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harrison_clarke commented on GitHub pull requests were down   githubstatus.com/incident... · Posted by u/lr0
eats_indigo · a month ago
Given Github's critical role in software engineering delivery, their SLA commitments are really quite poor, perhaps unacceptable.
harrison_clarke · a month ago
luckily, git itself works pretty well when there's an outage

sucks for people that use issues/PRs for coordination and had a planning meeting scheduled, though

harrison_clarke commented on Valve confirms credit card companies pressured it to delist certain adult games   pcgamer.com/software/plat... · Posted by u/freedomben
nix0n · a month ago
The Euro uses larger bills for larger amounts, so if showing off the cash is actually something you want, a single €500 note would have worked well.
harrison_clarke · a month ago
there's a psychological bonus for heftier things

maybe if it was larger, thicker, and a more dense material. most of those matter more to the person holding it, rather than an observer, though

harrison_clarke commented on Valve confirms credit card companies pressured it to delist certain adult games   pcgamer.com/software/plat... · Posted by u/freedomben
can16358p · a month ago
I'll never understand what is these payment processors' problem with adult content.

If someone wants to sell something and someone else wants to buy something, it should be nobody else's business to police it as long as two parties are settled.

That's why I want to see crypto take over and get rid of the middleman and regulators.

harrison_clarke · a month ago
i think it's a mix of conservative/religious lobbying (getting them ire from the government), and chargebacks by embarrassed customers with post-nut clarity being common
harrison_clarke commented on Valve confirms credit card companies pressured it to delist certain adult games   pcgamer.com/software/plat... · Posted by u/freedomben
yorwba · a month ago
> At least in Germany in particular older people prefer to pay cash if possible

Sure, but that's for small, everyday amounts. For values upwards of 500€, I think the familiarity of paying cash would be swamped by the nervousness of carrying way too much money with you, what if it gets stolen?

> this gives the banks also less leverage with respect to abhorent fees

The only time my bank has ever charged me a per-transaction fee was, ironically, when I withdrew cash abroad using my credit card.

harrison_clarke · a month ago
and even if you do want to carry that much cash, surely you'd want a fatter wad with smaller bills, right?
harrison_clarke commented on The Big Oops: Anatomy of a Thirty-Five-Year Mistake [video]   youtube.com/watch?v=wo84L... · Posted by u/doruk101
anonnon · a month ago
For those unaware, Casey Muratori started a project called Handmade Hero in 2014 to build a complete game from scratch while livestreaming the entire process, with the goal of showing people not just how, but why, rolling your own engine (hence the "handmade" part) is better than relying on Unity, Unreal, or some other leaky abstraction. He even solicited pre-orders for the finished product, IIRC.

Ten years later, he has no game, only a rudimentary, tile-based dungeon-crawler engine, and reams of code he's written and re-written (as API sands shifted beneath his feet), and the project seems to be permanently on hiatus now. Thus, Casey inadvertently proved himself wrong, and the conventional wisdom (use an existing engine) correct.

As far as OOP goes, 45 years has shown that it makes developers highly productive, and ultimately, as the saying goes, "real heroes (handmade or otherwise) ship." Casey's company was founded 20 years ago, and he's never shipped a software product.

He complains often about software getting slower, which I agree with. Yet how many mainstays of Windows 95/98 desktop software were written in a significantly OO style using C++ with MFC?

harrison_clarke · a month ago
i think it's kinda funny, because Unity is very clearly inspired by some of casey's work

the big one is immediate mode UIs, which casey popularized back in 2005. Unity's editor uses it to this day, and if you do editor scripting, you'll be using it. for in-game UI, they switched to a component-based one, which also somewhat aligns with casey's opinions. and they shipped DOTS, which aligns even more with what he's saying

i think his lack of shipping is mostly because he switched to teaching and has absolutely no pressure to ship, rather than his approach being bad

harrison_clarke commented on Coding without a laptop: Two weeks with AR glasses and Linux on Android   holdtherobot.com/blog/202... · Posted by u/mikenew
harrison_clarke · 3 months ago
i've been doing some hobby programming on a steam deck for the last ~week. (since i got the steam deck). it's got a variant of arch linux pre-installed and it's x86_64, so a lot of those steps are covered

might have to try it with AR glasses. but, the screen is bright enough that it's usable outdoors anyway

i've been using copilot with voice input, with a bit of on-screen keyboard usage when it's not cooperating. i'm mostly giving it fairly simple edit instructions ("write a for loop at line 50"), rather than full on vibe coding, and it's working much better than i expected

i'm not using emacs/vim, because the steam keyboard doesn't have a ctrl key, and i have to use a less ergonomic kde on-screen keyboard to push it (and i'm a heathen that prefers vscode anyway)

harrison_clarke commented on Thoughts on thinking   dcurt.is/thinking... · Posted by u/bradgessler
steamrolled · 4 months ago
More generally, prior to LLMs, you were competing with 8 billion people alive (plus all of our notable dead). Any novel you could write probably had some precedent. Any personal story you could tell probably happened to someone else too. Any skill you wanted to develop, there probably was another person more capable of doing the same.

It was never a useful metric to begin with. If your life goal is to be #1 on the planet, the odds are not in your favor. And if you get there, it's almost certainly going to be unfulfilling. Who is the #1 Java programmer in the world? The #1 topologist? Do they get a lot of recognition and love?

harrison_clarke · 4 months ago
a fun thing about having a high-dimensional fitness function is that it's pretty easy to not be strictly worse than anyone
harrison_clarke commented on A Research Preview of Codex   openai.com/index/introduc... · Posted by u/meetpateltech
criddell · 4 months ago
If you aren't hiring junior engineers to do these kinds of things, where do you think the senior engineers you need in the future will come from?

My kid recently graduated from a very good school with a degree in computer science and what she's told me about the job market is scary. It seems that, relatively speaking, there's a lot of postings for senior engineers and very little for new grads.

My employer has hired recently and the flood of resumes after posting for a relatively low level position was nuts. There was just no hope of giving each candidate a fair chance and that really sucks.

My kid's classmates who did find work did it mostly through personal connections.

harrison_clarke · 4 months ago
i think there's an opportunity here

a lot of junior eng tasks don't really help you become a senior engineer. someone needs to make a form and a backend API for it to talk to, because it's a business need. but doing 50 of those doesn't really impart a lot of wisdom

same with writing tests. you'll probably get faster at writing tests, but that's about it. knowing that you need the tests, and what kinds of things might go wrong, is the senior engineer skill

with the LLMs current ability to help people research a topic, and their growing ability to write functioning code, my hunch is that people with the time to spare can learn senior engineer skills while bypassing being a junior engineer

convincing management of that is another story, though. if you can't afford to do unpaid self-directed study, it's probably going to be a bumpy road until industry figures out how to not eat the seed corn

harrison_clarke commented on US vs. Google amicus curiae brief of Y Combinator in support of plaintiffs [pdf]   storage.courtlistener.com... · Posted by u/dave1629
coev · 4 months ago
which makes everything you buy cost more, are you sure you still like it then?
harrison_clarke · 4 months ago
there's externalities with ads. one is that the more ads i see, the harder i ignore them. i would expect consumer attention to work like roads, where charging more to use it is balanced out by the appeal of less traffic

it's not clear to me that an ad monopoly makes products cost more, even without getting into ads distracting the whole workforce

harrison_clarke commented on US vs. Google amicus curiae brief of Y Combinator in support of plaintiffs [pdf]   storage.courtlistener.com... · Posted by u/dave1629
jmatthews · 4 months ago
You essentially outline why it should be broken up.

I'm not convinced making the ad tech sector more competitive would prompt that outcome but, "It would disrupt mature products" isn't a compelling argument to allow the existence of a monopoly.

Google is a monopoly, they exert monopoly power and enjoy monopoly pricing.

I think the more likely outcome would be more dynamic products under smaller bannerheads.

harrison_clarke · 4 months ago
i like an ad monopoly. it makes ads cost more

u/harrison_clarke

KarmaCake day313March 23, 2013View Original