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sndwnm commented on Egui – An immediate mode GUI written in Rust   egui.rs/... · Posted by u/josephcsible
bmacho · 8 months ago
I was unable to find a global font-size option, isn't there any? I can modify the fonts individually, but that's not what I want.

I also wish for a global contrast option (preferably where the day/night toggle is). The default night theme is too low contrast for me right now, coming from a brightness that is perfect for HN.

sndwnm · 8 months ago
https://docs.rs/egui/latest/egui/struct.Context.html#method....

Maybe you want to scale all the UI elements? This has the same zooming effect as pressing Ctrl-+. Otherwise why not loop and set all the font sizes you want?

https://docs.rs/egui/latest/egui/style/struct.Visuals.html

I don't recall there being a high contrast option or slider, so your best bet might be trying to modify the values in this struct, or if that's not enough, then the values in the `widgets` field of it. You can customize every color in the UI.

sndwnm commented on Krita AI Diffusion   github.com/Acly/krita-ai-... · Posted by u/unstuck3958
awfulneutral · 2 years ago
> Finally, most artists don't think like you. It's not "pointless" to do something that can be technically repeated by other humans or AI. You do art because you want to express yourself.

I've seen this sentiment a bunch of times, but I don't agree. Most people practice skills and make art in order to demonstrate their value to society. Art (and media) doesn't exist in a vacuum, it surely exists for societal reasons.

A person may want to make a game or a comic, but the reason they want to make those things, instead of just consuming existing media, is also to demonstrate their value to society. But they won't have any value either when everyone else can easily make games and comics.

sndwnm · 2 years ago
I don't think you are disagreeing with me. I also mean by "expressing yourself" that the artist is trying to communicate with the community and be of value to them.

I'm saying AI does not allow anyone to easily make games and comics, at least not for a some while. Currently AI allows you to easily make still pictures, maybe a written chapter of a story. It does not yet compete with artists who do larger pieces of work like a book. And I'm not sure AI ever(?) will make "complete" works because it doesn't have full human background required to have "something to say". It only "mimics" in a manner that many artists focused on technical ability find threatening. So yeah some "artists" will be out of work because of AI, but it will not be a big loss for the community if they are merely replaced.

The surface area of "art with message or meaning" within "all art AI can randomly generate" is so vanishingly small that it doesn't matter. Humans will be in control of the message, and thus in control of art for the foreseeable future.

When the AI finally is smart enough to have something to say, it will be an AGI and humanity will quickly be enslaved to it. No point thinking that far.

sndwnm commented on Krita AI Diffusion   github.com/Acly/krita-ai-... · Posted by u/unstuck3958
throwaway30230 · 2 years ago
At this point it seems pointless to even bother to try given that AI will generate all possible artwork within a couple years.

I mean. Say you get "good" at using this. What's the life expectancy at any kind of creative outlet you could have that would support you? I mean if we're talking this is fun as a toy, yeah ok. I could see that. But as a job? When everyone can paint no one is paid for it.

I suppose that we could all go back to paying people who can physically lift things or wait on tables, but that's about it.

I want to use this, but then I just think "Holy shit, what if I get good at this and then get my hopes up like I did with React? What am I going to do, sell artwork that anyone can make for next to nothing on the internet?" I believe I could probably come up with some cool paintings, but the question is "why"? Everyone else on the internet will generate all the possible content it's possible for me to come up with anyway, so why does it matter?

And if that makes me care about "money" then yeah, I care about money. So what?

All of that being said I'm now going to draw a latex glad ninja being molested by a demon. Also I'm broke and living in a homeless shelter. But I can get a supercomputer to make me draw sexy girls so I have that going for me.

sndwnm · 2 years ago
Seems pointless to learn to make singular highly detailed visual art pieces? Maybe. Maybe it always was pointless.

But most visual art is not just single pictures in a vacuum. Say you want to make a game with 2d still-art, or say a comic. You will need dozens or hundreds of images and they will have to be tied together by a common design — characters and style that look similar in the different images, and most of all you have to have a story to back it up. This is not something AIs can do well, not for a long while, but a human artist now may do significantly better than before with help of "dumb AI", such as the featured Krita plugin.

Finally, most artists don't think like you. It's not "pointless" to do something that can be technically repeated by other humans or AI. You do art because you want to express yourself.

sndwnm commented on Dungeon KeeperFX 1.0   keeperfx.net/news/11/2023... · Posted by u/MrJagil
sndwnm · 2 years ago
I have never been able to fathom how people put so much effort into remakes of old games instead of, say, creating new games. It doesn't mean you have to do commercial "indie" games. Old games are cool, but what would be cooler is new old games.
sndwnm · 2 years ago
Parent's late response to good sibling comments that no one will read:

Many people here seem to think that because one is good at programming they are necessarily bad at everything else like visual art, music, and story-telling. However I think many of such programmers would actually be in a great position to pick up one or even two such side competencies and do amazing things. Many of the old good games probably had programmers doing things outside their core competency. | Especially with the recent advent of AI, I think programmers should no longer think of themselves as narrow specialists but something like directors or conductors.

sndwnm commented on Dungeon KeeperFX 1.0   keeperfx.net/news/11/2023... · Posted by u/MrJagil
sndwnm · 2 years ago
I have never been able to fathom how people put so much effort into remakes of old games instead of, say, creating new games. It doesn't mean you have to do commercial "indie" games. Old games are cool, but what would be cooler is new old games.
sndwnm commented on Ask HN: Do you upvote? Why or why not?    · Posted by u/takinola
sndwnm · 2 years ago
I never downvote and almost never upvote. Having spent time on 4chan and other imageboards, I have seen discussions work just fine without any ranking mechanism, and as such I have become skeptical of the usual upvote schemes.

When there are no ranks (or even usernames), you need to use your own thinking to evaluate the posts. Even if it requires more scrolling, it's worth it. If you are looking for the hot parts of the discussion, you can use the number of replies to a given post as a proxy — it could be considered a UI issue of HN that it's not shown very clearly here.

sndwnm commented on How Games Used to Look: Why Retro Gaming on a CRT Looks Different [video]   youtube.com/watch?v=puksg... · Posted by u/MrJagil
generic92034 · 2 years ago
> Also just sheer choice of "good" games.

It is obviously a matter of personal taste and a matter of being lucky or unlucky choosing games, but my experience is very much the opposite. There are (nearly) no good games anymore.

sndwnm · 2 years ago
I find modern games are often superior to the old ones, so I would disagree with the "anymore" part of "no good games anymore".

But I disagree with the sibling comments in that I'm quite sure it's a fact for a lot of players that there are hardly any good games left in the sense that they have grown and their tastes have reached levels where pretty rehashes of old mechanics and ideas will no longer cut it. AAA games don't innovate much these days, and the indie game with one cool new idea is rarely fun to play because the execution as a whole is so lacking.

To be honest, I think the average HN user does not play games that much. Or watch films, listen to music, read fiction, etc. Which is probably a good thing, but means they have less taste, both in the subjective and objective sense. But go to different internet forums, say 4chan, and you'll find people definitely have huge problems with quality creative content being so rare.

sndwnm commented on How to see bright, vivid images in your mind’s eye (2016)   photographyinsider.info/i... · Posted by u/kalkr
sebtron · 2 years ago
Yes, it apparently most people can. I cannot, and I also found out relatively recently.

For example, you can ask "most people" to imagine a car, and then follow up by asking "what color did you imagine it?". For me and you this question would not make any sense, but you'll find out that "most people" find it completely normal and answer it without questioning you.

sndwnm · 2 years ago
If I had been posed this question I could imagine it having gone two different ways. First, I could approach it as remembering, maybe not a car I saw yesterday, but a generic idea of some type of car. For example if I thought about a Japanese pickup or a Lamborghini, I would probably answer the following color question with "white" and "orange", because for me those are stereotypic colors that "come with" the memory. Perhaps many people think in this way and thus assume the color obviously is there.

The second way would be to abstractly build a car in my mind. Start with four tires, put a rough shape of a frame on it — lets make it a sedan. If I proceed this way, I probably would not choose a color, at least not early on. Like many in this thread, this is how I usually imagine things, as "wireframes". The color/texture is not there because I have not assigned it. I can't vividly see the things I imagine, but they can still have color just like they can have shape.

sndwnm commented on Ask HN: Has journaling improved your life?    · Posted by u/psikomanjak
sndwnm · 2 years ago
I've been journaling since 2015, one text file per day and have not missed a single day. However, quite often the daily consists of the single word "Working.", so the bar is not exactly high. I usually write about what I spent my day on, and impressions about the media I'm consuming. I also collect interesting quotes and links. The longest dailies occur when I try to analyze my direction in life, progress with personal projects, the frustrations of a day job, and such. I originally started journaling as a form of brainstorming to help writing fiction, but I since moved that content elsewhere because its format clashes with the rest of the journal.

I sometimes read old entries randomly, but rarely find it enjoyable. However, every New Year's Eve I skim through each daily from the previous year and make a list of "all the things I forgot I did this year", and the list always surprises me very pleasantly with lots of things I totally forgot about. Honestly this alone makes it worth journaling — I feel really bad about not being able to reliably recall things I did prior to 2015.

Looking at the entries from the earlier years, my writing has definitely improved a lot. I always write in English although it's not my native language. I also like to write on paper but it makes organizing the documents a pain.

To answer the question, yes it has improved my life and I don't plan on stopping journaling.

u/sndwnm

KarmaCake day21August 24, 2019View Original