Neither US or Europe do living areas well due to their historical constraints.
And, of course, the fact that the areas you say "aren't better to live in" also tend to be extremely expensive doesn't make a lot of sense.
Neither US or Europe do living areas well due to their historical constraints.
And, of course, the fact that the areas you say "aren't better to live in" also tend to be extremely expensive doesn't make a lot of sense.
One of the biggest problems with North American cities is their endless, car-centric suburban sprawl. SimCity games may be really fun to play but they seem to reinforce this problem and anyone who grows up playing them will not learn about alternatives for more livable cities.
New Urbanism, traditional neighbourhood design, streetcar suburbs, one-way streets, bike paths, walking paths, mixed-zone walkable villages (light commercial with residential), smaller single-family houses and duplexes, triplexes, houses behind houses. Many of these are older and more traditional techniques to yield higher density neighbourhoods without building up to large apartment buildings.
It would be really cool to see a game that focused more on creating these kinds of realistic and aspirational living spaces instead of the usual cookie-cutter suburbs linked up by huge roads and a large downtown core.
https://humantransit.org/2013/05/how-sim-city-greenwashes-pa...
Construction workers are not known for taking care of themselves, and it's a notoriously machismo culture. Sun screen? ok dandy.
I really wish hats were normalised again.
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