same story here. marginal contribution is too low compared to price
but that does not mean it is "worth it". as in, marginal contribution and work people did to make it happen. banana duck-taped to a wall, same story.
how does this compare to asciiflow.com which is free and open-source?
that movie has tons of AAA-grade creatives, AAA-grade actors, tens of thousands of people work, brand new music, licenced music, photos, drawings, videos, animations and motion graphics, 3D assets, pictures, photos, whole buildings and set built for this, that borderline tiny real towns. LotR had to develop brand new state-of-the-art VFX rendering tech, which is often the case with such projects.
VFX for say "fake" UI Iron Man suit, had to write tons of code to make it work. amount of work those movies and games take in creatives (very often it is just code) is unbelievable.
now, with this utility app. what did it produce? not even close.
And worse, because they're paid you don't even get the source code to fix issues yourself :/
this is on par with AAA games that have tons of creative assets, art, music, thousands of people work on them for years.. and here is a utility that did not even invent SQLite itself, not a dollar goes to SQLite creators either. rather a light wrapper over standard UI build by Apple - SwiftUI. what is the marginal contribution from creator here for this price? what a ripoff
That’s why we’re not suddenly drowning in brilliant Steam releases post-LLMs. The tech has lowered one wall, but the taller walls remain. It’s like the rise of Unity in the 2010s: the engine democratized making games, but we didn’t see a proportional explosion of good game, just more attempts. LLMs are doing the same thing for code, and image models are starting to do it for art, but neither can tell you if your game is actually fun.
The interesting question to me is: what happens when AI can not only implement but also playtest -- running thousands of iterations of your loop, surfacing which mechanics keep simulated players engaged? That’s when we start moving beyond "AI as productivity hack" into "AI as collaborator in design." We’re not there yet, but this article feels like an early data point along that trajectory.
more like, more than 5 seconds.