One is that it needs to be comfortable enough to wear for long periods of time. I usually get quite warm when wearing one. You also often end up with impressions on your face. This is fine for gaming or shorter sessions but would be a distraction if trying to focus for longer periods of time.
It would also need to have a higher resolution than most (all?) current VR headsets. Text needs to be huge so even though you can have lots of virtual screens you can't fit much on each.
Finally, I imagine that there could be a more innovative interface than just screens in a virtual space. Something that embraces the close-to-physical-reality illusion of VR.
I like the call in your last point, but personally I think an innovation like 360 degree resizable and movable windows is a reasonable step up from where we're currently at. It would be nice to integrate the work we do into physical space a bit more though. I've wondered about doing practical programming work in an infinifactory-type[2] interface. I don't think it's necessarily a good idea, but it'd be fun to see attempts at no-code tooling embedded in the space.
[1] https://news.ycombinator.com/item?id=28678041 [2] https://www.zachtronics.com/infinifactory/
The invasion of Iraq was based on lies and this is terrible. The invasion of Ukraine is based on lies and it is also terrible.