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smokel · 2 years ago
I remember Alone in the Dark (1992) as having a totally crazy rendering engine. Looking at footage on YouTube [1], I now see that a lot of the more complex background rendering was probably done offline.

The Sierra adventures at that time (Kings Quest V and the like) had painted backgrounds where the actionable items would stand out because they looked like crap.

[1] https://www.youtube.com/watch?v=zsGaVrMr9N8

robert_tweed · 2 years ago
Alone in the Dark was notable at the time for using Gouraud shading [1]. You can see the effect on some of the polygons here:

https://www.youtube.com/watch?v=zsGaVrMr9N8&t=480s

The reason I remember this is that it inspired me to spend ages implementing Gouraud shading in my own graphics library (written in assembly language), only to discover that flat polygons look better most of the time.

[1] https://en.wikipedia.org/wiki/Gouraud_shading

pandaman · 2 years ago
Unless you mean pre-rendered backgrounds, there was no Gouraud shading in that game. It does seem to have a little texturing on some parts of the model, most likely ramp lighting and pretty expensive as they could not texture the whole character. E.g. here you can see each triangle in the model in whole untextured flat-shaded glory :) https://www.mobygames.com/game/325/alone-in-the-dark/screens... except the textured collar lit by recomputing the palette colors.
omneity · 2 years ago
Could it be that Little Big Adventure had this shading? I remember it looking rather “plastic” just like the examples you shared.
erkmene · 2 years ago
I have a small nitpick with the video you shared: unfortunately that one and most others on YouTube are “talkie” CD versions which replaced the amazing MIDI music with rather uninspired symphonized CD tracks. Here’s a different longplay with the MIDI soundtrack:

https://youtu.be/iSwYY2eoKhQ

_kidlike · 2 years ago
I LOVED these games that had painted backgrounds and actionable stuff popping out like crap...
chpatrick · 2 years ago
Many games of that time had prerendered backgrounds with basic realtime graphics on top.
Waterluvian · 2 years ago
The thing that really kinda bewildered me is when I learned that so many games like that: Final Fantasy 7, Baldur’s Gate, had full 3D scenes created and then rendered individual frames for backgrounds. I had thought it would have been easier to just draw and paint scenes instead.

Feels like so much work. You fully realize an entire scene and then capture a couple angles at most.

Of course I should have known better given the handful of times a scene comes to live via an FMV cutscene.

blueboo · 2 years ago
Many? In 92? I don’t think so. AitD was the first in my (admittedly non-comprehensive) experience. 92 was full of sprite-based pixel art adventures, to be sure.

Relentless/Twinsens was 94. RE and FF7 were years after that

bdhcuidbebe · 2 years ago
No, that’s not true in 1992. The only other game in that time I can think of is Out of this World for the Amiga.
smokel · 2 years ago
True, but only a few combined flat shading, Gouraud shading, texture mapping, and vector balls :)
block_dagger · 2 years ago
Alone in the Dark is one of my most cherished childhood experiences. I almost see the Vagabond in the library when I close my eyes. Thanks to the author!
simplemts · 2 years ago
Same! My early childhood computer / tech introductions, all ran on a 286
BrandoElFollito · 2 years ago
Playing Alone In The Dark in the dark of my uni room is one of of the few thing sI vividly remember from that time.

I remember is vividly also because my girlfriend came once into my room and patted me on the back while I was playing with headphones on and I almost jumped off the window. The neighbor student came to see what was going on because I yelled that loud.

bullfightonmars · 2 years ago
I never played Alone in the Dark, but I loved Twinsen’s Little Big Adventure.
qingcharles · 2 years ago
LBA was also amazing. So surreal.

AitD was the scariest game I've ever played.

stevenwoo · 2 years ago
The ending where you see everyone one more time is so sweet.
illys · 2 years ago
Frédérick's career started even earlier, with 8088 PC and CGA: He is also behind PopCorn, the very best CGA bricks-breaker. All done with his friend Christophe Lacaze in assembly with great graphics, transitions, smoothness, gameplay... A great fun with the mouse.

Worth a try if you still have a DOS machine (the original version has proper speed on XT 4.77 MHz; a later version - very similar - can run on any DOS machine at the original speed).

qingcharles · 2 years ago
Damn, he wrote PopCorn? I wasted too much time on that.
Shugyousha · 2 years ago
I thought I wouldn't need a pkaydate even though I like the concept because it can only render at 30 FPS.

Turns out that 50 FPS is the limit: https://sdk.play.date/2.0.3/Designing%20for%20Playdate.html#...

That is more acceptable to me!

kettro · 2 years ago
I love mine. The refresh rate is absolutely not an issue at all IMO.

Dead Comment

lencastre · 2 years ago
Alone in the Dark from Infogrames (?) in early 90s was the bomb!

Equal parts scary and fun. I still shudder when I remember the ballroom scene’s soundtrack and avoiding to disturb the guests otherwise the instakill skybeam would come for you no matter how fast you ran anywhere in the world, you had to load a previous save.

Good times!

pauldenton · 2 years ago
The PlayStation 1/N64 and Saturn era had a lot of Resident Evil clones that followed in the vein of Alone in the Dark. It was a combination of factors. 1 stick meant Tank Controls had the best of both worlds for aiming and shooting but serving double duty. Silent Hill/Turok Fog meant you didn't need to render things that were far away on the most rudimentary of 3D Hardware.