There's also a community-driven project [3] keeping it playable on modern hardware - however, it hasn't seen any activity in several years.
If you haven't played or heard of NOLF before, I highly encourage checking it out. It's a fantastic title, even after all these years.
0: https://web.archive.org/web/20020217233624/http://pc.ign.com...
1: https://web.archive.org/web/20010720053220/http://noonelives...
Chrome supports it on Windows and macOS, Linux users need to explicitly enable it. Firefox has only released it for Windows users, support on other platforms is behind a feature flag. And you need iOS 26 / macOS Tahoe for support in Safari. On mobile the situation should be a bit better in theory, though in my experience mobile device GPU drivers are so terrible they can't even handle WebGL2 without huge problems.
Just kidding, Canvas is obsolete technology, this should obviously be done with WebGPU
> We are being thoughtful about resourcing. This effort is happening alongside other critical responsibilities like security, platform stability, and support for existing products. Our current focus is on foundational work that unlocks value for contributors and increase transparency. We are aligning this work with Microsoft’s broader business priorities to ensure long-term support and impact.
I don't sense any benevolence in their words. They are just pulling off their resources and dumping the framework on the public, hoping passionate losers will contribute.
> The addicts live in a locked cabin, so it’s unlikely for the player to enter it unless they are specifically looking for it.
This is overlooking a crucial, obscure, and unintentionally hilarious detail: not all the skooma addicts are in the cabin! Out in the world are two NPCs who make a monthly inter-city trip to the den to get their fix. However, due to a bug where these NPCs are assigned to the wrong faction, they can't actually get through the locked door of the den, so they'll stand outside the door drinking skooma forever, unable to progress to the step of the AI package that would eventually return them home to their usual schedules, unless the player unlocks the door for them. https://en.uesp.net/wiki/Oblivion:Trenus_Duronius