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polk commented on Adobe to acquire Figma for $20B   bloomberg.com/news/articl... · Posted by u/caoxuwen
knicholes · 3 years ago
Adobe has an excellent team of machine learning experts who are very well aware of what's going on. I attend their ML lecture series regularly and see speakers from FB, Google, OpenAI, universities, etc, especially on recent advances in large language models and their application to zero-shot learning and text to image generation.
polk · 3 years ago
Irrelevant, if that doesn't lead to product innovation. Historically, it hasn't.
polk commented on Show HN: I made an app to help insomniacs learn how to sleep again   slumber.one... · Posted by u/dredev
wnolens · 3 years ago
$131.81 per 3 months with current sale price. $188.30 otherwise

Feels steep for a CBT app where I gotta do all the work!

I sleep quite poorly, but I got to the checkout screen and.. nah. No doubt I'd drop that cash in an instant to sleep better. But I have little trust in filling out prompts and listening to rain sounds.

What has worked quite well for me is yoga nidra (guided meditation). Search YouTube for a voice you like (some have bg music I hate, or thick accents which put me off). I can't find the one I use, but I downloaded it to an mp3 on my phone (no auto play!) and it works almost every night. 20 min meditation and I've almost never heard the last 5 mins.

Edit: this is my fav https://youtu.be/7IEc3Y6D7BA

polk · 3 years ago
Hijacking this comment to share another alternative: the app Balance (https://www.balanceapp.com/) has really great sleep meditation, a bit similar to Yoga Nidra. They're currently running a promo where you can choose how much you pay for your first year (incl. a free option). I've tried a lot of Youtube/Spotify before and Balance works better for me. Plus doesn't come with the risk of being blasted awake by the next video/song/ad when I forget to set a sleep timer.

They also have excellent meditation for naps, where you can set how long you want to nap before they wake you up.

polk commented on “Can it run Doom” will never be the same, thanks to new ray-tracing mod   arstechnica.com/gaming/20... · Posted by u/jay_kyburz
qbasic_forever · 3 years ago
There's not enough information in the original maps to truly exploit all the features of a raytracing and global illumination engine. None of the textures have normal maps for example, so all of those beautiful bricks and such look flat as a board. Lighting was only defined ambiently at the entire sector level (think shapes on the map) so there's no information on light source locations, direction, spread, etc. So you're really just left with some fancy dynamic lighting and shadows--which IMHO still looks pretty cool (love the shadows and green glow as a BFG ball whizzes by) but yeah it doesn't look anything like a game designed with these features in mind from the start.
polk · 3 years ago
It's applying next-gen lighting techniques to a game without lights.
polk commented on Ask HN: What made your business take off that you wish you'd done much earlier?    · Posted by u/greatatuin
Crazyontap · 4 years ago
I kinda expected this as the top comment. It's just so simple stupid yet it's a wonder that a lot of people discover it the hard way and most still haven't.

I think it just comes down to fear of rejection in the end. Making a product, adding features, working on things and even showing your "cool" demo to friends isn't same as asking strangers for money.. because people can say a million nice things about what you have to offer until you ask them to put in their credit card number. Then the you get to know what they really think.

polk · 4 years ago
I think it's because most tech/product people incorrectly assume that other people also search for the best products to solve their problems
polk commented on Crows may soon be Sweden’s newest litter pickers   thelocal.com/20220127/cro... · Posted by u/Markoff
henvic · 4 years ago
No. This is a bad idea just like any other that involves taxing more for the sake of... well... anything.

People would just have even another incentive to buy even more smuggled cigarettes.

polk · 4 years ago
Source?

A quick Google suggests it does in fact work as intended https://i.redd.it/jrn155a2gf4z.png

polk commented on Ask HN: Who is hiring? (December 2021)    · Posted by u/whoishiring
polk · 4 years ago
Circuit | Fully remote company | GMT +/-4 | Senior Product Designer & Design Lead

Last-mile delivery is one of the fastest growing industries and is quickly becoming a default part of everyday life - and yet is still running on outdated software that fails at delivering an acceptable user experience. Missed deliveries, unhelpfully vague time windows, packages that get lost or stolen, no communication between recipients and drivers,...

We're fixing this by creating better tools for everyone involved: drivers, courier companies, and recipients. By getting everyone on the same platform we create the transparency and communication needed to remove all this waste in the industry, and unlock last-mile delivery that's fast, reliable, affordable, and user friendly.

We're fully remote since day 1, not VC-funded, run a small and efficient team (just ~20 employees) and have profitably grown to 15M ARR over the last 4 years.

We're currently 2 designers, and are looking to bring another Product Designer and a Design Lead on board:

- https://jobs.getcircuit.com/o/senior-product-designer

- https://angel.co/l/2w98uX

https://getcircuit.com

Apply using the links above or email pol at getcircuit dot com.

polk commented on Blender 3.x roadmap   code.blender.org/2021/10/... · Posted by u/homarp
alxlaz · 4 years ago
This is not a binary thing. There is such a thing as an interface that is clean and uncluttered, while still using icons that are at least distinguishable from each other. Otherwise you get none of the benefits of an uncluttered interface -- e.g. you have to hover by each button and read the tooltip to find the right one, which is precisely the kind of thing a clean interface is meant to avoid in the first place.

Also, Blender is not a grocery list app. While disregarding novice users does result in an application that's impossible to learn and that's obviously bad, it's equally unproductive to optimize an interface for people who see it for the first time. Blender is the kind of application that you spend tens, if not hundreds of hours learning before using it productively (let alone professionally). That's the target audience you're designing for, not people who download it and uninstall it if they get bored in the first thirty seconds.

polk · 4 years ago
Sure, my comment is in response to the claim that monochrome icons are user-hostile and pushed by a cargo-culting UX profession.

Plenty of professional tools (Photoshop, Final Cut, Figma) have monochrome icons without it being a usability issue. These are all content creation tools, including Blender. The UI and content should not be fighting for attention. It's clear which of those two should primarily be on display.

I think it's entirely possible that Blender just has poor icons - but it seems demonstrably false that monochrome icons are inherently inaccessible.

My best guess is that Blenders real issue is a lack of structure and clear grouping. Providing the icons are in a logical place, it's easy enough to find the correct one, without them needing to be visually distinct on literally every dimension. But if there's no logic to the placement and the icon you're looking for could be one of thirty, then I agree that's an usability issue - just not that the icons are at fault.

polk commented on Blender 3.x roadmap   code.blender.org/2021/10/... · Posted by u/homarp
alxlaz · 4 years ago
> This is a very popular trend and a lot of programs are replacing their icons in this way, so it's obviously fine for most people, and I realize this is probably a niche accessibility need I have.

It's not a niche accessibility need, it's a universal accessibility need that's been commonly understood for decades. Insufficient differentiation is one of the factors that originally drove the increase of colour count (and later, as display hardware allowed it, resolution) in icons 30-ish years ago.

This trend is not driven by universal preference for monochromatic icons but by the cargo cult that UX has become.

polk · 4 years ago
This is only true if we pretend that UI design is largely about button-level optimization. Clearly it needs to work on the macro level as well, and it's not farfetched to assume that optimizing every button, icon and text label for their individual local maxima will result in an application that's overall too cluttered for anyone but the most experienced users.
polk commented on Show HN: I made an alternative platform for professional profiles   read.cv... · Posted by u/_andychung
Uptrenda · 5 years ago
It's become a web trend to waste 60% of the screen by making ultra-thin, column sites with microscopic text. I don't know why. Apparently having a site 'look good' trumps being able to read it? I was curious what the font size for this site was and it seems to be 14px for key sections which is honestly way too small.

On websites that optimize for readability (like news websites) you see at least 18px and upwards. They also don't force the text into a micro-column forcing you to scroll for pages to read a few sentences. I also think the color / background isn't helping with readability. Black text contrasts terribly with a white background and makes it feel like you're staring at a light bulb. Imagine if PDF readers used the same style for rendering. People would probably go blind before finishing one book.

I think hiring managers will be sitting through a lot of CVs on this site and they would probably appreciate it far more if you optimized for readability over appearance.

polk · 5 years ago
I think the design is great, just too small.

Try viewing the demo (https://read.cv/andy) on desktop at 125% zoom. Pretty much perfect.

polk commented on Uber discovered they’d been defrauded out of 2/3 of their ad spend   twitter.com/nandoodles/st... · Posted by u/rbanffy
manigandham · 5 years ago
This was a superficial analysis at best. Adtech produces petabytes of data every day proving that advertising works. There's a reason why two of the most valuable internet companies sell ads.

The problem is knowing exactly which formats and campaigns are working down to the dollar, but part of that is just the reality of fuzzy attribution and it's only getting harder as privacy regulations get stronger. However you can definitely tell the difference when turning everything off, and if you can't then you were advertising to the wrong people in the first place.

Uber's mistake isn't that advertising didn't work, but rather that they didn't vet their vendors or even bother doing any checking and optimization of their own.

polk · 5 years ago
The implication here is that money spent on ads is largely wasted.

Companies like Uber and Ebay have turned off all their adspend and saw little to no change in their acquisition metrics. You can argue that they were just doing it wrong. But the point is that, if even they are doing it wrong - and getting nothing in return for the millions they're spending on ads - then it's very likely most others are in the same situation.

You are right that this doesn't mean _all_ advertising is useless, there are absolutely profitable usecases. But the larger points still stands: most money being spend on advertising right now is likely not returning anything.

We now have some strong precedents being set. I believe this will cause more major companies to run the ultimate experiment: turn off all ads and see what happens. It's too early to tell, but it's not impossible we'll see adspend drop significantly across the industry once everyone finds out they're just burning money.

u/polk

KarmaCake day98January 26, 2017View Original