One big annoyance with the power-ups is that the failure condition is checked before you can use them. It's particularly painful since they all replace the current piece, so they seem tailor-made to get rid of a nasty piece that would cause you to lose... but then they have to be used before you get to that piece that would cause you to lose!
Anyway, both times I played I got in the 40s without any power-ups used, then saw that the next piece would cause me to lose but none of the powers could save me. Probably the ideal fix is just to not trigger a loss while you still have powers?
1. You don't find a golden age by looking for interesting problems. You find it by solving customer problems, even if they're boring.
2. Luxury watches, or anything luxury or fashion, are almost by definition using brand for status signaling. That's a business where you don't control your destiny but jump in front of the crowd.
The most important thing about brand is that it reduces the information costs of reliance, which only gets more important as customer reliance is deeper and more complicated. Apple, Microsoft, Oracle, Netflix, McDonalds, Halliburton, even Berkshire: they're somewhat distinguished by quality, but mainly get their premiums by their reliability at serving complicated needs.
(Indeed, the problem with the beautiful luxury mechanical watches is that they require good care and maintenance - high cost of reliability. Quartz watches just work, reducing the market for mechanicals to status symbols.)
This is (yCombinator's) golden age because software/ai and devices/(mainly Arm, somewhat robots) now can reach many more customer needs. But being reliable means marriage: lifelong devotion to this one problem. Already taken: the transferable-skill opportunities of general-purpose computers, frameworks and infrastructure, consumer internet and cloud compute. Now available: small and complex niches.
I think it's tempting to be equally dismissive of branding and fashion because they are both forms of virtue signaling and therefore have all its perversions. However, they're operating on different actors. Branding is virtue signaling by companies to its customers. Fashion is virtue signaling by customers to other people.