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btown · 8 months ago
The real hidden gem here is the hilarious 40 minute mermaid-themed true crime podcast parody that you'll only hear a portion of if you progress quickly. As far as I can tell, it's fully custom-made for this game? Can't find any references to the characters online.

https://stimulation-clicker.neal.fun/ sounds/true-crime.mp3 - it's hosted on Cloudflare, but even so I don't want to cost OP significant bandwidth, so join the two strings above for the direct link.

"Aww, he was all cat 'n tonic when he first saw her." An absolute classic. I would do anything to know more about how this came to exist.

383toast · 8 months ago
for people that don't want to click a lot,

paste in "setInterval(() => document.querySelector('.main-btn').click(), 20)" into the browser console, clicks 50x per second for you :)

UltraSane · 8 months ago
If you shrink the window down as small as possible the DVD logos collide super fast and earn a ton of stimulation.
ccvannorman · 8 months ago
Speed-ran the game using this (well, I injected jquery first to select the element using $() because I'm an absolute Baboon) in about 45 seconds, spam clicking all the upgrades, and clicks stopped going up after hitting "342,044,125,797,992,850,000,000,000,000 stimulation" with 10k clicks per second.

What a ride. Love the implied commentary on our over-stimulated lives!

JamesBarney · 8 months ago
Or for people who want to make money as a trader.

const lastPriceElement = document.querySelector('.last-price'); const buyButton = document.querySelector('.stock-btn.stock-buy'); const sellButton = document.querySelector('.stock-btn.stock-sell');

const buyPrice = 280; const sellPrice = 320;

function checkPriceAndTrade() {

    if (lastPriceElement && buyButton && sellButton) {
        // Get the price text and convert to number
        const priceText = lastPriceElement.firstChild.textContent.trim();
        const price = Number(priceText.replace(/[$,]/g, ''));

        // Execute trade based on price
        if (price < buyPrice) {
            console.log(`Price ${price} is below $` + buyPrice ` - Executing buy`);
            buyButton.click();
        } else if (price > sellPrice) {
            console.log(`Price ${price} is above $` + sellPrice ` - Executing sell`);
            sellButton.click();
        } else {
            console.log(`Price ${price} is between thresholds - No action taken`);
        }
    }
}

// Run the check every 20 milliseconds setInterval(checkPriceAndTrade, 20);

d6e · 8 months ago
The real answer to the web 2.0 appified social media hell hole is automation :D
kinderjaje · 8 months ago
thanks, u saved me few clicks ^^
jml7c5 · 8 months ago
Reminds me a bit of The Onion's "A Very Fatal Murder" podcast.

https://en.wikipedia.org/wiki/A_Very_Fatal_Murder

anon7000 · 8 months ago
I noticed the podcast at one point mentions neal.fun, so definitely custom made!
duskwuff · 8 months ago
The podcast makes a couple of winking references to other bits of the game, including a mention of "that time that poor boy was pushed into that hydraulic press".
ehsankia · 8 months ago
Was the mukbang also custom?
syncsynchalt · 8 months ago
Yes, the actor has a credit at the end.
kregasaurusrex · 8 months ago
Thanks for the direct link- this makes understimulated listening much easier & it was easy to miss within the cacophony of everything else.
clgeoio · 8 months ago
This is an amazing podcast - I'm glad I took the time to listen
joseda-hg · 8 months ago
It's weird, it seems like it's the only custom made thing on the game, why only that one?
londons_explore · 8 months ago
Loads of other stuff is custom made... All those emails for example.

Maybe someone made the podcast for some other reason and never released it?

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silisili · 8 months ago
Absolutely. Reminded me of all the effort GTA spent on radio, to much fanfare.

The entire production value is fantastic. Glad to see Neal expanding. This is only a half step away from something less jokey, and more marketable.

If that's the path he chooses, of course. But judging by his smiling face in the center of it all wearing a poor fitting crown, I think he's just in it for the lulz. And I may respect that even more.

synctext · 8 months ago
Less jokey?

This great packaging has a critical social media tone for me. Absolutely amazing fun and addictive showing almost dark patterns. For a deep dive: "Ethics of the attention economy: The problem of social media addiction", [1]

[1] https://www.cambridge.org/core/services/aop-cambridge-core/c...

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eleveriven · 8 months ago
I started listening to the podcast at first, but then it just became impossible. Really awesome!

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zdc1 · 8 months ago
I finished the game without cheating. I felt like a frog being slowly boiled (and it really does feel like you're boiling at the end). It's quite the journey...

I love how everything here isn't even farfetched. It's just standard YouTube and TikTok content. The red notification bubbles were also a nice touch, I felt myself really drawn to those, and if I think back, I guess that's the earliest example I can recall of where these patterns all started: Facebook's little red notification bubble

Petersipoi · 8 months ago
As far as clickers go, finishing this game without cheating is very easy. Only takes like 20-30 min. But nonetheless, it was enjoyable. Really regretted clicking the subway surfer wormhole button. Luckily that was right at the end.
UltraSane · 8 months ago
Is shrinking the window down to make the DVD logos hit the edge more often considered cheating?
p0w3n3d · 8 months ago
How much does it require to finish? I mean how many stimulation points?

I gave up when I bought auto hydraulic press.

Applejinx · 8 months ago
I had to restart because I unwittingly clicked the mukbang guy too early: can't handle him unless he is drowned out by everything else. By contrast I enjoyed the wormhole button. Kind of the whole point of the experience, liked it way better than certain noises :)

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JamesBarney · 8 months ago
Yeah, that game should come with a seizure warning. I've never had a seizure but my brain started to feel pretty uncomfortable during my second completionist playthrough.
drivers99 · 8 months ago
Jonathan Blow had a great (imho) rant about those type of notifications that someone clipped from one of his live streams. (Warning: strong language.) https://www.youtube.com/watch?v=L9nmCIrs7HI
01HNNWZ0MV43FF · 8 months ago
I saw that the Shadow of the Colossus remake has little achievement notifications when you kill colossi and that really burns my biscuit. You're watching this slow-motion scene of a colossus dying, sad music plays, you wonder if you're doing the right thing, and the PlayStation is like "yayyy!~ You're such a good gamer!~"
p1necone · 8 months ago
Jonathan Blow has good points sometimes, but he comes off as very "old man rants at cloud" most of the time. He's been stewing in his own sauce for far too long.
echelon · 8 months ago
> I felt like a frog being slowly boiled

This game is an excellent simulation of what ADHD feels like, especially if you're putting off multiple critical tasks.

navane · 8 months ago
if people ask me how my weekend was, i can unironically send them this site; this is my weekend condensed in 30 minutes
vasco · 8 months ago
MSN Messenger had addicting bubbles way before
eleveriven · 8 months ago
I wanted to gouge my eyes out hahaha. The ending cutscene made up for it all.
eigenvalue · 8 months ago
Wow, that was amazing. This is honestly a better piece of contemporary art (in terms of making you think about modern life and what is happening to our environment, the impact on ourselves, our kids, etc.) than most of what you might see at a fancy art gallery or a contemporary art museum in NYC.
echelon · 8 months ago
Neal has continually outdone himself with every single release. Everything he makes is a labor of love and is so special and deserving of attention. From the factual stuff like "The Size of Space" and "Deep Sea", to the more amusing "Absurd Trolly Problems", "The Password Game", and so on. It's all so good and feels like a gift to the internet.

Stimulation Clicker's social commentary has to the best thus far. I know click games are a thing, but to combine that mechanic with a parody of the state of the modern attention economy is just pure art.

Neal, if you're reading HN, you rock. Please know how appreciative we are.

alanbernstein · 8 months ago
For the live-action, logical conclusion of this concept, watch HYPER-REALITY https://www.youtube.com/watch?v=YJg02ivYzSs
btown · 8 months ago
> 8 years ago

Sci-Fi Author: In my book I invented the Torment Nexus as a cautionary tale

Tech Company: At long last, we have created the Torment Nexus from classic sci-fi novel Don't Create The Torment Nexus

(via https://x.com/AlexBlechman/status/1457842724128833538?lang=e... )

marifjeren · 8 months ago
You'll never see games at fancy art galleries or contemporary art museums in NYC because games are too accessible
NoboruWataya · 8 months ago
Rather, I think they are not accessible enough. A picture on a wall, a movie or music can be experienced by hundreds or thousands of people all at once. Games in an art gallery have a much lower natural limit to the number of people who can interact with them simultaneously (at least in the same physical space). Sure, you can watch others do it, but that's not really the same thing (it's more like watching performance art than playing a game).

I have in fact been to art galleries which had interactive game-like exhibits. I basically never got to interact with them because, lo and behold, there was a long queue.

raimondious · 8 months ago
Except perhaps the most well known contemporary art museum in the world: https://www.moma.org/magazine/articles/798
miltonlost · 8 months ago
The Smithsonian has a traveling exhibition specifically about Art in Video Games: https://americanart.si.edu/exhibitions/games

Maybe actually go to an art gallery/museum sometime instead of assuming you know what one is

aprilthird2021 · 8 months ago
Don't most art museums have free days for city residents, etc.?

Almost every game requires an expensive hardware purchase and often a separate $60-$70 for the game itself

The-Bus · 8 months ago
The Museum of the Moving Image has had video games in its collection since the 1980s. https://movingimage.org/collection/collection-spotlight_vide...

Hauser & Wirth have had essays on video games in their magazine: https://www.hauserwirth.com/ursula/too-late-for-earth-too-so...

tomjakubowski · 8 months ago
I've seen and played games at the Cooper Hewitt Museum in NYC. Maybe I got lucky but it's one of like three museum visits I've ever done as a tourist in the city.
arendtio · 8 months ago
Not NYC, but in 2002, I saw Quake 3 Arena at the Documenta 11 in Germany: https://www.documenta11.de/data/german/index.html

I was surprised to see a video game, especially a Quake game, at an Art exhibition.

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diggan · 8 months ago
> This is honestly a better piece of contemporary art (in terms of making you think about modern life and what is happening to our environment, the impact on ourselves, our kids, etc.)

Zooming out, I think games in general is in a much better position to do this, as a medium, compared to the alternatives TV, movies and music.

I guess mainly because it's interactive, but it also feels like it can be broader than the other mediums, like on one hand you have Idle/Clicker games like these, and on the other the huge blockbuster AAA games.

eleveriven · 8 months ago
I haven’t even had a chance to look at the game from that perspective yet. I don’t know why, but this game has me so excited!
anonyonoor · 8 months ago
I accidentally got addicted to crypto trading and made 34 million stimulation before I realized there was a "win game" button.

I guess this game is more representative than we'd like to think.

stavros · 8 months ago
"I accidentally got addicted" is such a wonderful phrase.
windowshopping · 8 months ago
What is the win game button? I also got up to a pretty high stimulation and never saw any such button.
noonething · 8 months ago
It's the icon of water waves.
bbno4 · 8 months ago
I managed to cheat this by buying a bunch of DVDs and making my window as small as possible, meaning they hit the edges much more often and gained me infinity stimulation.
booleandilemma · 8 months ago
But what did you win, really?
rf15 · 8 months ago
A bad taste in my mouth how I spend my time online in general
ludston · 8 months ago
The ocean.
neuroelectron · 8 months ago
infinity stimulation
xnx · 8 months ago
Fantastic encapsulation and commentary on the modern web and attentionspace.

There's certainly better ways to do this, but here's one way to automate 1000 clicks from the console:

  for (let i = 0; i < 1000; i++) {
    document.querySelector('button.main-btn-pretty').click();
  }
Automating this art piece probably also says ... something.

cainxinth · 8 months ago
> Fantastic encapsulation and commentary on the modern web and attentionspace.

This is why I quit Hearthstone even though I never spent a dime on it. I realized I had been habituated into playing it every day. I started feeling like a lab rat trained to push a button for a reward.

herghost · 8 months ago
Cookie Clicker taught me this about Destiny and Destiny 2 as well.

I got a lot of enjoyment out of those games - and they were partly the backdrop to socialising online with IRL friends who didn't live close to me - but at some point the absurdity of them became too obvious and we stopped.

"moved on" - to Call of Duty.

xnx · 8 months ago
That's one of the things that makes Stimulation Clicker so good, by being exposed to the most extreme version, it helps you identify other engineered attention grabbers in everyday life.
mtremsal · 8 months ago
> This is why I quit Hearthstone even though I never spent a dime on it.

Good news, you now have time to pick up The Bazaar instead! (joke aside, it's quite fun, a lot more chill, and not nearly as exploitative as Hearthstone)

pests · 8 months ago
> I realized I had been habituated into playing it every day

So like a hobby?

Did you have fun playing it?

malux85 · 8 months ago
Hahaha yeah! Me too! Good thing I escaped that!

Now back to my coding job, I really have to focus and push enough of these buttons or I’ll get fired and won’t get my pay

jetbalsa · 8 months ago
a fun way is to resize the window to be super tiny and the DVD Bounce really gets going into the millions
xnx · 8 months ago
Good one. Sounds like a geiger counter.
Imustaskforhelp · 8 months ago
woah! great job
inglor · 8 months ago
Automate that bitcoin!

```

setInterval(() => { let max = 100; while(max-->0) { let price = +document.querySelector(".last-price").textContent.trim().slice(1).replace(",","").split("\n")[0]; if (price > 20000) { document.querySelector(".stock-sell").click(); } else if (price < 10000) { document.querySelector(".stock-buy").click(); } else { break; } } })

```

ipsum2 · 8 months ago
Running it async will prevent the main screen from lagging:

  (async () => {
    const delay = (ms) => new Promise(resolve => setTimeout(resolve, ms));
    for (let i = 0; i < 10000; i++) {
        document.getElementsByClassName('main-btn')[0].click();
        await delay(5); // 5 ms sleep
    }
  })();

phelipetls · 8 months ago
Or use requestAnimationFrame to run infinitely at ~60fps

    window.requestAnimationFrame(function clickButton() {
        document.querySelector(".main-btn").click()
        window.requestAnimationFrame(clickButton)
    })

hombre_fatal · 8 months ago
If you're already using setTimeout, why not just use it directly?

    function clickLoop() {
        document.querySelector('.main-btn').click(); 
        setTimeout(clickLoop, 50) 
    }

i8i76876 · 8 months ago
7i67i76i76i76i798778kiki87778uuuuuuuujjjjjjjkkkkkkkk
yu3zhou4 · 8 months ago
Infinite version:

let button = document.getElementsByClassName('main-btn');

let clicker = setInterval(() => button[0].click(), 1);

To stop, use this:

window.clearInterval(clicker);

narrator · 8 months ago
Just go into developer mode and just break on a line like so:

    r.sps && r.purchased && this.addStimulation(r.sps \* n, r.id)
and run

     this.addStimulation(10000000000,r.id)
and resume.

declan_roberts · 8 months ago
Automating it is the most fun part of these silly games. Here's a bash script to do it on mac (brew install clickclick first)

    while true; do
        cliclick c:.
    done

zemo · 8 months ago
> Automating this art piece probably also says ... something.

if you do that you're not really experiencing it

karpatic · 8 months ago
I did the same exact thing and then wanted to post it into the groupchat then see this.

1000 iterations too!

Why are we like this XD

mkoryak · 8 months ago
To everyone who is doing this:

The only person you are cheating is yourself!!!

taberiand · 8 months ago
Short-circuiting a clicker game (and all other forms of nullifying Skinner boxes) is self-care.
kmoser · 8 months ago
You could shorten it by using $('.main-btn').click()
dachris · 8 months ago
It feels like this quote from "Ready Player One" (2018 film)

"Once we can roll back some of Halliday's ad restrictions, we estimate we can sell up to 80% of an individual's visual field before inducing seizures"

otteromkram · 8 months ago
> 2018 Film

It was also a great book!

floren · 8 months ago
Well, you're half right -- it was a book.
01HNNWZ0MV43FF · 8 months ago
Ow, My Balls
Eji1700 · 8 months ago
Reminds me of a story I heard as a kid.

Short version, guy can't sleep. Someone tells him get a dog. Dog barks, still can't sleep. Well you'll also need a blah... repeat until the man has a small farm of loud animals going. Then finally "get rid of them" and suddenly it's all so quiet again.

It's pretty fascinating how much more calm everything seems when you finish/stop this game

furyofantares · 8 months ago
"A Squash and a Squeeze" by Julia Donaldson must be a take on that

https://judaism.stackexchange.com/questions/50346/is-julia-d... says it's a take on an old Jewish Polish folk tale

snarf21 · 8 months ago
There is a different version where a person takes drug A to solve problem X. But that has a side effect so they take drug B to solve that problem. And so on and so on and so on. Eventually, they decide to stop taking all the medicines and are finally "cured".
DoingSomeThings · 8 months ago
I felt an immediate, physical relief when I hit the credits screen.