It could be that I'm a bit old-school, but this really seemed to confirm that ready to play fun gameplay trumps realistic graphics any day!
It's just that once it compiles Rust code will work more often than most languages, but that doesn't mean Rust code will automatically be bug free and I don't think anyone believes that.
I especially remember the loading animation in the game Crash Bandicoot - Wrath of Cortex. Crash Bandicoot himself would keep falling during the loading screen. (note: PS2 version had another looking version). The game loading screen for Xbox was designed so that the camera movement nicely panned throughout it during the time the loading took, but due to the loading time being shorter the "animation" was cut short.
..just a fun little thing that stuck with me. :)
EDIT: Oh! I found videos on youtube demonstrating the "difference".
Here is the original experience: https://www.youtube.com/watch?t=1327&v=jLf9EZWLins
Here is the experience when cut short: https://www.youtube.com/watch?t=1157&v=Vk8AuLhnu58
It’s inspired by tile placement board games like Patchwork and crosswords. You rotate and move tiles to rebuild a broken crossword.
It’s free, web based, and responsive.
I currently have several hundred daily players and growing. My wife and I create the puzzles and I’m continuing to fix bugs and add new features.
I just launched a ”community puzzle” feature to let players help build new puzzles.
I’d love to know what you think!
Here is an example of the layout of a photostream that I was satisfied with.
https://frifoto.emilbratt.no/?view_mode=photo-stream&tag=All...