So it’s not as trivial as I make it sound, yes, but that’s not to say it’s impossible. People are working on just that. These things wouldn’t get you banned, but these are “early warnings” that you’re cheating and warrants further review of game footage (which most games store in the cloud now). It’s not trivial, but it’s not rocket science. AI behavior patterns combined with game footage review combined with a judiciary would cause one to be banned. The future of esports though is in closed edge networks with dedicated hosts. Provide them with the Internet cafe appliance. I just want to play some Counter-Strike. If I were to average my K/D over 1000 games I would get a pretty good statistical spread of how I play on certain maps. Granted theres a degree of variability depending on my mental state, but still a good enough sample to get an idea of how I play Dust II. Sudden and consistent outliers above norms would flag me for review. 2,3 kill cams and footage review would tell you that I’m cheating. Someone in Burma or Thailand could do that job until the AI is trained to spot aimbots, cough I’m sorry, “flick shots”.
Measuring inter-account variability in performance doesn't work for players who only play with cheats on that account
I have my own domain name for email. My email box accepts anything that goes the domain. I.e. a catchall email account.
However, I give a different email address to every site and service. I.e. sitea@mydomain.com, site2@mydomain.com
This lets my email reliably get auto sorted by who its from.
But I also use a consistent form to the names I hand out, so that random email that comes to my domain gets deleted instantly and I never see it.
I almost never get spam. But sometimes some service leaks my email somehow and I start getting some. So I change my email with that service (or cancel it) and add that email to a manual list of incoming addresses to block.
It's so dead simple, I feel like all email programs should have the option of working with a whole domain this way.