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teroshan · 7 months ago
The bleakness of both Half Life 2 and Dishonored's really resonated with me. I can't overstate how much I appreciated both of these games, and in no small part thanks to the art direction.

This is really sad news, but it's amazing how much of a profound impact he left on so many players, and without a doubt on so many past, current, and future artists.

ReptileMan · 7 months ago
>The bleakness of both Half Life 2

Its just Eastern Europe in the 80s and 90s.

brap · 7 months ago
Not long ago I had to visit this town in Slovakia, and immediately upon arrival I thought “damn this is City 17”. Fun place though. No striders or anything.
Philpax · 7 months ago
The Half-Life Wiki has a list of candidate cities that more or less capture this: https://breezewiki.com/half-life/wiki/City_17#Background_and...
wave-function · 7 months ago
Or almost all of the former USSR up to this day, excluding a few cities here and there. The place I'm living in basically hasn't changed in the last 30-40 years.
techwiz137 · 7 months ago
And in the 2020s too.
Dracophoenix · 7 months ago
> The bleakness of both Half Life 2 and Dishonored's really resonated with me.

You'll really resonate with Remedy's Control and the Metro series if you haven't already played them.

jorvi · 7 months ago
With Half-Life and Dishonored, the bleakness always felt somewhat self-contained. Which those games can't really do anything about because they have levels and they're linear. Metro gets to escape that because the entire game is bleak.

I don't think any game has made me feel more like "this really is a forsaken desolate place" like Velen in The Witcher 3.

wkat4242 · 7 months ago
I never got into control, the weirdness supernatural stuff was too much for me. I dropped it after the first hour.

The metro games are amazing though. Especially awakening in VR.

Mistletoe · 7 months ago
“The right man in the wrong place can make all the difference in the world.” -G-man

Thanks for making all the difference, Viktor.

boppo1 · 7 months ago
Aww man I wasn’t gonna cry but you got me tearin up now.
duxup · 7 months ago
I remember quitting HL2 at times because "man this is depressing".
ant6n · 7 months ago
A lot of it is quite beautiful.
kirso · 6 months ago
You clearly didn't reach Ravenholm because throwing the saws into zombies never been that fun.
nixass · 7 months ago
Somewhat related: That Creepy Feeling - What is it with Source games? https://m.youtube.com/watch?v=03yL_JCeQBI
JeanMarcS · 7 months ago
Well it seems I played almost all of his games recently. I have an Half Life 2 game in progress and finished Dishonored for the 4th time last december.
portaouflop · 7 months ago
Half-life 2 is imo still the most important and impactful game of our generation — from gameplay to art-style to game mechanics and so on, it’s still exceptional and I struggle to come up with another single player game that blew me away like HL2 - Dead Space comes close but it was less revolutionary imo
rightbyte · 7 months ago
>I struggle to come up with another single player game that blew me away like HL2

The original? I thought the first person story telling mode of HL1 was really mind blowing.

strangescript · 7 months ago
Exactly, so many first of its kind moments in HL1. The first time you saw a scripted sequence, like wtf am I playing, this is amazing.

HL2 was more refined, and the art style did help elevate the story telling.

poglet · 7 months ago
Black Mesa is a great way to re-experience HL1 too.

Deleted Comment

portaouflop · 7 months ago
I sadly was too young to truly appreciate hl1 (or maybe was forbidden to pay it not sure) - for me the first game that blew me away was Dungeon Keeper and HoMM3 - I still play them from time to time…
jakubmazanec · 7 months ago
Agree. I recently played HL2 again with the new commentary (added because of the 20th anniversary) and it really shows why the level design is so good: a lot of play testing and iterative design. They really did the work. Now I'm playing the Halo franchise and the difference in how boring and uninspired the levels are is really striking.
ben_w · 7 months ago
Mm. Halo 3 felt really open and expansive the first time I played it. Second time, I tried to explore outside the normal path and rapidly discovered that it was a very well disguised rails shooter.

But I've also gone back further than that in Bungie's back catalogue, having recently been playing Marathon 2 and Marathon ∞ (winner of the MacFormat(?) magazine award for "largest version number increase between successive releases") on Steam, and… well, 2 has still-interesting levels, but Infinity's levels are a spatially confusing mess.

Lammy · 7 months ago
> Now I'm playing the Halo franchise and the difference in how boring and uninspired the levels are is really striking.

Relevant PA: https://www.penny-arcade.com/comic/2001/11/28/the-rest-of-th...

kawsper · 7 months ago
Halo: ODST is the one for me with the best storytelling and ambiance.
AI_beffr · 7 months ago
when i played HL2 in 2006 or whatever, i had no idea that there would never be anything like that again. we all thought that HL2 was just the beginning... but it was the opposite. i think that we all assumed that the game was made great by its technology. but the more i think about it, the more i realize that it was the people, the sensibilities of those people and that time, and the character of valve at that time, everything besides the technology, that made HL2 so good. and that also explains why it has never been reproduced. if i were going to be sent to another planet in another galaxy to seed another colony of humanity... and i could only bring 2 video games for that entire branch of humanity to know and appreciate... it would be HL2 and MGS2.
Trasmatta · 7 months ago
> I struggle to come up with another single player game that blew me away like HL2

I feel the same, but incidentally one of the ones that blew my away like HL2 was Dishonored.

Aeolun · 7 months ago
Prey was really good too, if not quite up to the level of HL and Dishonored.
portaouflop · 7 months ago
I never played it, gotta try it out soon!
squarefoot · 7 months ago
I loved HL2 so much. Not at the 1st place in my list because, well, the Mass Effect story line brings that one to another level, but HL2 for the time was unbeatable. I wonder why they didn't continue the franchise with a proper HL3; the entire world of gamers was (and probably still is) begging for it.
AdrianB1 · 7 months ago
HL2 is one of the top 5 most influential games. I think Duke Nukem 3D was one (first good multiplayer), Witcher 3 is another (one of the most immersive, story driven), the Elder Scrolls series and I am finding it very difficult to name the 5th, but HL series was great for its time.
abhpro · 6 months ago
Dark souls for sure now
rdtsc · 7 months ago
Absolutely agree. I just replayed all the Half Life series with my kids and they love it. It's a game that's just so well done and I think it held well after all these years.
dvngnt_ · 7 months ago
half life alyx with the Jeff level
leshokunin · 7 months ago
Rest in peace. His work was monumental.

Level design is something that is often there as a way to simply service the gameplay. You make sections that enable to game loop. Half Life 1 is designed this way: set pieces for aliens and marines to have interesting encounters.

Viktor designed levels that felt part of worlds that are lived in. City 17, where Half Life 2 takes place, feels like a believable dystopia. With evil guards and propaganda and a looming techno tower of Sauron.

Dishonored pushed this even further, with levels that not only are equally well presented, but can be traversed in so many creative ways. It’s a sandbox for the mind.

Rip, your work was brilliant and inspiring.

DanielHB · 7 months ago
I remember listening to HL2 in-game commentary from the game devs. One that stuck to me was something along the lines "It really pains me that we put so much effort in all these connecting hallways and the players just run past them at mach 3 speeds, but you got to do it anyway otherwise the hallway looks out of place" (paraphrasing, not direct quote)
leshokunin · 7 months ago
It’s the tension between narrative storytelling and content creation. Also why so many indie developers end up making games that are a couple rooms with changing details (12 minutes, etc)!
wkat4242 · 7 months ago
Not everyone does. My play style is much more touristy :)
karaterobot · 7 months ago
I didn't know the same person was involved in shaping both projects, but as soon as I read that, the personality that connected both those beautiful games was immediately clear. What an amazing legacy to leave despite a sadly shortened life.
automatic6131 · 7 months ago
The man loves spikey metal walls in European cities, especially with an overhang. He couldn't help himself!
the__alchemist · 7 months ago
Dishonored and its sequel were two of the most memorable games I've played.
alserio · 7 months ago
I loved the first one and its dlcs and had the second on my steam queue for 8 years while life got in the way. This year I've 100% completed the game (3 playthroughs) and I'm currently thoroughly enjoying Death of the Outsider. These games are the amazing product of talented people who love their crafts and Viktor was one of them.
soulofmischief · 7 months ago
Do yourself a favor and play Thief if you haven't!

Dishonored is kind of a spiritual successor to the Thief series, several team members from Looking Glass went on to work at Arkane. It's one of those rare times I've felt like I was playing a video game, yet still fully immersed. Every feature surprised or delighted me, nothing felt out of place. It felt very polished and ahead of its time despite its raw nature. The gameplay of the first two titles holds up very well. Make sure to consult PCGamingWiki for critical compatibility patches

Trasmatta · 7 months ago
Agreed. Two of the best games ever created, and I'm not sure we'll ever see anything like them ever again. The art design played a huge role in that.

Let's gather for whiskey and cigars tonight, in honor of Viktor.

alserio · 7 months ago
Indeed. I believe so.
amyames · 7 months ago
I loved dishonored so much I played it for several months.

Only game I ever did that with in my life.

scrlk · 7 months ago
RIP. For those who haven't seen it yet, he was interviewed in the HL2 20th Anniversary Documentary: https://www.youtube.com/watch?v=YCjNT9qGjh4 (intro and chapter 1 at 13:40)
stevefan1999 · 7 months ago
Wait, he is the art lead of both Half Life 2 and Dishonored series? No wonder why Dishonored and Dishonored 2 looks so much like Half Life 2 with its dark and "wet" environment, especially when I was looking at the underground and underwater segments, and how it looks to incorporate a lot like European cyberpunk elements in Half Life 2 (it was set in East Europe tho), and then some steampunk elements with Dishonored
whywhywhywhy · 7 months ago
Art direction is the part of HL2 that has aged the least imho. Still would be a surprising setting and tone if done today.
Cthulhu_ · 7 months ago
The latest game in the franchise is Alyx, which is the same setting and tone and done today~ish (...2020)
escapecharacter · 7 months ago
I still yearn for a riff on Ravenholm
Tsiklon · 7 months ago
Arkane (Dishonoured) were making a Ravenholm based game, it was canned towards the end of development.