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at_ commented on AI note takers are flooding Zoom calls as workers opt to skip meetings   washingtonpost.com/techno... · Posted by u/tysone
meroes · 2 months ago
The problem is these meetings are so low information density even an AI summary is not worth my time. And it’s not some elitist mindset. It’s like the entire reason there are these regular meetings is to make some mid level person feel better. They like giving directions vocally because that authority is harder to question than if they wrote up a memo and all the receivers can poke holes in it. I’m convinced most meetings are to make up for poor writing skills.
at_ · 2 months ago
"The meeting is the message"
at_ commented on AI is stifling new tech adoption?   vale.rocks/posts/ai-is-st... · Posted by u/kiyanwang
at_ · 6 months ago
Anecdotally, working on an old Vue 2 app I found Claude would almost always return "refactors" as React + Tailwind the first time, and need nudging back into using Vue 2.
at_ commented on Ask HN: SWEs how do you future-proof your career in light of LLMs?    · Posted by u/throwaway_43793
rglover · 8 months ago
LLM is to software engineering as a tractor was to farming.

They're tools that can make you more efficient, but they still need a human to function and guide them.

at_ · 8 months ago
One could even call that guiding... Coding
at_ commented on Is MathAcademy Worth It? Thoughts After 2k Experience Points (XP)   jonathanwhitmore.com/post... · Posted by u/jv22222
Qision · a year ago
I recognize myself a lot when he talks about the feeling of losing knowledge acquired years ago. I would be very interested with MathAcademy if it can help me fight this! I am also wondering if it can help me learn new knowledge, especially new topics in maths I have never learned before?

Also what is the difference between MathAcademy and Brilliant? I have read many skeptical opinions on Brilliant, so it would be interesting to have a comparison.

at_ · a year ago
I've tried both and am currently using MathAcademy to learn new knowledge. It's very, very good at incrementally building out concepts and gradually adding complexity. I had no luck at all with Brilliant. MathAcademy practically forces you to bust out a pencil and paper and dive into problems, but Brilliant was more like watching a kind of neat YouTube video on a topic.
at_ commented on I'm creating PBR Textures and 3D models since 2018 and sharing them for free   sharetextures.com/... · Posted by u/tolgaarslan
at_ · a year ago
Fantastic resource! I actually stumbled across it organically a few months ago, and couldn't believe my luck. There's really nothing else out there as high quality that's CC0. So thank you.
at_ commented on Apple Sep 2023 Event: “Wonderlust”   apple.com/apple-events/... · Posted by u/jlaneve
at_ · 2 years ago
At 6.9mb with minimal (obvious) noise that animation is a serious feat of compression... I had to check it wasn't a live shader
at_ commented on How Hinge's algorithm decides who you date   gizmodo.com/hinge-dating-... · Posted by u/ourmandave
at_ · 2 years ago
Haven't been on 'the apps' in a good while, but it was my belief that they all work a bit like this, no? The algorithm sizes you up, you get put in a bucket, and you are matched with those who are in an equivalent bucket. Bucket hopping is then made available at a cost.
at_ commented on The office is a theatre for work (2019)   tomcritchlow.com/2019/11/... · Posted by u/Brajeshwar
at_ · 2 years ago
One of the main joys of being a contractor is that this dynamic can be turned on its head. No amount of bullshit can save you from not delivering on a task you have been explicitly paid to do, and people often assume the best (rather than the worst) if you shoot for 'silent success' as a delivery mode.
at_ commented on Buying an iPad Pro for coding was a mistake   technicallychallenged.sub... · Posted by u/koinedad
at_ · 2 years ago
Ha! I made this exact same mistake. I think I lasted less than a week. It's the abstraction of the file system that did it for me. Something deeply unserious about it.
at_ commented on Making Games   etodd.io/2023/06/27/makin... · Posted by u/et1337
at_ · 2 years ago
Interesting article. I landed on 'game development' as a way to keep some form of artistic practice alive while I have a 9-5 because they're affordable to make (albeit time expensive) and essentially act as gesamtkunstwerks that can absorb as many other hobbies and interests as you can cram in them. Photography? Analogue synthesisers? Geopolitics? Shader coding? All material for building your game world. There's also the slim but not impossible chance your creation sells a few copies. At the very least, you might pick up some useful skills for your dayjob.

My first game (not available anymore, but it was this: https://www.youtube.com/watch?v=cQfMHzbFL-w) sold maybe a few thousand copies, but it briefly hit the front page of reddit, indirectly led to some other fun opportunities, and got the chance to get a feature on the App Store (...though I didn't see the email until way too late), which was probably some of the most fulfilling stuff that has happened to me online, as someone that keeps a minimal online presence otherwise. But commercially? It would be considered an abject failure by any studio that had to keep the lights on. As far as hobbies you don't have to leave your desk for, game development carries with it so much possibility. Which is also what makes it so dangerous and alluring for so many, I think.

u/at_

KarmaCake day130September 22, 2014View Original