For all that tools like PeerTube, Mastodon, etc are clunkier and more limited than things like YouTube, Bluesky, etc, I think that argument is increasingly going to be irrelevant to their value - we need to start ensuring our capacity to go from 0-1 on media distribution, not from 10-100 or 100+.
Except now, apparently - and I'm still not exactly sure how - business owners and activist groups and event promoters communicate everything about what is going on via... photos?! I suppose it's the digital version of flyers, except you could see flyers posted up all over town, in all the record stores or cafes you already frequented, friends could hand you them when they saw you out and about, you'd get bombarded with them when you left related events... And none of those situations forced you to enter a heavily-surveilled gated community owned by a spectacularly wealthy foreign company notorious for enabling genocide, live streaming murder etc.
I was at some event a couple weekends ago and an organizer came up to me saying that there was going to be an after and just check the Insta for the address, and I'm like... But I don't have that? Can't you tell me now? And because the site is login-walled even when at some point later in the day the thumbnail did appear, trying to click on it to see the details resulted in the login block and so I missed out.
But I am well aware that I am a teeny tiny minority of people involved in this boycot and so I'm only really hurting myself. The way I've heard it described by activists is that using Insta (or X or YouTube) is like tacitly accepting that we already live in a panopticon and thus all resistance has to take place within full view of the authorities, it just needs to be smart and present itself as something that isn't actually resistance, or that works around censorship using codewords, or this, or that, "just like how it's done in China". And it's like, great, the new generation of western activists who actually still live in a society which grants them some civil liberties have decided they're all doomed to exist under the totalitarian jackboot and practice their resistance accordingly. After all, you can't build a movement out there on the actually free fediverse or the small web where there's only a smattering of nerds.
I don't know if I should be depressed or just suck it up and get that stupid Insta account.
And then, people watching videos are used to the YouTube experience with its world class CDN infra enabling subsecond first frame latencies even for 4k videos. They go on Peertube and first frame takes like 5 seconds for a 1080p video...realistically, with today's attention spans most of them are going to bounce before it ever plays.
The coding aspect is novel I'll admit, and something an audience may find interesting, but I've yet to hear any examples of live coded music (or even coded music) that I'd actually want to listen to. They almost always take the form of some bog-standard house music or techno, which I don't find that enjoyable.
Additionally, the technique is fun for demonstrating how sound synthesis works (like in the OP article), but anything more complex or nuanced is never explored or attempted. Sequencing a nuanced instrumental part (or multiple) requires a lot of moment-to-moment detail, dynamics, and variation. Something that is tedious to sequence and simply doesn't play to this formats' strengths.
So again, I want to integrate this skill into my music production tool set, but aside from the novelty of coding live, it doesn't appear well-suited to making interesting music in real time. And for offline sequencing there are better, more sophisticated tools, like DAWs or trackers.
Years ago I went to a sci-fi convention for the first time, because I had moved to a new town and didn't know anyone, and I like sci-fi. I realized when I was there that despite me growing up reading Hugo and Nebula award winners, despite watching pretty much every sci-fi show on TV, despite being a full-time computer nerd, the folks who go to sci-fi conventions are a whole nother subculture again. They have their own heroes, their own in-jokes, their own jargon... and even their own form of music! It's made by people in the community for the community and it misses the point to judge it by "objective" standards from the outside, because it's not about trying to make "interesting music" or write the best song of all time. The music made in that context is not being made as an end in itself, or even as the focus of the event, it's just a mechanism to enable a quirky subculture to hang out and bond in a way that's fun for them. I see this kind of live coded music as fulfilling a similar role in a different subculture. Maybe it's not for you, but that's fine.
This is broadly true, not just "CCP framing". Obviously because of history and external influence there is also an "independentist" faction.
I don't see why this should be hard to accept unless the aim is indeed a "reframing" to push the independentist narrative, which does not really need it as the status quo mean de facto independence. So perhaps the aim is actually more along the lines of an anti-China narrative.
The point I was responding to was the misleading comment that the people of Taiwan are actually just engaged in some kind of internal dispute with the CCP, which is entirely a CCP framing of the issue. Few if any people in modern-day Taiwan believe that they are the true inheritors of the Chinese mainland. The pretense has to be upheld in order to preserve the status quo, but in practice there is no serious movement staking a claim to any part of China.
Conflating the PRC vs ROC conflict with a China vs Japan conflict is just ignorant.
In the present day, neither the Taiwanese government nor Taiwanese people are in some kind of dispute with the CCP over who owns Gansu province or whatever, they just would like recognition of their already-existing sovereignty.
I can relate to the problem of revising genre or energy ratings over time. I've gone with custom genre tags for ages, ie "dub/house/techno" or "funk/disco/edits" with a sprinkling of extra qualifiers in the comment field and do bulk updates from MP3Tag/Foobar2k. The extras only really help when preparing "crates" for export to USB for outside use, or when just playing off the entire collection at home. I'm fast, but still not much time to read the comment fields when browsing on the players, much less input any words with the scroll wheel.
I keep every purchase around in FLAC, and the part I might realistically play out stays in AIFF, for minimum fiddling of tags (ie stars map a bit differently between Traktor and Rekordbox) - because of course Rekordbox will warn you you're exporting files you can't play anywhere, but won't do anything to transcode them.
Lossless whenever possible because I just want to give the sound quality as much of a chance as I can when recording sets, especially if they might get posted online and getting lossy-transcoded multiple times. I've tried the mp3 of mp3 thing, and you do hear it at home (out at a gig, most of the time, probably not).
I don't suffer from track bulimia, so the numbers work out - and disk space has gotten a lot cheaper in the last 20 years.
It really used to annoy me that bringing along just a USB left me with a useless "filenames only" view on old CDJs, and then even when they did read the file they only cached the metadata of a fraction of the tags, which is how I ended up same as you - custom genres with modifiers in the comment. It's not the ideal data structure for organizing your collection at home, but it seems to work the best for bringing music to go.
I think the challenge of trying to make an "endless" game using an LLM is the same challenge that all procgen games face - they are boring for people who are seeking a well-paced narrative. There are players who enjoy the mechanics of looting/crafting/trading/etc who will gladly play games where the story is incidental or emergent, but if you're specifically looking for something with a bit more narrative depth, I'm not sure procgen will ever work. Even if there is a system that tries to project coherent storylines onto the generated world, you still need the player to do things that fit into a storyline (and not break the world in such a way that it undermines the storyline!), otherwise the pacing will be off. But if the system forces the player into a storyline, then it breaks the illusion that the world was ever truly open. So you can't have it both ways - either there is a narrative arc that the player submits to, or the player is building their own narrative inside a sandbox.
AAA games try to have it both ways, of course, but it's always pretty clear when you are walking through procgen locations and leafing through stacks of irrelevant lore vs when you are playing a bespoke storyline mission that meaningfully progresses the state of the world.