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opencl commented on Ned: ImGui Text Editor with GL Shaders   github.com/nealmick/ned... · Posted by u/klaussilveira
stephc_int13 · a month ago
Tried it on Windows on a powerful workstation. Felt sluggish. The framerate seems to be capped as 60Hz. My monitor is running at 240Hz. Removing the framerate limit could help.
opencl · a month ago
It's actually not even 60. The FPS target is configurable in the settings and for some reason the default is 57.
opencl commented on Steam Machine   store.steampowered.com/sa... · Posted by u/davikr
embedding-shape · a month ago
The only thing I'd like to know, if the CPU/GPU will be replaceable? The specs say "Semi-custom AMD Zen 4" and "Semi-Custom AMD RDNA3", but I don't see "soldered" anywhere, so I guess maybe they'll be switchable? If not with off-the-shelves components, maybe Valve will offer their own upgrade kits in the future?
opencl · a month ago
Given the memory configuration it seems extremely unlikely that it's socketed. It's certainly not AM5.
opencl commented on ICC ditches Microsoft 365 for openDesk   binnenlandsbestuur.nl/dig... · Posted by u/vincvinc
bix6 · 2 months ago
No Excel replacement? :/
opencl · 2 months ago
The document editing portion just uses Collabora which is based on Libreoffice.
opencl commented on AMD Radeon 8050S “Strix Halo” Linux Graphics Performance Review   phoronix.com/review/amd-r... · Posted by u/rbanffy
SecretDreams · 7 months ago
I would have liked to see some discussions on cost and comparisons to dGPUs in the laptop space. I can see it's beating the Intel laptops, but that is expected based on specs.

Maybe I'm missing something?

opencl · 7 months ago
The Strix Halo GPU is roughly around RTX 4060 (laptop version) performance.

Phoronix just doesn't do much mobile dGPU testing in general to have any data to compare with there.

opencl commented on The Ren'Py Visual Novel Engine   renpy.org/... · Posted by u/Tomte
optionalsquid · 10 months ago
As somebody who has read a large number of visual novels (VNs), I consider Ren'py one of the better engines as a consumer:

- It has all the basic featured you'd expect, ranging from proper backlogs, to key bindings, and much more. You'd be shocked how many VN developers think that they can just pop out an VN engine themselves, and end up producing something that lacks even basic features.

- It is performant. You'd be surprised how poorly many VN engines run really poorly. Fast-forwarding past already-read text is often capped at a surprisingly slow rate, with your CPU pegged at 100%, due to how inefficient many engines are

- It is easily moddable, as you just need to plop a (pseudo-)python script into the game folder, so you can easily tweak or turn off annoying bits of UI

A number of localization companies have also ported (typically older) Japanese titles to Ren'py, instead of having to struggle with poor to non-existent support for non-Japanese systems in the original engine, as well as extremely expensive engine licenses, and just straight up poorly written bespoke engines. Examples of companies having done this includes JAST USA, FAKKU, MangaGamer, and (IIRC) Sekai Project/Denpasoft. In other words, the heavy hitters of VN localization.

The other main contender for best VN engine (in my mind) is the KiriKiri engine, which I believe is also open source, but which lacks the large, English-speaking community that Ren'py has built.

Despite that, Ren'py does have a bit of a poor reputation in the older VN reading community, more specifically among readers who mainly read localized, Japanese VNs, due to its association with low-budget, originally English visual novels. Typically the same people have only heard of DDLC and Katawa Shoujo, when it comes to originally English visual novels

opencl · 10 months ago
The best thing about Renpy is that the text rendering actually looks good, which is true of shockingly few VN engines even today.

Especially when you increase the window size or run fullscreen, most VN engines just render the whole game at a fixed resolution and upscale it up but Renpy makes the framebuffer match the window size and renders text at the full resolution.

opencl commented on Show HN: Game Bub – open-source FPGA retro emulation handheld   eli.lipsitz.net/posts/int... · Posted by u/elipsitz
ecshafer · 10 months ago
I don't really know if this is a stupid idea or not, I don't really have hardware experience. But the older systems, say NES, SNES, Genesis etc are pretty simple systems. Patents also have a lifetime. Why aren't we getting recreations of the hardware via a SOC sold that near-perfectly emulates the system? The FPGA projects are as close as I see this happening, but FPGAs are pretty expensive I imagine compared to some 40 year old cpu design and 1kb of ram.
opencl · 10 months ago
It's been done before. Lots of 90s bootleg consoles used clones of the Famicom/NES chips, though they weren't particularly accurate clones. The Commodore 64 Direct-To-TV of all things had a custom ASIC made for it in 2004.

I think these days FPGAs have just gotten cheap enough that the economics of making custom chips doesn't make much sense for the volumes these kinds of products tend to sell.

opencl commented on Nvidia's RTX 5090 power connectors are melting   theverge.com/news/609207/... · Posted by u/ambigious7777
lr1970 · 10 months ago
> If the voltage was higher (i believe 'low volt' classification tops out at 48v)

Yep, 48V through sensitive parts of the body could be unpleasant but 24V is almost as safe as 12V. Why didn't they use 24V and 25A to achieve required 600W of power instead of 12V and 50A?

opencl · 10 months ago
Because nobody makes 24V power supplies for computers, they'd have to convince the whole industry to agree on new PSU standards.
opencl commented on The DeskThing: the perfect desk assistant   github.com/ItsRiprod/Desk... · Posted by u/ingve
Dachande663 · a year ago
Is there a simple BOM for making something like this without a Car Thing. Would an arduino/rock chip with a tft touch screen work or does it warrant pi levels?
opencl · a year ago
The actual Car Thing runs Linux on an Amlogic S905D2 (quad Cortex A53) with 512MB RAM/4GB flash and an 800x480 screen. So you could do something similar with pretty much any random cheap ARM SBC.

Deleted Comment

opencl commented on American WWII bomb explodes at Japanese airport, causing large crater in taxiway   cnn.com/2024/10/02/travel... · Posted by u/impish9208
bmitc · a year ago
When I read the headline, I was wondering why in the world a bomb was being taxied on a runway, like on a cargo plane. However, now I'm wondering how a bomb wasn't discovered when the airport was built. From the video posted elsewhere in the comments, it looks like the bomb was buried under the runway. Are there no ground surveys done with radar before building a plane runway?
opencl · a year ago
The airport was built in 1943.

u/opencl

KarmaCake day4187April 12, 2017View Original