It is because some languages are "too powerful"? What does that say about our industry? That we're still not that advanced of a specie to be able to handle the full power of such languages?
I say that because it seems languages that are "dumbed down" seem to absolutely dominate our world (Python, Ruby, JS, etc.)
So much power! And right in line with Perl’s mantra, “there’s more than one way to do it.”
Unfortunately, our codebase contained more than one way of doing it. Different parts of the code used different, incompatible object systems. It was a lot of extra work to learn them all and make them work with each other.
It was a relief to later move to a language which only supported a single flavor of object-oriented programming.
Almost every other domain has its specialized language: SQL, Julia, even HTML/CSS/JS.. but game developers still have to trundle on with general purpose languages invented 500 years ago by people who had nothing to do with games.
Honorable mentions might go to PICO-8's flavor of Lua (C-like but clearly designed to create a specific type of game and have a specific developer experience) and Excel (used for developing & balancing game mechanics, but usually replaced in the final product).