It's the best one I found after trying a few, because it's pretty easy to use, and lets me disable notification popups which is a part that always frustrates me about other options.
It's the best one I found after trying a few, because it's pretty easy to use, and lets me disable notification popups which is a part that always frustrates me about other options.
They are consuming 300MB of RAM because they are built on Electron and the NPM ecosystem.
Absolutely no reason a text editor needs internet access.
I only update stuff through winget, which fetches the installer from github in a lot of cases, and changing a package requires a PR to the winget repo AFAIK. Not foolproof of course though.
Relays actually don't process media; that's up to the applications. We intentionally keep the repo-hosting costs low (and they'll get lower soon) so that self-hosting your data and keypairs remains affordable. Think of the application model as equivalent to a search engine, with the repo-hosts (PDSes) being web servers. That's almost exactly how it works.
The only way decentralization would make a hug of death irrelevant is if the individual nodes weren't processing the full network, in which case you're not getting the global social experience, so.
Thanks!
My base salary is $150k/yr. My cash bonus maxes out somewhere around $80k/yr, and typically falls in the $50k - 70k range. I also receive equity worth roughly $12k - $15k per year. Counting in the value of benefits, my comp package is worth roughly $280k - $300k/yr.
I am extremely well paid for the area I live in. It's very unlikely that I could make more money without moving to a different metro, getting lucky with a remote position, or going into niche contracting.
Just throwing this out there, because a $250k salary (plus bonus) is doing well even in a HCOL area.
Although it’s a website, books and reading histories are saved in the browser’s local storage and it doesn’t track anything.
Here’s the link: https://www.minimalreader.xyz
https://www.nasa.gov/missions/tempo/nasa-releases-new-high-q...
If I may ask a question, do you have historical air quality data?
Every frame (i.e. ~60FPS) Guild Wars would allocate random memory, run math-heavy computations, and compare the results with a table of known values. Around 1 out of 1000 computers would fail this test!
We'd save the test result to the registry and include the result in automated bug reports.
The common causes we discovered for the problem were:
- overclocked CPU
- bad memory wait-state configuration
- underpowered power supply
- overheating due to under-specced cooling fans or dusty intakes
These problems occurred because Guild Wars was rendering outdoor terrain, and so pushed a lot of polygons compared to many other 3d games of that era (which can clip extensively using binary-space partitioning, portals, etc. that don't work so well for outdoor stuff). So the game caused computers to run hot.
Several years later I learned that Dell computers had larger-than-reasonable analog component problems because Dell sourced the absolute cheapest stuff for their computers; I expect that was also a cause.
And then a few more years on I learned about RowHammer attacks on memory, which was likely another cause -- the math computations we used were designed to hit a memory row quite frequently.
Sometimes I'm amazed that computers even work at all!
Incidentally, my contribution to all this was to write code to launch the browser upon test-failure, and load up a web page telling players to clean out their dusty computer fan-intakes.