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thegoleffect commented on Yarn 4.0   yarnpkg.com/blog/release/... · Posted by u/winterqt
fastball · 2 years ago
I wanted to use Bun for our app but couldn't due to a lack of support for `postinstall` scripts at the moment.
thegoleffect · 2 years ago
As in the dependencies you add don't run their postinstall scripts or your app's package defines a postinstall and that script doesn't run?

The latter should work but the former requires an extra step for now iirc: https://bun.sh/docs/cli/install#lifecycle-scripts

thegoleffect commented on Ask HN: Most interesting tech you built for just yourself?    · Posted by u/l2silver
pjdkoch · 3 years ago
Care to share more details on how you're achieving that?
thegoleffect · 3 years ago
Which part? The glass is an Epson BT-40 cut in half with some soldering to bypass needing both eyepieces; this cuts the weight & power consumption by ~40%. Mounted onto a printed carbon-fiber nylon frame similar to bone conduction headphones. The computer is a single-board computer I had lying around, but I will upgrade to 12-core 30W SBC next week. The battery is one made for video cameras, and I gave it a belt clip and strapped the SBC onto it. The SBC has camera & mic inputs as well as GPIO for whatever I want to add.
thegoleffect commented on Ask HN: Most interesting tech you built for just yourself?    · Posted by u/l2silver
thegoleffect · 3 years ago
A custom, DIY smart monocle from off-the-shelf parts, 3d printing, and custom electronics: 1080p60hz, 8-11hrs of battery life on a belt-clip battery + computer combo, has wifi & lte/cellular, can run ML models on device. One third the weight of upcoming Apple AR/VR glasses and one-sixth the cost. Just having it working has increased my efficiency a ton without obstructing vision or requiring me to look at secondary monitors or phone.

Working on replacing my wireless keyboard and trackpad with some "gloves" so I can use it while on hikes or just generally outside. Then, gonna integrate some custom AR and ML/GPT.

thegoleffect commented on Dav1d, fast AV1 decoder, version 1.0   code.videolan.org/videola... · Posted by u/coldpie
sergiotapia · 4 years ago
I'm thinking about buying the latest Roku Ultra because it says it support AV1 media format. Does it have a hardware decoder or how does it manage to do it when even my nvidia Shield Pro doesn't direct play av1 content?

https://www.roku.com/products/roku-ultra

thegoleffect · 4 years ago
The Ultra 2020 edition and onwards use the Realtek RTD1319 for av1 decoding.

(disclaimer: I used to work there)

thegoleffect commented on Show HN: Edit videos faster by automatically removing silences   kapwing.com/tools/smart-c... · Posted by u/shahahmed
thegoleffect · 4 years ago
Congrats on the launch Shah! I can tell you stayed up late giddy for this launch :D. As another peer building for video creators, I am delighted to see more efficiency features like this released.

This approach was the one I tried first also (I also tried the frequency one fwiw, which has its own, worse drawbacks). But using loudness runs into issues if the source loudness isn't (relatively) even across the entire source media. Using a single sensitivity setting like this would be a problem if:

* recording gain is set to automatic, and there are sudden changes in noise floor like wind (if recorded in 24-bit or lower)

* crew adjusts gain partway through recording (big no-no but happens)

* talent/host moves in and out of microphone sweet spot

* talent/host adjusts themselves in a squeaky chair during silence or transition-to-silence (or coughs, or breaths loudly, or ambulance goes by...)

If you apply the edit w/ a single sensitivity and something like the above is true, it would cut in the wrong place. Unfortunately, you would have to watch the entire show, skipping to boundaries with your full attention to know that ever got a cut wrong.

thegoleffect commented on Movie dialogue has gotten more difficult to understand   slashfilm.com/673162/here... · Posted by u/andyjohnson0
gnicholas · 4 years ago
Relatedly, does anyone know why subtitles are displayed over the video itself, as opposed to in the black rectangle that often exists below? I can see that it might be a little harder to look down to the text, but it would be much easier to have sufficient contrast against a black background. I wish this were at least an option!
thegoleffect · 4 years ago
The black rectangles exist because the video is a different aspect ratio than your monitor. Not all displays have the same ratio, a monitor with a matching ratio will have no black bars on any side. So by nature, closed captioning has to be within the video bounds.
thegoleffect commented on Photoshop’s journey to the web   web.dev/ps-on-the-web/... · Posted by u/feross
pier25 · 4 years ago
I can see Illustrator and Photoshop running on a browser but I doubt we'll see After Effects and Premiere on WASM any time soon.

IMO the solution will probably be a combination of browser based UI and cloud based processing. The drawback of this approach is that the server would need to host the project files.

thegoleffect · 4 years ago
An offline-first web version of AE/Prem is what we're working on @ Vidbase. Internally, it works today better than the desktop apps imo. Others are working on similar tools as well.
thegoleffect commented on The 'impossible' crane shot from Soy Cuba (1964) [video]   twitter.com/nickdale/stat... · Posted by u/tehnub
justinator · 4 years ago
The lens must be super wide angle? The distortion looks similar to a GoPro.
thegoleffect · 4 years ago
Yeah, most of the film was shot on a 9.8mm Kinoptic.
thegoleffect commented on A pure WebAssembly / JavaScript port of FFmpeg   ffmpegwasm.github.io/... · Posted by u/pier25
thegoleffect · 5 years ago
I no longer see the warning on the readme, but, this relies on SharedArrayBuffer, so it is not currently supported on mobile (except Firefox for android) and some other browsers: https://caniuse.com/sharedarraybuffer
thegoleffect commented on Hapi.js project is reaching its conclusion   twitter.com/hapijs/status... · Posted by u/kostarelo
tootie · 6 years ago
I'm genuinely curious if anything produced by Walmart Labs had any sort of "commercial" success or was even adopted within the main Walmart ecosystem. I've certainly heard of hapi, but don't know if it ever gained all that much adoption. Or was it mostly a recruiting tool to make Walmart attractive to a better class of devs?
thegoleffect · 6 years ago
While I was there, hapi.js was extensively used by the Global eCommerce department and was responsible for fronting the entire mobile API. You can check Eran's blog for stories of how it handled all of Walmart's mobile API traffic especially during the massive thundering herd of Black Friday traffic. It was used on many other projects including some "big name" projects, however, I don't know if hapi's involvement was made public for those so can't name them directly.

u/thegoleffect

KarmaCake day293August 9, 2008
About
Hi! I'm Van.

I do Product, Design, & Engineering @vidbaseapp.

https://twitter.com/thegoleffect https://twitter.com/vidbaseapp

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