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netcoyote commented on Bank forced to rehire workers after lying about chatbot productivity, union says   arstechnica.com/tech-poli... · Posted by u/ndsipa_pomu
throwawayben · 2 days ago
I had a joint account with an ex who now lives abroad and I no longer have contact with.

I talked to the bank and there was no way to close the account without both of us present.

Recently they released a chat bot on their app and so I asked it to close the account and the bot did it for me! That's the best success I've had with a CS bot.

Possibly the policy changed in the mean-time or the lack of activity in the account for several years allowed it to happen (though the humans never told me after x years of inactivity I'd be able to close it)

netcoyote · 2 days ago
> Recently they released a chat bot on their app and so I asked it to close the account and the bot did it for me!

Have you filed a support ticket for that? It's clearly a bug. It should have forced you to call an agent so they could upsell you on a premium service. /s

netcoyote commented on Remote Code Execution in Marvel Rivals Game   shalzuth.com/Blog/IFoundA... · Posted by u/eugenekolo
TeMPOraL · 7 months ago
Microtransactions are a self-inflicted fuckup. They're like a zombie bite - once you add them in, your game will start to transform into a slot machine wearing the skin of a dead game, and there's fuck all anyone can do to stop it.

> Publisher driven esports is advertising.

Yes, of course. E-sports is advertising. All professional sports are advertising. That's what makes money. Sales of tickets, merch, guides, coverage, etc. A successful sport is a self-sustaining money printing machine. Now, traditional sports are "frozen in time" relative to business timescales; meanwhile, in e-sports, it's entirely possible for a company to introduce a new game and turn it into a worldwide phenomenon over a couple of years, and then keep getting a cut from aforementioned money printer for many more years still, all while trying to introduce a new game to keep the money running.

And it's okay, I honestly don't mind. As far as the advertising-driven economy goes, sports (traditional or otherwise) is one of the more benign fields. The problem I see is the relentless focus on building a game optimized for professional play ruins it for vast majority of players, and I fail to see why companies keep doing it instead of bifurcating the multiplayer aspect into "casual play" and "pro play", allowing for the latter while also letting the former have their fun.

> Nobody wants to play multiplayer (only) games with cheaters.

My point is that most of the cheating comes from structuring the game around pro-play. You get a global ladder, which establishes an ordinal ranking that invites cheaters who just want to score higher for less effort. All those cheaters end up ruining the game for regular people, who don't care that much about the ranking. Most of those cheaters would go away if the ladder was removed - but that ladder is critical to the company and wannabe progamers precisely because the top levels of that ladder are a gateway to pro-level play.

You can't eliminate all cheating - there's always some people who, for whatever reason, enjoy ruining the game for others. Fortunately, such people are a very small fraction of the playerbase, and most of them don't enjoy it enough to bother if you throw some small obstacles their way. It's manageable. Competitive rankings, on the other hand, are something cheaters love much more than regular players, so by adding it, you're basically creating the problem.

This is true for all competitive endeavors - the bigger the reward, the more it attracts competitive players, some of which are going to resort to cheating, and attempts at fighting cheating further ruin things for those who don't care about competing in the first place. And yes, it applies to the market economy too.

netcoyote · 7 months ago
> My point is that most of the cheating comes from structuring the game around pro-play

I wanted to address the same point txpl did. As someone who's made multiplayer games, I'm stunned that so many players cheat, even when the stakes are low. It's not just the pro-players; it's at every level.

Some are optimizing their experience because they don't have as much time to play as they'd like. Some feel they deserve the enjoyment of winning without the effort. Some justify it with the belief that everyone else is doing it. And the really difficult ones to deal with feel rewarded by behaving badly (anonymously, of course).

So every design decision comes with an evaluation of how players will abuse the system, and there are no easy answers. And that's why you see companies adding (invasive and ineffective) anti-cheat solutions to band-aid the problem that developers were unable to anticipate or solve.

netcoyote commented on Oasis Security Research Team Discovers Microsoft Azure MFA Bypass   oasis.security/resources/... · Posted by u/doener
nonrandomstring · 8 months ago
If security is important to you (and I think it should be) the problem with outsourcing your technology to a company like Microsoft, Google, Amazon or whatever is that you've no means of really testing it.

This could have gone unnoticed for years as so many cloud provider gaffes do. It's unlikely that anyone would think "Hey let's try brute forcing the login today". This violates trust-but-verify. You accept their say-so and so you're fully delegating trust. And because you're paying thousands of bucks for a service you assume it must be good. That's the very model of a (con)fidence trick. You don't even know you bought a lemon until its too late.

There's no substitute for having someone qualified and educated in cybersecurity with that as their full-time job - and better yet bring your critical assets back on-prem with some kind of hybrid setup. Big cloud is really eating at the McDonalds of cybsersecurity.

netcoyote · 8 months ago
> This could have gone unnoticed for years as so many cloud provider gaffes do.

I think that Microsoft is getting away easy here with Oasis publishing the vulnerability report. If Microsoft published the report it would be incumbent upon them to include information about what they did to discover whether this happened before Oasis reported the problem.

One wonders how many Azure accounts might have been compromised and are even now allowing data to be exfiltrated.

netcoyote commented on The Rise and Fall of Ashton-Tate (2023)   abortretry.fail/p/the-ris... · Posted by u/jasim
netcoyote · 8 months ago
I managed to land my first programming job in DBase for the UCLA admissions office while still a student. On the first day the departing “engineer” (a graduating senior) showed me the application.

It was essential for the department to function, but had grown into an abomination as many students worked on it.

In particular, the app barely fit in memory so this enterprising student had updated all the code so each command was shortened from the full name to the first four letters, which DBase would accept as valid. Then removed all the comments and extra white space!

This kluge apparently afforded enough extra memory that the app could run!

I noped out of there, and referred my friend for the job. (Sorry Jeff!)

DBase was really useful in some situations, but like all programming tools it could be badly misused!

netcoyote commented on Ask HN: Those making $500/month on side projects in 2024 – Show and tell    · Posted by u/cvbox
joshstrange · 8 months ago
It’s not really MMR but I have a side business when I provide software for online and in-person festival payments (entry/food/drinks). If you take the total revenue (or profit) for the year and divide by 12 I’m well over the $500/mo limit.

I currently do 3 festivals a year which all pretty much fell in my lap, I’ve yet to start any sort of sales/marketing due to being busy with my day job/life and not wanting to grow too fast.

I started back in 2021 when a local company I’ve worked with to make apps came to me looking for a solution for their food/music festival that didn’t require handing out and (almost as importantly) counting all the tickets/tokens that people bought to spend at the vendors. I did a quick turn around of a couple months to get a v1 out and working in time for the event. In the next year I essentially rewrote 90% of it and added in-person payment support (previously had just supported recording in-person payments made through a CC terminal.

Each new festival has new needs but I’m starting to get fewer feature requests and less I need to build for each new client which is nice.

netcoyote · 8 months ago
You've done a lot of work, and this seems like an excellent way to ensure events run smoothly! Great work in building a useful service for festivals & vendors and reduce the transaction fees to ... well ... as low as they can realistically go given the payment rails :)

Can I suggest you add a marketing video or some graphics to explain how easy it is for the festival company and the vendors?

netcoyote commented on All possible plots by major authors (2020)   the-fence.com/plots-major... · Posted by u/ohjeez
netcoyote · 10 months ago
William Gibson: You are an adequate but drug-addled hacker, navigating dangerous, high-tech worlds where blurred realities, conspiracies, and corporate power struggles force you to uncover hidden truths, survive against powerful forces, and ultimately question the nature of identity, technology, and control.

Neal Stephenson: You are a small cog in a historical epic leading to a far-flung speculative future, where you grapple with the complexities of technology, cryptography, and philosophy, as well as incidentally discovering the best way to eat Captain Crunch cereal.

netcoyote commented on When net worth stops mattering   stanislavkozlovski.com/we... · Posted by u/enether
netcoyote · 10 months ago
One of the concerns that many folks in the United States have, including me, is that their future out-of-pocket health care costs are unknowable. I _hope_ no one in my family gets a life-threatening disease that wipes out my savings, but that is probably wishful thinking. So far only one of my kids has had major medical issues, but who knows what the future portends.

Medical bills in the US are primarily paid via employer-provided health insurance rather than a single-payer (state-funded) insurance, and that means that medical costs are one of the most common causes of personal bankruptcy [0].

So when you consider the likelihood that you or one of your family members will need long-term medical care, the low bar for "net worth stops mattering" is a lot more than the article's author is suggesting

[0] https://www.investopedia.com/financial-edge/0310/top-5-reaso...

netcoyote commented on Ask HN: What's the "best" book you've ever read?    · Posted by u/simonebrunozzi
carabiner · a year ago
Obscure wtf? It's a classic of Russian literature and taught in every Russian lit class.
netcoyote · a year ago
That would make it obscure to just about everyone I know, except perhaps one of my friends who grew up in the Ukraine.

https://xkcd.com/1053/

netcoyote commented on Ask HN: Would compensating victims of bullying in schools reduce bullying?    · Posted by u/amichail
netcoyote · a year ago
Perhaps there is an opportunity here for the bully’s parents to go after the victim’s parents to dun some money and increase the loot haul.

“Okay Brad, now I want you to sure to target little Billy, because it seems like his parents would be the type of folks to file a claim.”

/s

netcoyote commented on Intel lost the Sony Playstation business to AMD   reuters.com/technology/ho... · Posted by u/arcanus
langsoul-com · a year ago
Why did amd win the console business? It seems that even though they weren't number 1, they were always on most consoles.
netcoyote · a year ago
This is just a hypothesis, but I wonder if it’s simply that AMD was willing to accept lower margins to keep their business going, where INTC wasn’t willing to compete because they’re comparing the contract to the higher margin sales they made in the PC business?

I mean, sure, technical issues and such too, but mature businesses have a hard time accepting lower margins because it hurts their stock market metrics.

u/netcoyote

KarmaCake day566July 25, 2012
About
Hi, I'm Patrick Wyatt, a game developer and programmer.

I helped create Warcraft, Diablo, StarCraft, Guild Wars, battle.net and more. I helped publish Aion and Tera, two MMOs created in Korea.

I co-founded ArenaNet (https://www.arena.net) and One More Game (https://www.onemoregame.com), where I work now.

I have a blog (https://www.codeofhonor.com) about the early years of Blizzard Entertainment, though I haven't updated it since 2013.

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