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iMerNibor commented on Someone at YouTube needs glasses   jayd.ml/2025/04/30/someon... · Posted by u/jaydenmilne
iMerNibor · 4 months ago
What gets me the thumbnails are now so big, they're blurry since the images need to be stretched to fit now!

The preview is 530x300px on a 1920x1080 screen vs the image shown being 336x188px

How this passed any sort of QA is beyond me

iMerNibor commented on Consent-O-Matic – automatically fills ubiquitous pop-ups with your preferences   consentomatic.au.dk/... · Posted by u/nabla9
fnordsensei · a year ago
Or a standard API whereby a user fills out their preferences once in their browser, and the websites ask the browser for this information.
iMerNibor · a year ago
We could do this by sending a header to the website.

What should we call this.. mmh..

"Do Not Track" is a bit long, maybe we just shorten it to DNT?

Nah thats dumb. /s

https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/DN...

iMerNibor commented on Why Cities: Skylines 2 performs poorly   blog.paavo.me/cities-skyl... · Posted by u/paavohtl
frogblast · 2 years ago
DOTS/ECS has nothing to do with geometry LODs. Those are purely optimizing CPU systems.

Even if DOTS was perfect, the GPU would still be entirely geometry throughput bottlenecked.

Yes, UE5 has a large competitive advantage today for high-geometry content. But that wasn’t something Unity claimed could be automatically solved (so Unity is in the same position as every other engine in existence apart from UE5).

The developer should have been aware from the beginning of the need for geometry LOD: it is a city building game! The entire point is to position the camera far away from a massive number of objects!

iMerNibor · 2 years ago
To quote from the blog post:

> Unity has a package called Entities Graphics, but surprisingly Cities: Skylines 2 doesn’t seem to use that. The reason might be its relative immaturity and its limited set of supported rendering features

I'd hazard a guess their implementation of whatever bridge between ECS and rendering is not capable of LODs currently (for whatever reason). I doubt they simply forgot to slap on the standard Unity component for LODs during development, there's got to be a bigger roadblock here

Edit: The non-presence of lod'ed models in the build does not necessarily mean they don't exist. Unity builds will usually not include assets that aren't referenced, so they may well exists, just waiting to be used.

iMerNibor commented on Why Cities: Skylines 2 performs poorly   blog.paavo.me/cities-skyl... · Posted by u/paavohtl
frogblast · 2 years ago
Despite the original post talking about DOTS rough edges, I didn't see anything in that article that actually suggested DOTS was the cause: that would cause CPU overhead, but it seems like they simply have a bunch of massively over-detailed geometry, and never implemented any LOD system.

Maybe they could have gotten away with this with UE5's Nanite, but that much excessive geometry would have brought everything else to its knees.

iMerNibor · 2 years ago
> Maybe they could have gotten away with this with UE5's Nanite

Exactly.

If unity actually delivered a workable graphics pipeline (for the DOTS/ECS stack, or at all keeping up with what UE seems to be doing) these things probably wouldn't be an issue.

iMerNibor commented on Unity cancels town hall over reported death threats   theverge.com/2023/9/14/23... · Posted by u/stalfosknight
clipsy · 2 years ago
The problem is that installs are not sales.
iMerNibor · 2 years ago
To give an example:

user installs the game on their pc? unity wants the fee paid for that

same user installs it on their laptop? pay again

same user upgrades their pc and has to install the game again? unity wants their install fee

I believe they also initially said that deinstall + install would incur another charge, but backpeddalled there (weird)

iMerNibor commented on The Rust I wanted had no future   graydon2.dreamwidth.org/3... · Posted by u/dochtman
bluGill · 2 years ago
> Of course, a few of them of say they understand object lifetimes so well, they they don't need the static checker!

There is a difference between understanding lifetimes and being able to keep track of them. I have a lot of objects in my more than 10 million lines of code. Most of them have simple lifetimes that are easy to track, but a few for reasons (which may or may not be valid - often the reasons are it was built in C++98 and updating to modern lifetimes is hard when it is used all over) have complex lifetimes that are tedious to track. It isn't that I can't, it is that I get bored/make mistakes and the static analyzer wouldn't (Or course C++ can't be statically analyzed, but if it could the static analyzer wouldn't fail for the same reasons I fail)

iMerNibor · 2 years ago
Being able to stop constantly keeping things in the back of your head and just trusting the compiler to complain if something is off was the biggest differentiator for me by far. Less footguns = more better
iMerNibor commented on England just made gigabit internet a legal requirement for new homes   theverge.com/2023/1/9/235... · Posted by u/lbres
jayflux · 3 years ago
Your comment contradicts itself. You mention a bulk of FTTP connections then mention virgins DOCSIS. I’m assuming you’re talking about their Coaxial cables, if so it’s not FTTP in the first place it will be FTTC.

My understanding is their new fibre lays are all “symmetric ready”, same with BT. You’re right they currently don’t operate them in that fashion, but they’ve laid the groundwork. See below.

https://www.ispreview.co.uk/index.php/2022/11/first-trial-us...

iMerNibor · 3 years ago
I'm a customer of virgin's fttp connection, which is converted from fibre to coax on premise - so yes, actual fiber going to your house, but running docsis in some fashion or other

The article you linked covers this as well:

> while more than 1 million of their premises are also being served by “full fibre” FTTP using the older Radio Frequency over Glass (RFoG) approach to ensure compatibility between both sides of their network.

As for them going symmetric in the future: I'll believe it when they do, not holding my breath

iMerNibor commented on Adobe no longer licenses Pantone colors to be used freely Photoshop   arstechnica.com/gadgets/2... · Posted by u/kzemek
iMerNibor · 3 years ago
From what I recall, its about phyiscal to virtual color matching, so pantone offers samples of say plastic with the exact matching color as the virtual ones, so you can pick a color, tell the manufacturer you want the plastic molded that color and be pretty sure you'll get the right color of product (or if not you can go back to them and tell them to do it according to spec).

You'd also want to calibrate your monitor accordingly of course

iMerNibor · 3 years ago
Of course at that point you're already bought into the ecosystem with physical samples (which are not cheap), monitor calibration and all, so it feels like a "double dip" for no value added
iMerNibor commented on Adobe no longer licenses Pantone colors to be used freely Photoshop   arstechnica.com/gadgets/2... · Posted by u/kzemek
dchia · 3 years ago
Can someone tell me what value does Pantone bring to the table? As a man-on-the-street I fail to understand what they are claiming for. Is this about the naming Pantone has given to a particular Hex Code?
iMerNibor · 3 years ago
From what I recall, its about phyiscal to virtual color matching, so pantone offers samples of say plastic with the exact matching color as the virtual ones, so you can pick a color, tell the manufacturer you want the plastic molded that color and be pretty sure you'll get the right color of product (or if not you can go back to them and tell them to do it according to spec).

You'd also want to calibrate your monitor accordingly of course

iMerNibor commented on Hetzner appears to impose unlisted “fair use” on traffic   lowendtalk.com/discussion... · Posted by u/worldofmatthew
dvfjsdhgfv · 3 years ago
Although I agree, when you look around, and especially when you look at AWS, Hetzner's offer is still excellent in terms of value for money.
iMerNibor · 3 years ago
cloud traffic pricing is a massive ripoff, especially in europe where bandwidth is cheap

u/iMerNibor

KarmaCake day1304May 5, 2015
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