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joshuamcginnis · 2 years ago
Minimum six months severance pay + healthcare + cash bonus. That is incredibly generous all things considered.
Imz4di · 2 years ago
Pretty decent. When I was laid off last year from a company that supposedly has a reputation for taking care of their employees, I got 1 week per year of service, which was 8 weeks.
atlas_hugged · 2 years ago
Name and shame please.
ocdtrekkie · 2 years ago
Yeah to be honest, a half-year sabbatical with time to job hunt non-frantically is a luxury I've never had. I love my current job, but I would probably look at a half year severance like a vacation.
hipadev23 · 2 years ago
> non-frantically

It appears to be very heavily biased toward artists, so even if they start that job hunt today, it’s still going to be frantic.

goalonetwo · 2 years ago
Sorry for the intrusive question but if you make software engineer level salary how is it that you don't have multiple months/years saved to mitigate for those possible layoffs?

Or did we all fall for the lifestyle inflation trap that comes with high salaries?

I'm probably a pessimist/realist but I have always lived way below my income and saved as much as possible because it really feels like the cash cow that software engineering is is eventually going to end. Layoffs are always looming. When that day comes, I want to relax as much as possible and not have a deadline to find a job,

0xjmp · 2 years ago
In this current job market 6 months to next job is a very quick turnaround...
compiler-guy · 2 years ago
Six months is long enough to spend two months on the beach, two months looking for a job, and two months getting double paid.
BadHumans · 2 years ago
I got laid off from a gaming company and my severance was pitiful and amounted to 1 month of rent. I think this is a fantastic severance
fatnoah · 2 years ago
I got laid off and my "severance" was the minimum mandated WARN act period and "don't mail your stuff back to us." Of course, the layoff happened the month before equity vesting and annual bonus happened.
nox101 · 2 years ago
Did you look into unemployment benefits? I've never done this but I had acquaintances who looked forward to getting laid off because they'd get unemployment payments from the government for up to 6 months so they saw it as vacation. All they had to do was lie about looking for a job. This was quite a while ago so things might have changed.

PS: not saying you shouldn't have gotten a better severance package.

nccnm · 2 years ago
Just in case you're Riot employee. I'm working on LoR game as external partner. If I can have minimum six months, I'll be very happy.
jarsin · 2 years ago
I still remember the eye-roll my manager gave me when I asked if there was severance when laid off in 2009.

I feel bad for all these layoffs, but it seems the support system has improved drastically since then.

biotopia · 2 years ago
The layoff announcement mentioned that the 11% staff laid off is global. It's possible a lot of people laid off are actually in China, since Tencent owns 100% of Riot Games. There is a trend for Chinese companies to not hire workers that are over 35 years old, so some of these employees might be unemployed for a long time. Also, Chinese economy is in the crapper right now.
araes · 2 years ago
Their offices around the world can be found here: https://www.riotgames.com/en/work-with-us/offices Out of 20, only 1 in China, Shanghai.

Most are fairly high cost living locations outside the US (ex: Sydney, Tokyo, Seoul, Paris, Dubai). Mumbai and Sao Paulo are not cheap for India and Brazil.

jascha_eng · 2 years ago
Riot is an american company though, I'm pretty sure they have most of their employees in the US and not China.
TheAceOfHearts · 2 years ago
Every year Riot releases a new cinematic for League of Legends to celebrate the start of the season. Last year they released the worst cinematic in all of their history. This announcement makes me wonder if their sudden rapid growth was at least partially the reason for why they ended up shipping such a bad video.

In the last year Riot also started to sell severely overpriced skins, despite a lot of outrage from the community. With their lootbox system you basically only guaranteed certain skins if you spent like $200, which many players complained was inaccessible for them. Maybe this was a sign that financials were not in a great place for the company.

dkjaudyeqooe · 2 years ago
Is not being able to buy a skin some kind of tragedy? It's a luxury item at any price.

I'm sure there is a kid somewhere crying into his controller because he's been rejected by his online friends because he's using the default skin, but I think he's learning a valuable life lesson.

zen928 · 2 years ago
It's a potentially negative financial marker to the success of their business model of selling skins if their skins don't sell, I don't think there's any more sentiment to the statement beyond that
clovoak · 2 years ago
Got a link to the cinematic you mention? Haven't heard of it.
TheAceOfHearts · 2 years ago
Sure! In order to set a bit of context...

First watch the 2022 cinematic [0], to get an idea of what they normally ship. Then watch the 2023 cinematic [1], to see how badly they messed up. And just to drive the point home, compare it with the 2024 cinematic [2] which is a return to form.

If you look at the 2023 cinematic in a vacuum it might seem generic and uninspired, but then when you compare it with the 2022 and 2024 cinematics the quality gap becomes apparent.

[0] https://www.youtube.com/watch?v=mDYqT0_9VR4

[1] https://www.youtube.com/watch?v=cJT5d5Ue3ao

[2] https://www.youtube.com/watch?v=ZHhqwBwmRkI

darkwizard42 · 2 years ago
Last year I believe the company they were working with had issues and they had to scrap together something urgently.

No comment on the other aspects but I suspect they are still printing money (comparing to Fortnite and Valve)

atraac · 2 years ago
> In the last year Riot also started to sell severely overpriced skins, despite a lot of outrage from the community.

They learned from Valorant. It has extremely overpriced skins from the beginning too, and the outrage lasts a single post on Reddit once every few months and is downvoted by fanboys. They just don't care, people will buy them anyway, most people will forget in a moment. I'm guessing they have data from Valorant that simply shows they make more if they just aim at whales. I doubt they would just raise prices without giving it a real thought.

latexr · 2 years ago
Beginning of the third paragraph:

> This means we’re eliminating about 530 roles globally, which represents around 11% of Rioters, with the biggest impact to teams outside of core development.

asylteltine · 2 years ago
Any time I see a title that talks about the future, changes, a message from, etc I assume it’s some ceo bullshit talking around doing layoffs
stevage · 2 years ago
> This isn’t to appease shareholders or to hit a quarterly earnings number—it’s a necessity.

They don't seem to explain in any way why it's a necessity.

mdorazio · 2 years ago
I read that as they have negative cash flow and need to fix it ASAP.
BlackjackCF · 2 years ago
I wonder if it actually had to do more with esports pulling back quite a bit this last year. Riot was leaning into that pretty hard for League. That had to factor in for a large chunk of the headcount for layoffs.

I just can’t imagine they’re cash flow negative given how popular League and Valorant are, but maybe they’re seeing enough of a dip in their numbers that they’re trending in that direction.

stevage · 2 years ago
If that's true, then this is the weaseliest way to express that:

> The adjustments we're making aim to focus us on the areas that have the greatest impact on your experience while reducing investment on things that don’t.

Spellman · 2 years ago
Similarly.

And why is that bad? Because once you run out of money everything is cooked

jachee · 2 years ago
…in order to appease shareholders and/or hit earnings numbers, right?
quartesixte · 2 years ago
Not making payroll because you go cashflow negative makes Boards and C-suites tremble in fear because of the whole “piercing the corporate veil” concept that makes them personally liable for not making payroll.

So you layoff 10% to save the other 90%.

Because otherwise you’d have put 100% of your company out of a job + knock on effects to local economy, being sued, prosecuted for all sorts of things etc etc

paxys · 2 years ago
Not a fan of any of their games, but I'm so glad this didn't affect Arcane.
thot_experiment · 2 years ago
It's absolutely wild how good Arcane is, especially considering League imo has the absolute worst aesthetic quality of any popular game. I'm glad they didn't let any of the art directors for the game (does the game even have art directors?) meddle with the show.
Blackthorn · 2 years ago
> does the game even have art directors?

We know it has somebody with a foot fetish. Look at the footwear of all the female characters (at least the ones made before 2016, I haven't played it since then).

I did try to watch some recent games and while it looks like the gameplay itself has improved since then, the effect visuals have somehow managed to get even more blended and difficult to read. How do they manage to fail this badly at it for so long?

danielodievich · 2 years ago
Meanwhile, their Seattle area office that they purchased for $114M in 2021 https://www.mi-reporter.com/news/riot-games-stands-in-the-pe... to put in ~400 people is almost done https://www.riotgames.com/en/news/riot-seattle-office-design... and from what I can see through the windows, it's looking really nice.
BlackjackCF · 2 years ago
I’m surprised that they decided to move forward with the project in 2021 due to COVID.

Were they just too far in with contracts at that point to duck out?

Zetobal · 2 years ago
It's office space literally everyone dipped into that pool of free money.
latchkey · 2 years ago
mxwsn · 2 years ago
Closely related, but not a duplicate. This post explicitly calls out services and products that will continue to be supported, like world's, musical collaborations like KDA, the Arcane anime, and upcoming Project L.
wildknocker · 2 years ago
> This isn’t to appease shareholders or to hit a quarterly earnings number—it’s a necessity.

I smell BS

MaxHoppersGhost · 2 years ago
Everyone overhired the last 3 years thinking the good times were forever. They’re probably overloaded with roles they don’t need anymore and have needs in other places so it really doesn’t make sense to keep folks.
DaiPlusPlus · 2 years ago
I assume video-game sales went up during the stay-at-home pandemic years; with that now behind us, this isn’t surprising at all. In fact, I’m surprised this didn’t already happen a year ago.
krainboltgreene · 2 years ago
> Everyone overhired the last 3 years thinking the good times were forever.

It's very convenient that this isn't measurable and if you asked anyone in the industry at the time they most likely would have said "We don't have nearly enough" people.

phone8675309 · 2 years ago
It's a necessity to make line go up forever