Now, an "effective engineer" can be a less battle-tested software developer, but they must be good at system design.
(And by system design, I don't just mean architecture diagrams: it's a personal culture of constantly questioning and innovating around "let's think critically to see what might go wrong when all these assumptions collide, and if one of them ends up being incorrect." Because AI will only suggest those things for cut-and-dry situations where a bug is apparent from a few files' context, and no ambitious idea is fully that cut-and-dry.)
The set of effective engineers is thus shifting - and it's not at all a valid assumption that every formerly good developer will see their productivity skyrocket.
I don't think that it lowers the bar there, if anything the bar is far harsher.
If I'm doing normal coding I make X choices per time period, with Y impacts.
With AI X will go up and the Y / X ratio may ALSO go up, so making more decisions of higher leverage!
Once a customer knows the person who actually builds the product, they will short cut:
- Customer Service
- Product Management
- Any other sane defenses you put in to protect a developer's time.
And just contact me directly.
Then what do I do to get them off of me without losing a customer?
... That is why engineers don't get on support calls.
If I could be "Anon E. Mouse" for the engagement, that'd be fine. But fact is, that's not what happens.
I don't think anyone would mistake it for a mouse.
I use a laptop keyboard every so often. It isn't my 1st choice, but for light work it's fine.
Haven't tried the Svalboard yet but it's the only obvious way forward that I know of so happy to see any new information about it. I'd be especially interested in the opinion of other Datahand users regarding the Svalboard, specifically the hardware, the switches and overall feel.
The designer was 100% dependent on his Datahand, now he uses a Svalboard.
When I got sent my first Svalboard, it was so close feel wise that my old muscle memory came back instantly and I started complaining that the layout wasn't the same as the old Datahand Dvorak layout. I ended up doing a faithful port of that layout, then ever time evolved it to the layout I use today.
If you doubt, order a test cluster. You'll see how close it comes.
On the discord some users are willing to meet-up with people to let them try a board in real life.
This is just bullshit. Managers don't have to do any such thing as it may become unnecessarily confrontational. Similarly lot of people resign via email. There is no need to have "guts" to tell manager in their face.
It just stops a ton of confusion, hope, etc. It allows that discussion to focus on "Do you want the two weeks?" and "What do you want me to do with those two weeks if you want them."
Part of being a good employee is making things clear to your manager.
I'm currently designing one that is a crossover between the characorder and a Logitech vertical mouse (but not actually a mouse), and I hope to make it cheap. It has been going poorly, to say the least. The biggest problem so far is smaller hands, multiple designs scrapped when put in front of such a person. Maybe I should take inspiration from Svalboard instead? Furthermore, Average Joe is not going to tolerate the massive dependency on layers that these keyboards often have, so I'm still fighting in my head with an approach for that.
I'd encourage you to look at the Svalboard, I think it solves many of the issues you are running into. In the end, moving a large mouse is not good for someone with shoulder issues, the "Svalmouse" has been tried and solidly rejected. (Using a Svalboard hand as a mouse.)
If you want to discuss things, I'm sure you can find me on the Svalboard discord. :)
By the way, the layout might better use physical direction mnemonics, so backspace could be a finger move to the left, and delete - move to the right (either by the same finger or maybe by its mirrored counterpart on another hand). Similar thing for <> and -+-+
> north keys are much harder to hit than its south keys, > find the inward lateral keys much easier to hit than the north keys
So, basically, "grabbing" movements are more natural?
For most people the south keys and center are easier to press and more importantly hold. I don't care much about directions anymore, except for holding down keys.
Layout is a personal thing, we use Vial, so different people have different layouts, mine has a ton of mnemonics in it. It's really up to the user what they want, I'd be surprised if there are 2 Svalboards with the same layout. (Maybe stock when they are starting out, but people develop their own opinions pretty quickly.)