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infintropy commented on Cannabis scientists are trying to find a predictable, reliable product (2020)   nytimes.com/2020/04/01/ma... · Posted by u/dr_dshiv
walthamstow · 2 months ago
The bit about pure THC rings true. My guy here in Britain sells live resin but occasionally when he's out of that, I'll buy one of his homebrew dab carts.

He says they are 0.4ml live resin, 0.5ml THC distillate and 0.1ml terpenes. They weigh so much heavier on my brain, and have little euphoria, compared to live resin or regular old nugs.

infintropy · 2 months ago
Are you controlling for cannabinoid tolerance? I have a hard time evaluating products as I never control for this when switching.
infintropy commented on 4chan Sharty Hack And Janitor Email Leak   knowyourmeme.com/memes/ev... · Posted by u/LookAtThatBacon
toofy · 4 months ago
> Everything seems to be hastily thrown together features that barely work and piles of debt that will never get fixed.

move fast and break things is going to be studied in the future as a hilariously clusterfuk misuse of an idea.

infintropy · 4 months ago
It's hard to appreciate that there is a vast difference between hitting walls in a tank and not caring about the exterior, and slamming into a wall on a bicycle.
infintropy commented on Jonathan Haidt blames teenage depression, anxiety on smartphones, social media   newyorker.com/news/the-ne... · Posted by u/fortran77
ImPostingOnHN · a year ago
I didn't find anything in the article about nicotine, but that sounds like a ridiculous comparison. Nicotine-processing skills aren't generally required for a successful life these days and in the future.
infintropy · a year ago
> akin
infintropy commented on Unity Weta Tools   unity.com/solutions/unity... · Posted by u/Chazprime
mechsy · 2 years ago
> I'm a vfx compositor turned devops crossover.

That sounds interesting! How come? Been doing devops stuff for a few years by now but also have some background in the Unity/HCI space which I enjoyed a lot. I'd be curious how this combination might be applicable in the VFX/media production industry.

I've also been on the fence of learning Unreal for a while now. Maybe you could shoot me an email (address is in my bio)? I'd be very interested in how the industry works outside the 'classic' VFX artist space.

infintropy · 2 years ago
Mainly because in 2019 I was offered an opportunity to be the "tech guy" for a small startup and you know how those go. Since I was alone it just became a DevOps/dev/helpdesk role over time.
infintropy commented on Unity Weta Tools   unity.com/solutions/unity... · Posted by u/Chazprime
kelsolaar · 2 years ago
Unreal is used by all the major VFX vendors whether it be for virtual production, previz or final frame rendering.
infintropy · 2 years ago
charitably asserting that you are right in the sense that it can be found. I'm a vfx compositor turned devops crossover. The tooling at this point is decades old, in concept. There are many "reimagining"s of vfx pipelines with Unreal at its core, but even these pipes have flame/nuke/fusion somewhere downstream.

Even smaller than the unreal operators is the pool of users that are purists enough to try and keep it all in-box.

Maya, Nuke, Houdini. These are the kings of the vfx world you were looking for if youre talking in the tens of thousands of artists out there, using pipelines that are conceptually 20 years in the making in some parts. The switch from Shake to Nuke was ~15 years ago and theres _still_ nothing good enough to replace it. Foundry scrapes as much money from us as possible because its a good product.

Unreal is amazing. Our shop is wrapping a project using it as the lighting pipeline, delivering to a Nuke team.

Unreal is not the everytool.

u/infintropy

KarmaCake day7August 9, 2023View Original