This is a good light read. Working in game dev, I found some of his thoughts around prototyping, production, and design to be insightful and gladly would have read more of those. I also would gladly have read more about Sid Meier's CPU Bach, since that was ahead of its time and seems interesting algorithmically. His stories are a bit more interesting in the early years and the end of the book drags a bit, as he goes from Civ IV to Civ V to Civ IV.
Ordered. Funnily enough I recently came across this GDC presentation by Sid and Bruce Shelley on the development of the original Civilization[0]. Highly recommended.
The influence of Empire as one of the inspirations of the game was obvious to anyone familiar with it. If you're interested there's an excellent updated implementation of Empire on the App Store[1]. I'd love to be able to get a version of Civ 2 on mobile. It's still by far my favourite iteration of Civ. Or Pirates!
It's amazing to see them sharing the stage and talking about their first achievement with such dignity and depth.
It's even more mind-blowing when you realize that Shelley went ahead and started Ensemble Studios[1] that created the Age of Empires franchise which is still alive today[2]. And Civilization is today still under development and even more successful than ever before.
Based on the title of this thread, I was disappointed that the title of his memoir did not end in an exclamation mark, but then was happy to discover that it is indeed titled "Memoir!"
For someone who’s bored with combat-focused games and misses the open nature of games like Railroad Tycoon, who’s following in Meier’s footsteps? I was thinking that if there was a rebooted RT2 I’d buy it in a second but fell off the Civ train due to wanting either less or more plausible combat, not to mention QA.
Actually working on a non-violent indie 4X right now, called Slipways [1][2]. It's set in space, but I do owe lots of inspiration to Railroad Tycoon and Transport Tycoon, and the core of the game is about connecting places together so that goods can flow from place to place.
It's a much more condensed experience than either of these - 40-60 minutes per playthrough depending on playstyle.
You might want to give Europa Universalis IV, Crusader Kings 2(free on steam), or Crusader Kings 3 a try. Definitely more of a learning curve than Civilization, but can be really fun.
Take a look at OpenTTD, Banished, Tropico 5, Cities Skylines and Frostpunk. It's a diverse list, but they all fit your open non-combat strategy criteria.
Banished... I probably think about this game at least once a month, but am unable to return to it since "solving" the core loop. Once you figure it out, it's easy. But the climb to the solution is... steep to say the least. It took me a few failed runs to survive the winter easily.
What a great game. There's a lot of mod content out there, but it all just felt off to me, so I never really explored outside of vanilla.
I hope Shining Rock's next game is along the same lines and as good, if not better!
Transport Fever is a very satisfying train game. The early game is all about making the business profitable. After that, resources are basically unlimited. The end game plays like a giant tabletop train simulator, with a focus on fitting to terrain while minimizing gradients and tight turns.
Factorio also has a very satisfying train mini-game, with a focus on complex signaling and dynamic pathing. Thankfully, there are dials to tune down combat. I like to use the "rail world" preset, which disables enemy expansion.
I've been having a lot of fun in Planet Coaster and Planet Zoo by Frontier recently. Highly creative games and give a good rest from higher paced genres.
I recently finished Sid Meier's Memoir! I found it fascinating and highly readable. If you like games you will like this book. Meier's inspirations and insights into what makes a game fun make this memoir well worth it to anyone who is interested in game design.
The influence of Empire as one of the inspirations of the game was obvious to anyone familiar with it. If you're interested there's an excellent updated implementation of Empire on the App Store[1]. I'd love to be able to get a version of Civ 2 on mobile. It's still by far my favourite iteration of Civ. Or Pirates!
[0]https://www.youtube.com/watch?v=AJ-auWfJTts
[1]https://apps.apple.com/gb/app/mother-of-all-battles/id425160...
It's even more mind-blowing when you realize that Shelley went ahead and started Ensemble Studios[1] that created the Age of Empires franchise which is still alive today[2]. And Civilization is today still under development and even more successful than ever before.
1. https://en.wikipedia.org/wiki/Ensemble_Studios
2. https://www.ageofempires.com/games/age-of-empires-iv/
Edit: Formatting and grammar
Bruce Shelley was on Soren Johnson's podcast Designer Notes (ep. 9, 2015). Sid Meier is in episodes 23—25 (2016).
Still, I find the cover of this book so delightful!
It's a much more condensed experience than either of these - 40-60 minutes per playthrough depending on playstyle.
[1]: https://twitter.com/krajzeg/status/1304447134209585152
[2]: https://slipways.net
Fun game btw.
What a great game. There's a lot of mod content out there, but it all just felt off to me, so I never really explored outside of vanilla.
I hope Shining Rock's next game is along the same lines and as good, if not better!
Factorio also has a very satisfying train mini-game, with a focus on complex signaling and dynamic pathing. Thankfully, there are dials to tune down combat. I like to use the "rail world" preset, which disables enemy expansion.
Dead Comment
https://wordery.com/sid-meiers-memoir-sid-meier-978132400587...
Bought it the other day. Still waiting for Stripe Press to not be Amazon exclusive as well.