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jay_kyburz commented on Librebox: An open source, Roblox-compatible game engine   github.com/librebox-devs/... · Posted by u/libreboxdevs
libreboxdevs · 18 hours ago
Good point. We thought about this in advance.

The reason we chose to prioritize client support, then server, was replication. If we develop a strong client with broad support, it makes developing the replication piece easier, since the client already supports the features in mind. It would also allow us to make Librebox more practical for game development in its early stages.

We'd love to see how you could do the client-server model though. Perhaps, there is a new and more efficient way.

jay_kyburz · 4 hours ago
>If we develop a strong client with broad support, it makes developing the replication piece easier, since the client already supports the features in mind

Unless you are running the client against server, you will never know if the client features you are writing are any good.

The games need to run on the server by default, and the clients are just a "view" into what is happening on the server.

For ease of development, your app is a fully functioning server and a client in a single application.

When playing single player, the game is still running on a local server, with only a single client connected.

I strongly recommend building everything around the communication pipeline between the server and client. Make it very easy to dial up latency and packet loss.

jay_kyburz commented on Developer's block   underlap.org/developers-b... · Posted by u/todsacerdoti
CalRobert · 2 days ago
If only my kids would let me..
jay_kyburz · a day ago
Seems painful now, but in the blink of an eye they will sleep through the night and when you look back years later you'll wish you pick them up and rock them to sleep again.
jay_kyburz commented on Librebox: An open source, Roblox-compatible game engine   github.com/librebox-devs/... · Posted by u/libreboxdevs
Wowfunhappy · 2 days ago
I haven't used them (and I despise Roblox) but my understanding is that the Roblox creation tools are actually pretty good.
jay_kyburz · a day ago
I have some kids into editing Roblox, and I'm a full time Unity / Unreal dev, and I would say that the Roblox editor and engine _are_ really good.

Kids don't care about fancy graphics, they care about connecting and running around with their friends, in a wide variety of games, that are downloaded and up and running within seconds.

jay_kyburz commented on Librebox: An open source, Roblox-compatible game engine   github.com/librebox-devs/... · Posted by u/libreboxdevs
koshergweilo · a day ago
> Librebox is currently in demo stage (it implements a limited subset of the Roblox API

Probably worth mentioning this is just a demo. There's a looooong list of API features that aren't implemented (most notably servers and networking)

jay_kyburz · a day ago
I would start with the servers and networking if I were them. It can be really hard to bolt that on later.

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jay_kyburz commented on Take-Two Guts 'BioShock' Studio After a Decade of Development   bloomberg.com/news/articl... · Posted by u/petethomas
jay_kyburz · 4 days ago
I worked with Scott, Jono, and Hogie on the first Bioshock. (they were mentioned in the article). Hope they are all doing well and enjoying what they are working on these days!

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jay_kyburz commented on What could have been   coppolaemilio.com/entries... · Posted by u/coppolaemilio
ares623 · 6 days ago
Yeah. Everyone keeps comparing it to higher level languages.

But higher level languages were deterministic and reliable, allowing users to offload the cognitive load of the lower levels to the computer.

With LLMs you can’t fully offload the load, you need to keep a close eye on it which kind of defeats the purpose (IMO)

jay_kyburz · 6 days ago
It's not really all that different from trusting some random post on stack overflow. You always needed to be a little skeptical.

I'm asking the AI things that are easy to verify, and often ask it to provide web references. It's working well for me.

I don't ask it about niche topics. I occasionally ask it about myself or my games and it's always funny. It's a good reminder how wrong the AIs can be.

jay_kyburz commented on What could have been   coppolaemilio.com/entries... · Posted by u/coppolaemilio
ninetyninenine · 6 days ago
I disagree. The hype is wearing people down and making it think it's a waste of time but LLMs just came out a couple years back and even the trendline from the past decade (pre-LLMs) is up up up.

The amount of interest to explore this opportunity is worth it. The bubble is worth it. I don't think it's lost years, and even if it is, the technology is compelling enough to make the gamble worth it.

The fatigue of reading the same shit over and over again makes people forget that it's only a couple years. It also makes people forget how ground breaking and paradigm shifting this technology was. People are complaining about how stupid LLMs are when possibly just 5 years back no one could even predict that that such levels of intelligence in machinese was even possible.

jay_kyburz · 6 days ago
I'm a massive AI skeptic, and I think the amount of money being spent is astonishing, but I really don't want to go back to searching the web the old way.

Asking Gemini _is_ just much better at finding you the answers you need, _and_ providing links for you to verify that information.

It will be a sad day when they start injecting ads, I really hope the foss alternatives catch up.

jay_kyburz commented on AI vs. Professional Authors Results   mark---lawrence.blogspot.... · Posted by u/biffles
jay_kyburz · 7 days ago
Just wanted to be first to say I'm a huge fan of Mark Lawrence. I didn't know he blogged! Now I'll go actually read the post.

u/jay_kyburz

KarmaCake day5009February 1, 2009
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