Since this is an official US government website, are we now officially using metric?
Since this is an official US government website, are we now officially using metric?
For me the culprit was Game Mode. I still don't really know what it does, but disabling it fixed everything. None of my games come close to stressing the CPU, yet Game Mode was throttling anything that wasn't the game. It was also on by default, which felt like a design miss.
For MacOS, a better approach would be to check what's happening on the second monitor or at least avoid throttling apps that aren't being displayed. Assuming the game deserves all system resources and that the user doesn't want to watch or listen to anything else is a bad bet.
Anyway, the good news is the fix on a Mac is simple once you know where to look. (=
Most of these shows were shot for 4:3. Directors framed for 4:3, lit for 4:3, blocked scenes for 4:3, and even built their special effects around 4:3. Stretching that work into widescreen feels a bit like deciding to colorize Citizen Kane, Dr. Strangelove, or The Man Who Shot Liberty Valance. It solves a problem no one actually has.
Viewers are already used to black bars, and we watch lower-resolution content constantly. Vertical phone clips shot by amateurs on TikTok, grainy GIFs, and IMAX footage down-scaled to fit our phone (and connection). Content that wasn't designed to fill the entire screen isn't the issue.
From what I've seen, most of these old shows end up on free or bargain streaming services packed with ads. I watched an episode of Highway to Heaven with my dad where they sped up the dialogue and trimmed pauses, squeezed the credits into a tiny picture-in-picture box, and still lopped off another minute so the episode ended mid-sentence. All of that was just to make room for extra commercial slots the original show was never designed to accommodate. Disgusting, really... though I suppose you get what you pay for.
Sticking with the original 4:3 and simply adding pillarbox bars is cleaner, simpler, and far more respectful -- and ultimately more enjoyable for the audience.
Relevant :
* "That Was A Mistake": Steven Spielberg Admits He Regrets Removing Guns From E.T. // https://screenrant.com/et-guns-removed-steven-spielberg-regr...
* 5 Worst Changes Star Wars Made From The Original Cuts // https://screenrant.com/worst-changes-star-wars-special-editi...
* 'Casablanca' gets colorized, but don't play it again, Ted | Interviews | Roger Ebert // https://www.rogerebert.com/interviews/casablanca-gets-colori...
This whole thing loses all credibility by not listing those things.
For one, Intel's x86 IP is covered by lots of patents and licensing agreements (including with AMD) and Apple wouldn't want to encumber themselves with that. Hence making their own GPUs and modems.
For two, the M-series CPUs already have extensions which improve x86 emulation performance in Rosetta.
For three, Rosetta is already slated for removal in a macOS version or two. Apple don't look backwards, they expect users and devs to move on with them after the transition period - like 32-bit code, PowerPC Rosetta, Classic environment.
Even if Rosetta wasn't being removed, everyone should still want native ARM software because these are fast, efficient CPUs and any form of emulation will harm that. And dedicated SIP blocks would only confuse the market.
For four, Boot Camp was a selling point when the Mac and OS X were still far behind Windows in terms of software support, so dual booting and virtualization was a selling point. Now many apps are cross-platform or web-based and Microsoft's strangehold on computing is reduced. A Mac running Windows was better for Apple than a Dell running Windows, but a Mac running macOS is what Apple wants - that's how they can keep in their ecosystem, charge you (and devs) for apps, and make you evangelical for their battery life.
Five, Apple have never cared much about games. Yeah there are some classics (Marathon...) and the porting toolkit for Metal now, but with the Steam Deck and game streaming being so accessible, I see no reason why Apple would accept the previous 4 cons just to appeal slightly more to a gaming market that Apple don't target and that doesn't really target Apple.
So people are probably downvoting (not me, I don't have enough karma and it wasn't a bad-faith comment!) because it's a far-fetched fantasy which goes directly against Apple's business style and would benefit almost no Mac users.
Good explanation.
I just liked that I could re-boot my MacBook Pro into "Game Mode" back when there was an Intel chip. I liked that about Bootcamp.
I played Marathon back in the day. Ha. It was a great game, and actually had a really good plot... most video games at the time didn't (especially not other FPSs).
Escape Velocity was another great Mac game from the past. And while Maelstrom wasn't really original, it was well-executed. I don't think there was any sort of PC version of either of those.
Spectre (the first FPS I remember playing), Bolo (the first multi-player network game I remember playing), Lemmings, Myst, Dark Castle, Load Runner... all amazing classic games that were Mac-first if not Mac-only. (=
Edit: Bolo may not have been Mac-first... but that's where I played it. Ha.
Getting a lot of down-votes for this... why are people so down on the idea? Was Boot Camp really that unpopular? I always enjoyed it -- especially for gaming. Sure, laptops weren't ideal, but even then the same games ran noticeably better on Windows than on macOS.
Relevant.
* grep to remove em dashes and emojis
* re-run through another llm with a prompt to remove excessive sycophantry and invalid url citations
Ha. Every time an AI passionately agrees with me, after I’ve given it criticism, I’m always 10x more skeptical of the quality of the work.