I appreciate the CRT modeling in emulators, but a hardware device that passes thru a display signal and provided sub-frame CRT artifacting and phosphor modeling (particularly if it supported 240P) would be bitchin'.
I appreciate the CRT modeling in emulators, but a hardware device that passes thru a display signal and provided sub-frame CRT artifacting and phosphor modeling (particularly if it supported 240P) would be bitchin'.
The manufacturer creates a set of procedures covering the design process that meets, at a minimum, the stages set out in 21CFR, often following the industry standard for software: IEC-62304. Then mfr documents that those procedures were followed and at the end submits a set of documents about the test results and development process for agency approval.
Sound similar? One difference I can see is that if you replace the software in a released medical device with your own, it's no longer considered to be Approved and using it opens you up to Federal liability.
Note that FMVSS has almost nothing to say on the topic of software. The industry broadly follows industry standards like ISO 26262 and the less universal 21448, but these don't have firm legal weight outside their status as standards of practice, nor do they preclude installing your own software.
The situation in Europe is different and an affirmative certification process does exist there.
The alternative, and there are a very few tunes that have done this, is to prove to regulators that the tune does not negatively affect emissions in any way. In practice this is done by getting a CARB exception since they’re the ones actually checking for tunes.
[1] https://docs.github.com/en/packages/working-with-a-github-pa...
Edit: most relevant issues?
Short lifetime mandatory reauth to enterprise SSO seems to be the best available, but it’s inconvenient for the single Classic PAT we actually need.
That sneering and the general idea that some questions are worthy and others not is one of the most offputting things about SE, followed by duplicative and unhelpful me-too answers that are very obvious reputation farming. When I took up programming again after a long hiatus I found SE very helpful at first but got sick of it within a matter of months because the meta game/* is horrible.
* the social dynamics in a community driven website that are wholly orthogonal to and often end up subverting the site's stated purpose by leveraging the stated ethos and decision infrastructure in pursuit of selfish ends. Other examples include Wikipedia edit wars or abusive forms of legalism and political brinksmanship.
Their knowledge repository is slowly rotting under the weight of having to ask every time "okay, is this correct-sounding, highly upvoted answer actually (still) correct, or is it 10 years out of date?"
Like what happened to that?
I also don't know why they ran those ads. They must have been expensive (or maybe not, maybe the government back then could just commandeer them), so presumably there must have been some kind of popular scam they were trying to fight.
Back when I first started playing things on emulators we were using 12" to 20" CRTs or LCDs with much higher resolution than a TV, so whether CRT or LCD the pixels were chunkier.
None of the nostalgia is how I remember it at all.
The average CRT TV had crap color and poor brightness and going from that and the flicker of 1-to-1 size NTSC on a 20-something TV to an emulated "chunkier pixel" rendition on a progressize-scan 72+hz 1024x768-or-higher CRT or an LCD looked way better.
Take the side by side pictures and zoom WAY out on a high-res screen or go stand several feet away from your monitor so that they're the size they were designed and expected to be seen at, and the vast majority of the perceived improvement from making the CRT subpixels visible goes away. And then put them into motion - especially vertical motion - and those lines in between, and losing half on each frame becomes more noticable and distracting.
The 4th image there of the yellow monster is a good example. Even zooming to 50% on my high-res display makes the "bad" version suddenly look way sharper and detailed as the size starts to show how frequently "rounded dots with gaps between it" just looks like fuzziness instead of "better".
And these comparisons tend to cherry-pick and not show examples of things that lose clarity as a result of the subpixels and scanlines instead of gain clarity.