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Scribesley · 3 months ago
Animated GIF from article shows what a "curve variable font" does:

https://incremental-production.s3.amazonaws.com/uploads/slid...

Very cool

o11c · 3 months ago
The 'N' in particular is very worth watching. There are really no good answers, but at least an intentional answer is better than an accidental answer.
Xss3 · 3 months ago
I feel the result looks more like IV than an N

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npteljes · 3 months ago
And the E looks fantastic in my opinion!
ojosilva · 3 months ago
Red Hot Chili Peppers!
tobr · 3 months ago
Hug of death, it seems. https://hex.xyz/news/2/ has some info about the font.
bonyt · 3 months ago
I think your license has a typo that inverts the meaning:

> This license does now allow for the fonts to be embedded in software apps or e-books.

stevage · 3 months ago
Hmm I wonder how hard it would be to incorporate into maps. There's often a big problem laying out road labels legibly along windy roads.
bhouston · 3 months ago
Google Maps, since it is WebGL-based, I think would not support these advanced font rendering features out of the box. Probably could be added?
onion2k · 3 months ago
Troika text (a font-to-signed-distance-functions tool) can do a lot of the heavy lifting of using fonts in WebGL apps. It can also do the process of converting from font data to SDFs in glsl, so it's fast. No idea if it supports variable fonts these days though. https://github.com/protectwise/troika/tree/main/packages/tro...
jasonjmcghee · 3 months ago
I'm out of the loop on pricing models for fonts, but is it normal to base it on number of visitors to your site?
stronglikedan · 3 months ago
Yes, and this pricing is quite reasonable too.
LimeLimestone · 3 months ago
I'm even more outside the loop, what happens if on my personal blog I don't have any analytics and don't do any metering so I have no idea how many visitors I get?
youngtaff · 3 months ago
Depends on the vendor… some also prevent things like subsetting or rely on methods for counting usage that slow down pages (Typekit)
thelogicguy · 3 months ago
This is consistent with photo licensing, which is often scaled based on the potential number of viewers for both print and digital.
lol768 · 3 months ago
> This is consistent with photo licensing

On the contrary, I would say this is increasingly unusual nowadays. There are print restrictions on e.g. iStock content, but there's no attempt to "ration" the number of visitors that see a stock photo at a specific price point.

It's something that's generally put me off from licensing paid fonts - despite the work that has gone into them, because you're almost signing a blank cheque and it's not easy to know how many visitors are scraping content for LLMs.

bobbylarrybobby · 3 months ago
Yes

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bofadeez · 3 months ago
Surprised this wasn't already a thing. What did people do before? Manually warp it?
fainpul · 3 months ago
If the curve radius is not too small, normal text with unaltered characters might look ok.

Some vector graphics software allows you to deform objects to conform to a path. Text can easily be transformed to editable path objects.

Example in Inkscape:

https://graphicdesign.stackexchange.com/questions/103080/ink...

npteljes · 3 months ago
Create text in higher resolution, rasterize it, warp it would be my process, if I needed to curve the characters themselves too. In case I didn't, because the shape is not that small compared to the text, simply wrapping around the shape works. Usually there's a tool to create a path, and then text can go along that path, as if the path were its baseline.
drob518 · 3 months ago
Yea, that’s what I first thought. “Surely, designers encounter this situation all the time and they already do this!?!?” I guess not.
smurda · 3 months ago
This curve variable is very cool! It will be interesting to see if this becomes a new standard integrated into other variable types.
duderific · 3 months ago
Bit of an aside but that site is truly awesome. Good to see some real design chops out there. I could browse those fonts for hours.