int sum = 0;
for (int i = 0; i < n; ++i)
sum += x[i];
return sum
is a lot easier to understand than return std::accumulate(x.begin(), x.end(), 0, [](int a, b) {return a + b;});
Yet, the latter is considered more correct and better, with static analysis like cppcheck telling you to use the latter. It does have many advantages, like no mutable variables lying around, but gee it is annoying to read. list.iter().sum()
ezpzSurveillance technology: >:(
Surveillance technology with the word "accessibility" in the title: :)
an iphone constantly broadcasts your location to third parties, can deduce where you work and live, understands the unique shape of your face, has a built-in microphone and multiple kinds of cameras, stores all of your conversations, stores all of your photos, stores your health information, can figure out when you go to bed.. all on a completely closed and proprietary operating system.
it’s like asking “why hasn’t anyone mentioned that we’re all using a website right now”
[1] for my part I've been doing it full time for the past 7 years, and also teach Rust at university.
For that I usually open them really briefly and imagine some kind of equilizer level-set thing happening and that makes it dark behind my eyes again. I wonder if there is a way to do it without opening them
These feedback things are interesting, thank you for sharing
I have read a few anecdotal experiences of people allowing these kinds of hallucinations to continue and they have reported that they can become quite vivid and even interactive. Maybe try waving your arms around when this happens to see if it goes away? That should indicate if it's sleep-related or not.
I am not at all surprised to know that Android had some questionable default behaviors.
Interestingly, the game programmed this behavior by moving the position of the hand. When you press LMB, your hand begins traveling forward. If it reaches a certain position, it will start the dagger stream. If you let go before it gets to that spot, it activates the "shotgun" and teleports the hand backward to naturally introduce a cool-down, returning to the neutral position after some time.
People figured out that, because holding the mouse down moves the hand forward, if you shotgun then re-hold the mouse button, your shotgun cool-down is much lower. Most runs will do this because it allows you to do the most damage in the quickest time, but initially learning it is really strange because you don't expect the action to be on release.
https://www.youtube.com/watch?v=JNrCdNFAYW4