That’s why they not-so-subtly start calling them IMPs when they introduce the “abstracted version.”
It’s not merely an example. It’s the thesis of the article.
EDIT: Out of perversity, I skimmed the comments. The audience of Astral Codex Ten seems to share this interpretation, for whatever that’s worth.
That aside, I'm guessing the author's aversion as a child is strictly texture based which is fair. Don't get me wrong, fresh prepared is better, but instant potatoes, especially the Idahoan brand, taste exactly the same to me. It's just that they're too perfectly thin and uniform, quite unnaturally so.
I suppose there's precedent of sorts in signaling NaNs (and NaNs in general, since FPUs need to account for payloads), but I don't know how much software actually makes use of sNaNs/payloads, nor how those features work in GPUs/super-performance-sensitive code.
I also feel that as far as Rust goes, the NonZero<T> types would seem to point towards not using the described finite/arbitrary float scheme as the NonZero<T> types don't implement "regular" arithmetic operations that can result in 0 (there's unsafe unchecked operations and explicit checked operations, but no +/-/etc.).
The key disanalogy between NonZero and the "finite float" idea is that zero comes up all the time in basically every kind of math, so you can't just use NonZero everywhere in your code; you have to constantly deal with the seam converting between the two types, which is the most unwieldy part of the scheme. By contrast, in many programs infinity and NaN are never expected to come up, and if they do it's a bug, so if you're in that situation you can just use the finite-float type throughout.
An approach that I think would have most of the same correctness benefits as a proper sum type while being more ergonomic: Have two float types, one that can represent any float and one that can represent only finite floats. Floating-point operations return a finite float if all operands are of finite-float type, or an arbitrary float if any operand is of arbitrary-float type. If all operands are of finite-float type but the return value is infinity or NaN, the program panics or equivalent.
(A slightly more out-there extension of this idea: The finite-float type also can't represent negative zero. Any operation on finite-float-typed operands that would return negative zero returns positive zero instead. This means that finite floats obey the substitution property, and (as a minor added bonus) can be compared for equality by a simple bitwise comparison. It's possible that this idea is too weird, though, and there might be footguns in the case where you convert a finite float to an arbitrary one.)
It depends on what you mean by "freed". Can one write a custom allocator in Rust? How does one handle reading from special addresses that represent hardware? In both of these scenarios, one might read from or write to memory that is not obviously allocated.