The Sierra adventures at that time (Kings Quest V and the like) had painted backgrounds where the actionable items would stand out because they looked like crap.
https://www.youtube.com/watch?v=zsGaVrMr9N8&t=480s
The reason I remember this is that it inspired me to spend ages implementing Gouraud shading in my own graphics library (written in assembly language), only to discover that flat polygons look better most of the time.
The next year they decided it was premium after all, and wanted to charge £492,000 for renewal. I still have a screenshot of that, although needless to say I don't own the domain anymore.