I find this very hard to believe, unless the term “trained professional” is quite broad. When I was much more into fitness and weighed every meal to the gram, I could tell if a bowl of cereal was a serving to within a gram or two.
They were following the law. Anything else is just promises by people who are not exactly known for following through with them
Shutting down because the law says it, and to prevent really big penalties, is not making “a big political statement
i made this video because it reflects my sense of humor and is the kind of content i'd appreciate
anything outside business as usual will draw polarizing reactions
but in a noisy world that's the only thing that'll work
I've noticed a trend where some of the dev tooling nowadays is sold almost as if it were consumer goods with the whole associated marketing behind it. This doesn't work for me, in reality actually has completely opposite effect. Give me boring well-written docs, that shows engineering that went into it, not the marketing show for teenagers.
These numbers and the valuation are indicative that people consider this a potentially valuable tool, but not world changing and disruptive.
I think this is a pretty reasonable take.
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An engineering company run by a longtime manager with a background in accounting is in large part how Boeing got here. Fire the guy and get someone with a technical background in there.
1) It obviously varies w/ each dev's situation, but I think your sense of the value prop is a fair default one w/o context. In my case, there were four reasons: 1) having a partner to help with (to me) "the unknown unknowns" (i'm only a dev and a novice designer, literally anything else would be my first time doing it, so i figured having an experienced partner there would be wise) 2) the advance was nice just from a "bird in the hand" mindset 3) they helped me connect with a really good artist (critical to the project's success imho) 4) having a big name behind you can't hurt, and bigger publishers do have more relationships with the ecosystem (streamers, platforms, etc) to help your game succeed.
2) EA is appropriate for certain kinds of games. But I knew exactly what Ballionaire was going to be, and felt it could be achieved in a year. I knew that this mechanical space was going to be rapidly saturated, once all the games inspired by LBAL (including Balatro!) started appearing. So I was determined to get the game out before that happened, which set a certain scope and pace, obviating EA.
3) The trailers were a really good promotional tool, very effective. But most of the paid promotion was sponsored streams, not traditional "marketing" (ads). I think the game has a natural tendency for organic spread, due to its fun/simple premise, watchability/streamability, low price point, and so on. It's just an easy game to see, and say "ooh, I wanna try!" because it's instantly understood how to play, and IMHO is very inviting aesthetically.
My takeaway: Make sure your hook is glowingly radioactively good. Don't overbalance. Leave in some jank. Scope down and finish quickly. And avoid tropes. Stand out. (Of course this only works for a certain kind of game!)