It is exactly the correct approach — especially with the dataset potentially changing at each iteration, treating it as a contiguous sequence of executions is wrong anyways. Plus, you should always strive to reduce state as much as possible.
It is exactly the correct approach — especially with the dataset potentially changing at each iteration, treating it as a contiguous sequence of executions is wrong anyways. Plus, you should always strive to reduce state as much as possible.
edit: sometimes I wonder if arithmetic arose simply from naming numbers
Null pointers are a free runtime check for invalid assumptions. I don't understand the fuzz about them being bad at all.
The issue with null pointers is that they are, as you said, a stand-in for an invalid state. However, most null pointers don’t prevent you from trying to use the underlying data, which can, among other things, cause crashes (think not checking the return value of malloc). Additionally, it doesn’t make formal the litany of possible forms that a value can take — if you codify possible states, then you don’t always need to check everything. I’m currently working to port security firmware from C to Rust, and I’ve found I make fewer state checks, because the data I’m working with has bounded state — the data given cannot be in an invalid state.
They ask you to set a primary care doctor, but I have had more success with seeing a small group of their more available non-MD physicians.
After only like 2 years, many of the keys stopped working reliably. They'd double type or fail to register. I looked into it, and this seems to be a common issue with many mechanical keyboards. I tried some of the recommended solutions (blow dust out, use contact cleaner), and it improved things, but it's still not quite right.
I do like the feel, but I don't like the maintenance or lack of longevity. I'd be willing to pay more for a mechanical keyboard that is darned near maintenance free, but I'm not sure whether such a thing actually exists.
Turns out that 50 FPS is the limit: https://sdk.play.date/2.0.3/Designing%20for%20Playdate.html#...
That is more acceptable to me!
But every sport punishes competitors who are cheating or being unsportsmanlike. As it should be in the marketplace. But hackers and the EU and US bureaucrats think that being a leader in a market has to be punished for being a "monopoly". While always turning a blind eye to rampant fraud and scams that are in the marketplace everywhere online and offline.
Almost all North American sports have a player entry draft, where the weighting is based on your success. The best teams (eg the Detroit Red Wings of the 90’s and 00’s) are given garbage draft picks, while the bottom-feeders (eg the Edmonton Oilers of the late 00’s-early 10’s) are given (the opportunity for) superstars. This is clearly a punishment for doing well, and a reward for being terrible.