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phoe-krk · 2 years ago
Adding the time limit and actually making the clock go faster when a player is (purposefully) going off the rails is a sinister trick to ensure that players get the expected ending message. Clever that the programmer throught of these cases.
codeflo · 2 years ago
Hmmm. I tried about a dozen times before giving up. I thought the game was broken before reading your comment.

Nothing in the game visually indicates that going back is worse than going forwards. As the level is symmetrical, the distance is literally the same. A one-way door, or crumbling floor, would have been easy solutions I think.

koromak · 2 years ago
Theres momentum, turning around is much slower than moving forward like most games
croisillon · 2 years ago
well you gain speed just picking the key underway instead of stopping and going backward
mtmickush · 2 years ago
There's just barely enough time on the middle and last levels to double back even with the faster clock movement for going the wrong direction. Fun little challenge
bravetraveler · 2 years ago
I don't know enough about web stuff, but I wonder how much this depends on the system

I got past the second one, and oddly was able to 'sit still' in the middle while rearranging my fingers for a remarkably 'long' time (couple seconds or so, hard to guage)

For anyone smarter than me: I'm on Linux with Wayland and a 144Hz display, output should be synchronized if this plays a part

prostanac · 2 years ago
On the middle one they only check if you go backwards from the position of the key (I got it to work clockwise). If you continue on the intended path and then go back the clock won't go faster. You have to be fast though.
codetiger · 2 years ago
I didn't notice that. Good one!! Thanks for sharing.

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twic · 2 years ago
Although there's just about time to make the middle of the message "fox".
the__alchemist · 2 years ago
I now have Braid theme music stuck in my head.
djvu97 · 2 years ago
I tried to go wrong way and i was not able to do. Thanks for telling us
phoe-krk · 2 years ago
"A good programmer is someone who always looks both ways before crossing a one-way street." -- Doug Linder
Kyro38 · 2 years ago
The author has an interesting game about "trust": https://ncase.me/trust/
xp84 · 2 years ago
Echoing all the others that this Trust game is great, I noticed something else that struck me in some of the "play with the dials" stages.

The game showed us that when you decrease the reward for Cooperate/Cooperate from +2 to +1, the Always-Cheats take over. But I tried increasing the reward for above the default of +2 to +3 or +4 and an interesting thing happened: The naïve Always-Cooperates actually took over!

It made me think about how a lot of cynical people -- of both sides of the political divide -- play the 'game' as 'cutthroatly' as possible. I think if you asked these people how they see the world, they'd tell you that "the system is rigged anyway" such that there's barely any benefit to cooperating. "So why shouldn't I exploit everything I can to get mine?" And in a world where there's arguably not enough reward for cooperating, I can see how people arrive at a cynical conclusion and become Always-Cheaters. This is why people who work for minimum wage generally don't want to work hard and provide great customer service. And it's why companies who employ them don't want to pay them a living wage and benefits. Both sides would tell you that the rewards of doing that aren't worth the risks or the cost.

If we could somehow bring about greater rewards for good-faith participation (working hard → a very high likelihood of affording a moderately nice lifestyle), I think a lot of cynicism would be outcompeted by more cooperative attitudes. Obviously I'd already be President of the World if I knew how to just make that happen, though.

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spoonjim · 2 years ago
That’s why the US was higher trust when uneducated people could get well paying factory jobs
bentcorner · 2 years ago
Makes me wonder how you could apply this to social media.

What if you had a social media site where you could only see the same set of people? (Say, 150 people - Dunbar's number)

This isn't perfect by any means, but how would you fix it from there? Would you make it mix the population every few months? Maybe just comments/reactions are restricted to your cohort but you can see all posts? Would you mix the population based on some kind of score? Could that score be multi-dimensional?

TeMPOraL · 2 years ago
It probably wouldn't work, because social media is voluntary. People can just reduce participation, or just leave, and find alternative ways to get whatever value they were getting from the social media site. Users stay because it's fun, or because their friends are staying (network effect); your proposed interventions would both frustrate the users and weaken or destroy the "glue" that keeps them coming back.

In contrast, those natural social networks of yore - tribes, villages - were all-encompassing, and you were stuck with them. The modern social networks that are strong - school, university, work - also have this strong "like it or not, I'm stuck here with this people" component. Sure, it's easier to change a job than a tribe, but it's still costly.

DavidPiper · 2 years ago
Adding a comment so this stands out. It's the game of Nicky's I come back to the most. A very interesting look into the game theory of trust.
rapnie · 2 years ago
Also liked the Parable of the Polygons about the shape of society: https://ncase.me/polygons

Hell, they are all great!

acomjean · 2 years ago
She has a bunch of really though provoking web mini games.

I always remember "parable of the polygons"

https://ncase.me/projects/

Everything seems fresh, though this door one was 2015.

shever73 · 2 years ago
I also really like "We Are What We Behold"[0], Nicky's projects are always clever and thought-provoking.

[0] https://ncase.itch.io/wbwwb

hayst4ck · 2 years ago
I love this game and think it is one of the most important things on the internet, but I hate the consequence. The intended message is great: cooperate and forgive so that you can live in a great society. The corollary is absolutely awful... If you let defectors win, you are responsible for creating the defection.
cosmojg · 2 years ago
Indeed! It's awful, but all-too-true. Those who enable the bullies can be as bad for the group as the bullies themselves. Cultivating, protecting, and maintaining a peaceful and trustful society is an active effort, not a passive one.

“First they came for the Communists

And I did not speak out

Because I was not a Communist

Then they came for the Socialists

And I did not speak out

Because I was not a Socialist

Then they came for the trade unionists

And I did not speak out

Because I was not a trade unionist

Then they came for the Jews

And I did not speak out

Because I was not a Jew

Then they came for me

And there was no one left

To speak out for me”

—Martin Niemöller

DiscourseFan · 2 years ago
I think game theory is really cool and all, but I'm not sure it actually has much relevance for analyzing human behavior. It is always taught in that way, to simplify it for undergrads, but the mathematical concepts, I think, are significantly more important than the "ethical" questions.
dadadad100 · 2 years ago
This one reminded me that this is a well-studied problem. It turns out cooperation is nearly optimal [1]

[1] https://en.wikipedia.org/wiki/The_Evolution_of_Cooperation

jspann · 2 years ago
I liked playing this game! The art style, animations, and overall messages were a really good experience! I look forward to sharing this with my friends later.
tamasnet · 2 years ago
Thanks so much for sharing this, deeply impactful.
batmansmom1 · 2 years ago
All of the games made by them are really awesome I highly recommend
nmz · 2 years ago
More about the prisoners dilemma it seems.
baggachipz · 2 years ago
This was awesome, thank you for linking.
crazygringo · 2 years ago
The message at the end was cute, but playing this was infuriating. :(

It took me like 20 tries just to get past the first panel, because it was buzz with failure every time I got to the door after picking up the key. It took forever to realize the buzz was from the timer, because it always buzzed once I was already at the door, like the door was the wrong goal.

Then once I realized it's time-based, another 20 tries to do the second panel in a short enough time. The third panel was easy, though.

So something seems to be miscalibrated. (Macbook Air M1 on Chrome, and it's not like I've got a slow key repeat configured or anything.) I get that it's trying to force you to take the shortest distance, but playing this made me incredibly angry because it felt like it was unwinnable. And when I finally did succeed on the first and second panels, it felt random -- maybe it gave me extra time or something? It's not like I got any "better" at it.

neogodless · 2 years ago
Huh, I didn't have sound enabled (or didn't get any buzzing) and all doors were readily unlocked on my first attempt.

Have you tried upgrading your M1 processor to an AMD Ryzen? /s (sarcastic, but with love)

SamBam · 2 years ago
The first panel where you literally only have to go backward then forward?

There was a ton of time for me. Either something odd with your computer, or developer's timing algorithm doesn't work the same on all machines.

__MatrixMan__ · 2 years ago
I struggled with the second one, but I assumed it was just because I have low DEX
chompychop · 2 years ago
Best thing I clicked today! Love it! I somehow expected "adding your personal message" to generate a level that would trace out my custom message though.
Jemaclus · 2 years ago
I assumed the same. It was fun though!
mavu · 2 years ago
Just when you are thoroughly resigned to the fact that humanity is just terrible, and that a large asteroid would be just the thing the planet needs, someone comes along and puts something out into the world that is just nice and beautiful.

Well, shit.

And THANK YOU!

finnjohnsen2 · 2 years ago
This is the link I am most happy I pressed today. Thank you for making this.
andy_ppp · 2 years ago
For some reason I assumed it was to do with https://ncases.com/ - it's unrelated!
ciroduran · 2 years ago
Nicky Case has been doing these interactive experiences for quite a while, I love every single one of them
jeron · 2 years ago
I was also wondering why an SFF PC case manufacturer was making minigames
favorited · 2 years ago
Oh wow, I hadn't realized that the M1 EVO had an order form already. So tempting.
nyc_pizzadev · 2 years ago
I guess there is no way to play on mobile?
nyc_pizzadev · 2 years ago
Was finally able to play it on a desktop. Maybe having a finger moveable joystick widget would give you an equal experience on mobile.