Speaking as someone who never ever uses a share button I think this is misguided, we should just remove that entire class of widget from the web, and people who want to share things can copy-paste the URL into their platforms of choice.
With how bloated browsers are right now, good riddance IMO
Years ago I was following development of an indie game. The developers wanted to provide a DRM-free experience.
The game had some online functionality (leaderboard or something). They were surprised when the number of accounts accessing the online functionality exceeded their sales by a dramatic number. The developer updates grew more and more sad as they switched from discussing new features to pleading with people to actually buy the game instead of copying it. Eventually they called it quits and gave up because the game, while very popular, was so widely pirated that few people actually paid.
Whenever the piracy topic comes up I hear people do mental gymnastics to justify it, like claiming they spend more than average and therefore their piracy is a net win. Yet when we get small peeks into numbers and statistics like with video game piracy, it’s not hard to see that the majority of people who pirate things are just doing it because they get what they want and don’t have to pay for it.
I'd assume that for your indie game, there were a lot of people who wound up thinking "I would play this if it's free, but I wouldn't spend $X" on it. Adding successful DRM wouldn't have done anything to them but drive them away, and reduce the amount of buzz the game received. But then, particularly in the indie game space, maybe trading away a lot of buzz for a couple hundred more full-price game sales would have been completely worth it...
This is where the concept of services like Xbox Game Pass seem to be landing. Once someone has paid their fairly-small-amount each month, every game is now "free". Much like fairly-cheap streaming music basically stopped music piracy from being mainstream, cheap game-services might have the same impact on the game industry.
Though, much like streaming music, whether it turns out to be economically viable for the average game studio is certainly a question.
(For the sake of completeness: I don't pirate anything, so I have nothing to justify here.)
Chat is like the command line, but with easier syntax. This makes it usable by an order of magnitude more people.
Entertainment tasks lend themselves well to GUI type interfaces. Information retrieval and manipulation tasks will probably be better with chat type interfaces. Command and control are also better with chat or voice (beyond the 4-6 most common controls that can be displayed on a GUI).
I kinda disagree with this analogy.
The command line is precise, concise, and opaque. If you know the right incantations, you can do some really powerful things really quickly. Some people understand the rules behind it, and so can be incredibly efficient with it. Most don't, though.
Chat with LLMs is fuzzy, slow-and-iterative... and differently opaque. You don't need to know how the system works, but you can probably approach something powerful if you accept a certain amount of saying "close, but don't delete files that end in y".
The "differently-opaque" for LLM chatbots comes in you needing to ultimately trust that the system is going to get it right based on what you said. The command line will do exactly what you told it to, if you know enough to understand what you told it to. The chatbot will do... something that's probably related to what you told it to, and might be what it did last time you asked for the same thing, or might not.
For a lot of people the chatbot experience is undeniably better, or at least lets them attempt things they'd never have even approached with the raw command line.
Voice input isn't suitable for many cases, and physical input seems generally superior to AR -- I've used a Vision Pro, and it's very impressive, but it's nowhere near the input-performance of a touchscreen or a mouse and keyboard. (To its credit: it's not aiming for that.)
Unless the argument is that you will never have to be precise, or do something that you don't want everyone within earshot to know about?
Also, a "dynamic, context-dependent generative UI" sounds like another way to describe a UI that changes every time you use it depending on subtle qualities of exactly how you reached it this time, preventing you from ever building up any kind of muscle-memory around using it.
Plus, I can find absolutely zero evidence of the existence of a German journalist called "Mirai F", so I'm a bit suspicious. (It might be the "PuPRed" person being maybe-doxxed -- but that's a blog site which entirely consists of a single article about PuTTY, so I'm not convinced "journalist" applies in a meaningful sense.)
The Bitvise answers also don't look good, of course. Nobody comes out of that one smelling like roses.
I say this as someone who thinks putty.org was pretty sketchy before it went full anti-vax, and is currently looking like a slam-dunk example of the kind of thing trademark law was meant for.
And if it marginally is, how come they cannot just turn off their "content recommender system"? Perhaps an example is the auto-generated "Related articles" that appear in the footer on mobile only?
[1] https://www.legislation.gov.uk/uksi/2025/226/regulation/3/ma...
> In paragraph (1), a “content recommender system” means a system, used by the provider of a regulated user-to-user service in respect of the user-to-user part of that service, that uses algorithms which by means of machine learning or other techniques determines, or otherwise affects, the way in which regulated user-generated content of a user, whether alone or with other content, may be encountered by other users of the service.
Speculating wildly, I think a bunch of the moderation / patroller tools might count. They help to find revisions ("user-generated content") that need further review from other editors ("other users").
There's not much machine learning happening (https://www.mediawiki.org/wiki/ORES), but "other techniques" seems like it'd cover basically-anything up to and including "here's the list of revisions that have violated user-provided rules recently" (https://www.mediawiki.org/wiki/Extension:AbuseFilter).
(Disclaimer: I work for the WMF. I know literally nothing about this court case or how this law applies.)
I've heard that it's full of furry porn and worse. Is that not the case?
I certainly see less random pornographically-tinged content showing up in my day-to-day usage than I did when I was on twitter. The default view being literally only stuff I've explicitly followed does rather change that experience.