This project was inspired by drum & bass / acid techno music, and 90s rave posters.
Use this to create art for a music video, concert posters, stylized animations in creative projects, or simply to enjoy alongside some fine music.
Use the detailed control menu (top-right) to set a custom canvas size, adjust animation speed, control pattern and colours, etc...
You can export your creation as an image or video afterwards.
How this works: this tool uses WebGL shaders to create a real-time animation (with a trippy liquid / shadow / blur aesthetic).
The animation is created using a random seed position and mixes in random noise (fractal brownian motion, 3D simplex noise), so each time you re-run it you're creating a unique piece of art.
Github repo: https://github.com/collidingScopes/liquid-shape-distortions
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I hope you enjoy the visuals. I'd love to hear any feedback or suggestions.
Here’s an example I generated in 2015:
https://www.wandereurope.com/wp-content/uploads/2015/07/drea...
Source image: https://www.wandereurope.com/wp-content/uploads/2015/07/mars...
This is pretty bang on for a high dose - https://www.instagram.com/share/reel/BALFNVBS20
Or this: https://www.instagram.com/share/reel/BBumGiQdP6
Faster than anything I had ever seen, almost like an intense vibration, beyond the refresh rate of the eye. It was both intimidating and exhilarating.
Perhaps screens are unable to replicate this type of hallucination.
The animations on this website are impressive. However, in my experience, closed-eye visuals tend to have a central focal point, along with folding or tunnel-like movements and recurring patterns.
I feel deeply grateful for having had some psychedelic experiences, even though hallucinations are the least interesting aspect of them. For me, they acted as a magnifying glass for my overall state of being—allowing me to step outside myself and honestly assess how I feel. They also foster a deeper appreciation for nature.
It would be fascinating to have this discussion within this community. These substances are often demonized due to a lack of understanding, yet they can have a profound impact. For instance, after taking a small dose of LSD, I completely lost interest in alcohol. In the past six months, I’ve only had three nights of drinking, lost a significant amount of weight, and feel fantastic.
https://apps.apple.com/us/app/flowfazer/id507935335
I had included this small credit in the commentary on the website: "The song used is Fahrenheit Fair Enough by Telefon Tel Aviv."
This isn't enough -- I've pushed a changed showing a song credit at the bottom-left of the canvas that appears when you first load the page.
I also added a song credit in the github readme.
Telefon Tel Aviv is one of my favourite bands, I hope they get more listeners!
Aside from shadertoy I use https://glslsandbox.com/ (for some reason it has https errors now). It's the same concept and it has a lot of submissions that are more basic than shardertoy where you can easily change lines and see what happens.
My intuition for these kind of shaders: They are just pure functions mapping an x,y coordinate to a color (optionally making use of time and cursor position). From this you can derive anything, like drawing a circle by choosing black or white depending on the distance from the center. There is a lot of intuition to gain and it's fun playing around, because as long as it compiles you will see something and you are likely to be surprised about what you accidentally made. Very rewarding.