I use the title because it's what the piece of paper my university gave me when I graduated says. "Programming" is a portion of my job, alongside reviewing other people's work, design, and sitting around in meetings with people who don't have technical knowledge. Any mechanical, electrical, civil, etc, engineer will have a similar experience in many cases, except replace "programming" with something related to their area
professional engineer license is required in addition to graduating and other prerequisites to be called "professional engineer" tho, no? school alone is not enough to be designated a "professional engineer", right?
smell test says there would be legal implications for the owner of the platform if they were to feature the automation of the circumvention of something about copyrights or what's the word I'm looking for?
Maybe you are talking about Ultima Online, because the original Ultima games predate Time Bandits. Also, Marvel multiverse would have been mostly influenced by DC Comics alternate Earths, with Earth-2 introduced in 1961.
Richard G was HEAVY into time bandits (1981) and Ultima 2 (1982) on were heavily influenced and easter eggs for the movie are spread all over. The airplane in New San Antonio for example...
Hmmm... I vaguely recall the term "shards" when referring to DB/2 running on S36, S38, and later newfangled AS/400 across the world. When presenting the data in a single pane, some "shards" would come in late, or be broken, and require reconnecting.
I worked with db2 people back in 98 and they talked about shards. They worked down in some cave in the basement that smelled like folgers coffee, feet, and camel filter bbq sauce. I would offer them a roll of TP each and every time they said the word. Their office chairs had seat-cushions that looked like they were pulled out of a dumpster fire, worn out and melty looking. With all the red meat, nicotine, and caffeine, Im assuming someone sharded there at least once. Maybe that is what got those seat cushions all worn out.
I played Renaissance and the following one on unofficial servers for about 6 years between 2003 and 2010. My offline and online friends would easily play 6-8 hours per day, and when we were offline we were talking about it. It was like a second life and an incredible escape, but looking back at it we were all addicted to it pretty badly. I get flashbacks and cravings to this day.
Ultima Online in the age of dialup and early DSL was a history-altering game for MMO's. I still log on to UO Forever servers every once in a while (a modified game server with accelerated skill learning) to level up a character and scrabble together enough gold to build and furnish a house. It was such a vast game and the sheet depth of it for a game of that time was unprecedented. I still think to this day it is one of the best "just go do what you want to do" MMOs out there, something that New World didn't even get right 20 years after with considerably more resources and advances behind it.
Runescape is the only other game from that era (and which shares a lot of gameplay similarities) that has that much staying power.
since Ultima deals with time travel, I accept your "history altering" claim. Long live Lord British! (RG has been to the deepest sea and the space station, so who can say he doesnt also have a time machine. He is a real adventurer who made Ultima- one of the best adventure rpg lines ever)