The real hidden gem here is the hilarious 40 minute mermaid-themed true crime podcast parody that you'll only hear a portion of if you progress quickly. As far as I can tell, it's fully custom-made for this game? Can't find any references to the characters online.
https://stimulation-clicker.neal.fun/ sounds/true-crime.mp3 - it's hosted on Cloudflare, but even so I don't want to cost OP significant bandwidth, so join the two strings above for the direct link.
"Aww, he was all cat 'n tonic when he first saw her." An absolute classic. I would do anything to know more about how this came to exist.
Speed-ran the game using this (well, I injected jquery first to select the element using $() because I'm an absolute Baboon) in about 45 seconds, spam clicking all the upgrades, and clicks stopped going up after hitting "342,044,125,797,992,850,000,000,000,000 stimulation" with 10k clicks per second.
What a ride. Love the implied commentary on our over-stimulated lives!
The podcast makes a couple of winking references to other bits of the game, including a mention of "that time that poor boy was pushed into that hydraulic press".
Absolutely. Reminded me of all the effort GTA spent on radio, to much fanfare.
The entire production value is fantastic. Glad to see Neal expanding. This is only a half step away from something less jokey, and more marketable.
If that's the path he chooses, of course. But judging by his smiling face in the center of it all wearing a poor fitting crown, I think he's just in it for the lulz. And I may respect that even more.
This great packaging has a critical social media tone for me. Absolutely amazing fun and addictive showing almost dark patterns. For a deep dive:
"Ethics of the attention economy: The problem of social media addiction", [1]
I finished the game without cheating. I felt like a frog being slowly boiled (and it really does feel like you're boiling at the end). It's quite the journey...
I love how everything here isn't even farfetched. It's just standard YouTube and TikTok content. The red notification bubbles were also a nice touch, I felt myself really drawn to those, and if I think back, I guess that's the earliest example I can recall of where these patterns all started: Facebook's little red notification bubble
As far as clickers go, finishing this game without cheating is very easy. Only takes like 20-30 min. But nonetheless, it was enjoyable. Really regretted clicking the subway surfer wormhole button. Luckily that was right at the end.
I had to restart because I unwittingly clicked the mukbang guy too early: can't handle him unless he is drowned out by everything else. By contrast I enjoyed the wormhole button. Kind of the whole point of the experience, liked it way better than certain noises :)
Yeah, that game should come with a seizure warning. I've never had a seizure but my brain started to feel pretty uncomfortable during my second completionist playthrough.
Jonathan Blow had a great (imho) rant about those type of notifications that someone clipped from one of his live streams. (Warning: strong language.) https://www.youtube.com/watch?v=L9nmCIrs7HI
I saw that the Shadow of the Colossus remake has little achievement notifications when you kill colossi and that really burns my biscuit. You're watching this slow-motion scene of a colossus dying, sad music plays, you wonder if you're doing the right thing, and the PlayStation is like "yayyy!~ You're such a good gamer!~"
Jonathan Blow has good points sometimes, but he comes off as very "old man rants at cloud" most of the time. He's been stewing in his own sauce for far too long.
Wow, that was amazing. This is honestly a better piece of contemporary art (in terms of making you think about modern life and what is happening to our environment, the impact on ourselves, our kids, etc.) than most of what you might see at a fancy art gallery or a contemporary art museum in NYC.
Neal has continually outdone himself with every single release. Everything he makes is a labor of love and is so special and deserving of attention. From the factual stuff like "The Size of Space" and "Deep Sea", to the more amusing "Absurd Trolly Problems", "The Password Game", and so on. It's all so good and feels like a gift to the internet.
Stimulation Clicker's social commentary has to the best thus far. I know click games are a thing, but to combine that mechanic with a parody of the state of the modern attention economy is just pure art.
Neal, if you're reading HN, you rock. Please know how appreciative we are.
Rather, I think they are not accessible enough. A picture on a wall, a movie or music can be experienced by hundreds or thousands of people all at once. Games in an art gallery have a much lower natural limit to the number of people who can interact with them simultaneously (at least in the same physical space). Sure, you can watch others do it, but that's not really the same thing (it's more like watching performance art than playing a game).
I have in fact been to art galleries which had interactive game-like exhibits. I basically never got to interact with them because, lo and behold, there was a long queue.
I've seen and played games at the Cooper Hewitt Museum in NYC. Maybe I got lucky but it's one of like three museum visits I've ever done as a tourist in the city.
> This is honestly a better piece of contemporary art (in terms of making you think about modern life and what is happening to our environment, the impact on ourselves, our kids, etc.)
Zooming out, I think games in general is in a much better position to do this, as a medium, compared to the alternatives TV, movies and music.
I guess mainly because it's interactive, but it also feels like it can be broader than the other mediums, like on one hand you have Idle/Clicker games like these, and on the other the huge blockbuster AAA games.
I managed to cheat this by buying a bunch of DVDs and making my window as small as possible, meaning they hit the edges much more often and gained me infinity stimulation.
> Fantastic encapsulation and commentary on the modern web and attentionspace.
This is why I quit Hearthstone even though I never spent a dime on it. I realized I had been habituated into playing it every day. I started feeling like a lab rat trained to push a button for a reward.
Cookie Clicker taught me this about Destiny and Destiny 2 as well.
I got a lot of enjoyment out of those games - and they were partly the backdrop to socialising online with IRL friends who didn't live close to me - but at some point the absurdity of them became too obvious and we stopped.
That's one of the things that makes Stimulation Clicker so good, by being exposed to the most extreme version, it helps you identify other engineered attention grabbers in everyday life.
> This is why I quit Hearthstone even though I never spent a dime on it.
Good news, you now have time to pick up The Bazaar instead! (joke aside, it's quite fun, a lot more chill, and not nearly as exploitative as Hearthstone)
Short version, guy can't sleep. Someone tells him get a dog. Dog barks, still can't sleep. Well you'll also need a blah... repeat until the man has a small farm of loud animals going. Then finally "get rid of them" and suddenly it's all so quiet again.
It's pretty fascinating how much more calm everything seems when you finish/stop this game
There is a different version where a person takes drug A to solve problem X. But that has a side effect so they take drug B to solve that problem. And so on and so on and so on. Eventually, they decide to stop taking all the medicines and are finally "cured".
https://stimulation-clicker.neal.fun/ sounds/true-crime.mp3 - it's hosted on Cloudflare, but even so I don't want to cost OP significant bandwidth, so join the two strings above for the direct link.
"Aww, he was all cat 'n tonic when he first saw her." An absolute classic. I would do anything to know more about how this came to exist.
paste in "setInterval(() => document.querySelector('.main-btn').click(), 20)" into the browser console, clicks 50x per second for you :)
What a ride. Love the implied commentary on our over-stimulated lives!
const lastPriceElement = document.querySelector('.last-price'); const buyButton = document.querySelector('.stock-btn.stock-buy'); const sellButton = document.querySelector('.stock-btn.stock-sell');
const buyPrice = 280; const sellPrice = 320;
function checkPriceAndTrade() {
}// Run the check every 20 milliseconds setInterval(checkPriceAndTrade, 20);
https://en.wikipedia.org/wiki/A_Very_Fatal_Murder
Maybe someone made the podcast for some other reason and never released it?
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The entire production value is fantastic. Glad to see Neal expanding. This is only a half step away from something less jokey, and more marketable.
If that's the path he chooses, of course. But judging by his smiling face in the center of it all wearing a poor fitting crown, I think he's just in it for the lulz. And I may respect that even more.
This great packaging has a critical social media tone for me. Absolutely amazing fun and addictive showing almost dark patterns. For a deep dive: "Ethics of the attention economy: The problem of social media addiction", [1]
[1] https://www.cambridge.org/core/services/aop-cambridge-core/c...
Dead Comment
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I love how everything here isn't even farfetched. It's just standard YouTube and TikTok content. The red notification bubbles were also a nice touch, I felt myself really drawn to those, and if I think back, I guess that's the earliest example I can recall of where these patterns all started: Facebook's little red notification bubble
I gave up when I bought auto hydraulic press.
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This game is an excellent simulation of what ADHD feels like, especially if you're putting off multiple critical tasks.
Stimulation Clicker's social commentary has to the best thus far. I know click games are a thing, but to combine that mechanic with a parody of the state of the modern attention economy is just pure art.
Neal, if you're reading HN, you rock. Please know how appreciative we are.
Sci-Fi Author: In my book I invented the Torment Nexus as a cautionary tale
Tech Company: At long last, we have created the Torment Nexus from classic sci-fi novel Don't Create The Torment Nexus
(via https://x.com/AlexBlechman/status/1457842724128833538?lang=e... )
I have in fact been to art galleries which had interactive game-like exhibits. I basically never got to interact with them because, lo and behold, there was a long queue.
Maybe actually go to an art gallery/museum sometime instead of assuming you know what one is
Almost every game requires an expensive hardware purchase and often a separate $60-$70 for the game itself
Hauser & Wirth have had essays on video games in their magazine: https://www.hauserwirth.com/ursula/too-late-for-earth-too-so...
I was surprised to see a video game, especially a Quake game, at an Art exhibition.
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Zooming out, I think games in general is in a much better position to do this, as a medium, compared to the alternatives TV, movies and music.
I guess mainly because it's interactive, but it also feels like it can be broader than the other mediums, like on one hand you have Idle/Clicker games like these, and on the other the huge blockbuster AAA games.
I guess this game is more representative than we'd like to think.
There's certainly better ways to do this, but here's one way to automate 1000 clicks from the console:
Automating this art piece probably also says ... something.This is why I quit Hearthstone even though I never spent a dime on it. I realized I had been habituated into playing it every day. I started feeling like a lab rat trained to push a button for a reward.
I got a lot of enjoyment out of those games - and they were partly the backdrop to socialising online with IRL friends who didn't live close to me - but at some point the absurdity of them became too obvious and we stopped.
"moved on" - to Call of Duty.Good news, you now have time to pick up The Bazaar instead! (joke aside, it's quite fun, a lot more chill, and not nearly as exploitative as Hearthstone)
So like a hobby?
Did you have fun playing it?
Now back to my coding job, I really have to focus and push enough of these buttons or I’ll get fired and won’t get my pay
```
setInterval(() => { let max = 100; while(max-->0) { let price = +document.querySelector(".last-price").textContent.trim().slice(1).replace(",","").split("\n")[0]; if (price > 20000) { document.querySelector(".stock-sell").click(); } else if (price < 10000) { document.querySelector(".stock-buy").click(); } else { break; } } })
```
let button = document.getElementsByClassName('main-btn');
let clicker = setInterval(() => button[0].click(), 1);
To stop, use this:
window.clearInterval(clicker);
if you do that you're not really experiencing it
1000 iterations too!
Why are we like this XD
The only person you are cheating is yourself!!!
"Once we can roll back some of Halliday's ad restrictions, we estimate we can sell up to 80% of an individual's visual field before inducing seizures"
It was also a great book!
Short version, guy can't sleep. Someone tells him get a dog. Dog barks, still can't sleep. Well you'll also need a blah... repeat until the man has a small farm of loud animals going. Then finally "get rid of them" and suddenly it's all so quiet again.
It's pretty fascinating how much more calm everything seems when you finish/stop this game
https://judaism.stackexchange.com/questions/50346/is-julia-d... says it's a take on an old Jewish Polish folk tale