Most of the time when you buy Apple you are buying a better engineered product and maybe these scans are just proving that it's actually hard to match their quality for the price.
Most of the time when you buy Apple you are buying a better engineered product and maybe these scans are just proving that it's actually hard to match their quality for the price.
There is a line of lutron switches that are dead simple, no smarts, no hub … and a cute little remote that everyone in my family uses to “all off” the interior lights.
We have a no smart devices policy in the house and these make the cut …
EDIT: From my notes ... the specific product line is "maestro wireless" and I have MRF2-6CL switches paired with "pico" remotes. This is as opposed to the caseta line from Lutron which is quite a bit "smarter".
I still use HA on a RPi4 for other things, typically via Zigbee, but the Casetas always work like you'd expect from a light switch while also enabling smart stuff like voice control or automations.
And it isn’t because I’m cheap — I spend lots of money on lots of stuff — or that I don’t value indie development (same), but this pricing puts this utility in the same class as things like Figma, the Adobe Suite, a lot of CMSes (Webflow, Craft, etc.) for a utility that might be useful, but doesn’t strike me as $360 a year (or even $180 a year) useful.
The value prop just isn’t here for me, even tho I like what this is trying to do. At $5 a month/$50 a year, I think you’d get more traction and much better volume than what you can get at $30 a month/$180 a year prepaid.
And I have to say, when I see prices this high, I’m hesitant to prepay from unknown companies because I don’t have any expectation about how long it will be in business or continue to update the product, because I don’t see how you get sustainable development at this price point. Figma and Adobe can charge what they charge because they’ve earned it and because those are tools where you feel like you get your money’s worth.
$30 a month for something that will improve but not fundamentally change the way I do web dev, I’m sorry but no.
That said, don't I need to know how to use devtools (chrome/ff/safari) to do my job in the first place? It feels like this product is trying to inject itself into a process that isn't super refined but works fine.
The real problem is the dependency it creates. If I only know how to do frontend work with handheld UI controls, then I have to use them and am locked into this product. It doesn't promote me learning the css rules or understanding how to actually fix things, so then I'm back to the devtools and why am I using this?
Recent research suggests that if we stop emitting CO2 right now, the earth could continue warming to a peak of +10ºC over centuries. https://theclimatebrink.substack.com/p/warming-in-the-pipeli...
Obviously, it'd be great to limit the production of more CO2 going forward but I don't believe that everyone will collectively just give up.
I used to play this 2D flick-screen CGA DOS helicopter game as a kid, and I remember enjoying the simple presentation combined with what would now be called sandbox elements.
I thought it was really cool that you could eject from the helicopter and still run around and do things as a little sprite dude, and then get back in and fly off.
When I saw that the source was available, and had a poke around, I decided it wouldn't take (too) much effort to do a modern port, and make the game natively playable on today's machines.
It was a fun little project, certainly easier than my previous game restoration (Space Invaders in C), and it was interesting to explore the creation of a young Mark Currie, cranking out a bedroom coded game in Turbo Pascal.
So, here it is, a modern port of "Chopper Commando" from early 90s Turbo Pascal on DOS, to C and SDL running on modern unix (linux/mac) and the web.
Enjoy.
I spent many hours on my PC Jr trying to climb the ranks.
Thanks for making this!
I have a bunch of friends in the creative space who use dropbox exclusively to share their work. It's a portfolio for them that's easier to update and control what the prospective client sees. Some of them also have a website portfolio (typically a squarespace setup) but they take so much time to build and maintain with fresh work that they end up sending both a link to the website and dropbox for the latest work.
I totally see why Dropbox is doing this, I just wonder if there are enough creatives who use it this way to make them any substantial gains or if the cool kids convinced them this was the most important thing to do.
Is there a simple way to lookup a material and make sure you're using the right safety precautions? Most materials seems to carry the "will cause cancer, sometimes, maybe, always" label.
Is there a modern "maker" safety course, covering things like 3d printing, laser cutting, glues and paints, electronics, etc. that I can follow?
https://youtu.be/Xzk6acQO-KQ?si=zNIOA70iBS2_upWf