, but then the back and forth is magically seamless, as well as the end of the communication. All while being mixed up with talking to other characters mid conversation.
teraflop · 5 months ago
According to the TNG Technical Manual (which is not entirely canon, but whatever) it's all handwaved by a context-sensitive AI that figures out who you're trying to talk to from context clues.

https://scifi.stackexchange.com/questions/55156/why-is-there...

XorNot · 5 months ago
"<number> to beam up" drives my wife nuts and she's right: how the heck does the transporter tech know who they're targeting?

Like sure I guess you could infer it by grouping I guess but how does that selection UI work?

(Though that's far less infuriating then the question of why transporter pattern boosters exist, can be transported, and yet numerous episodes exist of beaming into an environment and not being able to beam out. Why is standard protocol not to always send down a signal booster?)

MisterTea · 5 months ago
Obviously it's all handled by the AI running on the TPU in the communicator powered by a miniature matter-antimatter reactor.
jerf · 5 months ago
Satellite phones fit the bill: https://en.wikipedia.org/wiki/Satellite_phone

They're not communicator sized yet as far as I know, but they've shrunk a lot.

You can't make blanket statements about a massive franchise written by dozens if not hundreds of writers over decades, but generally the communicators are not depicted as being able to communicate much beyond orbit either, so it's not like we need to match some sort of cross-system communication.

The orbital parameters the ships go in to for their "standard orbit" are also very hazy, but given the power the ships are demonstrated as having in both tech specs and visual representations it's very believable that during important missions the ship can linger within visual range of a given spot on an unexplored planet indefinitely, not necessitating a ring of satellites be deployed or anything. This also explains the lack of "Beam me up" - "Sure, in five minutes when we come back over the horizon" conversations. So we probably only need to match line-of-sight communications.

Sharlin · 5 months ago
Trek doesn’t have anything remotely resembling orbital mechanics, the ships are just assumed to "park" wherever needed (a planet may be shown to rotate under them because they’re supposed to do that, but that doesn’t really affect anything, it’s purely for show).
ozim · 5 months ago
Growing up in 90’s I totally count my smartphone as something from StarTrek if not better.
aspenmayer · 5 months ago
I think the comparisons of Star Trek to Iain Banks’s Culture series are immediately obvious and welcomed by me and many others in this comment section. I’d like to draw attention toward Peter F. Hamilton’s works, and specifically those in his Commonwealth Saga and its sequels and one-shots. The Advancer and Higher subcultures embody different strains of hacker archetypes; the Higher culture is largely post-scarcity for commodities and incidental expenses, with everything excess costing “matter-engergy credits” essentially, representing the cost to their society to provide you with rabbits from hats upon request. Everyone gets a UBI of these credits every pay period, and they may be stockpiled, traded, and vested. More importantly, they can be discounted, as humans are only in the loop as a formality for most civilian requests. It’s a really interesting concept, and I don’t want to spoil anything for those who are new to the books, of which there are many.

https://www.trekbbs.com/threads/anyone-here-read-the-void-se...

https://en.wikipedia.org/wiki/Commonwealth_Saga

https://www.isfdb.org/cgi-bin/pe.cgi?21641

tonetegeatinst · 5 months ago
When it comes to Gravity boots, I think using a force sensor to detect the user placing the foot on a surface is going to be essential.

From detection, activating an electromagnet or a material inspired by geko grip that is activated by a current would be a great start.

cainxinth · 5 months ago
We also need another one for the alternative scenario: Are We Mad Max Yet?
hollywood_court · 5 months ago
I think we're much closer to that than we are to Trek.
NoGravitas · 5 months ago
Well, the 21st century of the Trek timeline included mass homelessness and WWIII, so we're pretty close to that.
Balgair · 5 months ago
Depends on where you're sitting I'd guess. San Francisco Bay area? Nope. South Sudan? Been Mad Max for a while, near as I can tell.
ChrisArchitect · 5 months ago
Dev left a note on a submission a few weeks ago: https://news.ycombinator.com/item?id=44492750