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WA commented on Altered states of consciousness induced by breathwork accompanied by music   journals.plos.org/plosone... · Posted by u/gnabgib
tern · 2 days ago
There's no generally good way to vet stuff like this. My recommendation: if you're interested and haven't done it before, find a friend (or friend of a friend) who has and ask them for a personal recommendation.

If you want to take a low-woo course on it, here's one: https://www.nsmastery.com/ (I know Jonny, but I'm not affiliated and I haven't taken his course.)

WA · a day ago
That is just a different kind of woo. It’s an excellent sales page, targeted at tech bros consuming the typical podcasts of presumably high achievers, written in a language that makes them shell out $1,500 without thinking twice.

I guess this page converts extremely well and yet, from a distance, this looks no less woo than what you get from your more esoteric leaning snake oil vendor.

WA commented on Making games in Go: 3 months without LLMs vs. 3 days with LLMs   marianogappa.github.io/so... · Posted by u/maloga
starchild3001 · 5 days ago
What I like about this post is that it highlights something a lot of devs gloss over: the coding part of game development was never really the bottleneck. A solo developer can crank out mechanics pretty quickly, with or without AI. The real grind is in all the invisible layers on top; balancing the loop, tuning difficulty, creating assets that don’t look uncanny, and building enough polish to hold someone’s attention for more than 5 minutes.

That’s why we’re not suddenly drowning in brilliant Steam releases post-LLMs. The tech has lowered one wall, but the taller walls remain. It’s like the rise of Unity in the 2010s: the engine democratized making games, but we didn’t see a proportional explosion of good game, just more attempts. LLMs are doing the same thing for code, and image models are starting to do it for art, but neither can tell you if your game is actually fun.

The interesting question to me is: what happens when AI can not only implement but also playtest -- running thousands of iterations of your loop, surfacing which mechanics keep simulated players engaged? That’s when we start moving beyond "AI as productivity hack" into "AI as collaborator in design." We’re not there yet, but this article feels like an early data point along that trajectory.

WA · 4 days ago
You are absolutely right! The tic-tac-toe game we‘ve been working on is a total blast and simulated players 1-1000 enjoy it very much! I think we should release it soon.
WA commented on A bubble that knows it's a bubble   craigmccaskill.com/ai-bub... · Posted by u/craigmccaskill
ivape · 4 days ago
Influencers, streamers, crypto …

Housing is back …

Dotcom came back…

Nothing was a bubble. Dotcom was into a new paradigm shift with mobile in less then a decade. These aren’t even significant timelines when you think about it.

So you pull out of the AI hype today, fine. These past recent bubbles show that everything ramps back up within five years.

AI-is-hype people are delusional. The computer has never been able to do what it’s doing today. We could only dream of it.

WA · 4 days ago
> AI-is-hype people are delusional. The computer has never been able to do what it’s doing today. We could only dream of it.

Sure, but do the math. It doesn’t work out yet. This stuff burns money and energy. Either revenue has to go up A LOT or costs do have to come down A LOT (or quality has to suffer by using smaller models).

WA commented on US attack on renewables will lead to power crunch that spikes electricity prices   cnbc.com/2025/08/24/solar... · Posted by u/rntn
picafrost · 5 days ago
We tried ideology driven energy policy in Europe and it hasn't gone well. We phased out nuclear power plants (because nuclear = bad) while doubling down on Russian gas dependency (because trade = peace). Clearly this has gone poorly and it will take Europe a decade to strengthen its energy sovereignty again.

There are good reasons to question renewable energy: the cost picture doesn't make sense right now, it has intermittency problems, etc. But killing renewable projects because, uh, farming or whatever?, particularly at a time when the demand for energy is growing faster than ever, seems short sighted at best.

WA · 5 days ago
All energy policies are ideology driven, but you make it sound like nuclear isn’t ideology driven. That’s just nonsense.

- Nuclear waste has non-zero cost that aren’t factored in.

- Nuclear risks are externalized, not factored in.

- Nuclear power is heavily subsidized.

- Solar power industry in Germany on particular was destroyed for ideological reasons.

- Solar has much more capacity than nuclear for many years now: https://www.smard.de/page/home/topic-article/211972/212382/e...

WA commented on AWS CEO says using AI to replace junior staff is 'Dumbest thing I've ever heard'   theregister.com/2025/08/2... · Posted by u/JustExAWS
kstenerud · 7 days ago
I just had Claude Sonnet 4 build this for me: https://github.com/kstenerud/orb-serde

Using the following prompt:

    Write a rust serde implementation for the ORB binary data format.

    Here is the background information you need:

    * The ORB reference material is here: https://github.com/kstenerud/orb/blob/main/orb.md
    * The formal grammar dscribing ORB is here: https://github.com/kstenerud/orb/blob/main/orb.dogma
    * The formal grammar used to describe ORB is called Dogma.
    * Dogma reference material is here: https://github.com/kstenerud/dogma/blob/master/v1/dogma_v1.0.md
    * The end of the Dogma description document has a section called "Dogma described as Dogma", which contains the formal grammar describing Dogma.

    Other important things to remember:

    * ORB is an extension of BONJSON, so it must also implement all of BONJSON.
    * The BONJSON reference material is here: https://github.com/kstenerud/bonjson/blob/main/bonjson.md
    * The formal grammar desribing BONJSON is here: https://github.com/kstenerud/bonjson/blob/main/bonjson.dogma
Is it perfect? Nope, but it's 90% of the way there. It would have taken me all day to build all of these ceremonious bits, and Claude did it in 10 minutes. Now I can concentrate on the important parts.

WA · 7 days ago
First and foremost, it’s 404. Probably a mistake, but I chuckled a bit when someone says "AI build this thing and it’s 90% there" and then posts a dead link.
WA commented on Lab-grown salmon hits the menu   smithsonianmag.com/smart-... · Posted by u/bookmtn
abdullahkhalids · 10 days ago
> Ultra-processed food does not have an agreed-upon definition

The United Nations Food and Agriculture authority have designed the NOVA classification of food[1, 2], which includes ultra-processed food as a category.

[1] https://openknowledge.fao.org/server/api/core/bitstreams/527...

[2] https://en.wikipedia.org/wiki/Nova_classification

WA · 10 days ago
WA commented on Show HN: OverType – A Markdown WYSIWYG editor that's just a textarea    · Posted by u/panphora
clippyplz · 11 days ago
WYSIWYG does not refer to the icons in the toolbar, but rather the text itself. This is not WYSIWYG because when I make something bold, I see a bunch of asterisks around it.

Still a cool project, but someone who does not understand markdown would wonder why pressing the heading button makes my text into a hashtag instead of making it bigger.

WA · 11 days ago
I see both. It's bold and has asterisks around the bolded text.
WA commented on Show HN: OverType – A Markdown WYSIWYG editor that's just a textarea    · Posted by u/panphora
WA · 11 days ago
Great project! I was looking into this area too for a while. Any reasons you didn't turn this into a web component? Seems like a no-brainer if I can basically use it like `<overtype-textarea>` or something like that.
WA commented on Show HN: OverType – A Markdown WYSIWYG editor that's just a textarea    · Posted by u/panphora
Imustaskforhelp · 11 days ago
what is this tom foolery. I am so amazed by it, this also seems to be a WYSIWYG but though it doesn't support markdown exactly per se but it has way more features than overtype (no offense to overtype which is also a really really cool project)

My mind is utterly blown with what you can do with 912 bytes.

I imagine that I can create a really simple blog post that can load under 14 kb so that it can be sent in a (single request?) while still having comment feature with this one while also being super fast..

So good that words can't explain lol

WA · 11 days ago
It uses queryCommandState(), which is a deprecated browser feature [1]. It's quite common in many simpler WYSIWYG editors. Thing is, it might be so widespread that some people claim that it will never be truly deprecated.

OverType doesn't use this and the result is that you gotta build all the features in JS.

[1]: https://developer.mozilla.org/en-US/docs/Web/API/Document/qu...

WA commented on Show HN: OverType – A Markdown WYSIWYG editor that's just a textarea    · Posted by u/panphora
garbageoverflow · 12 days ago
If it were a WYSIWYG editor, there'd be previews for images. But it seems like it's just syntax highlighting for textareas. Nice project either way, but false advertising.
WA · 11 days ago
I can type text, mark it, click "B" for bold and it works. This is WYSIWYG minus images.

u/WA

KarmaCake day8684November 20, 2009
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I run a bootstrapped B2C webapp/app. Mostly a lurker on HN.
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