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Pedro_Magna commented on Launch HN: MagnaPlay (YC W23) – Indie gaming subscription service for PC    · Posted by u/Pedro_Magna
lowbloodsugar · 3 years ago
I've played some beta games on steam. Fermi Paradox was beta when I tried it, IIRC, and it was fun then. If people are playing beta games, I think the devs should be getting paid, tbh.

>On the other hand, if you are subscribed to MagnaPlay and mostly play that game, you'd be essentially giving 80% of your subscription to its developer every month.

Do I want to pay $75 a year for that game though? And if I play that game for 20 hours in one month, and also play a new game and complete it in 20 hours, how much does that new game get? Many games are very much play-once and done. Like I don't think I'll replay Hob again, but I still think it was one of my favorite gaming experiences of 2021 (when I discovered it on PS4). Likewise Carrion (actually I did replay that one coz people are chewy).

This may be a thing just for the whales, but maybe have a thing like reddit where I could rate a game positively and back that up with cash (like over and above the $8/mo). In a way, the pay-what-you-want bundles offer a similar mechanism, so the idea may be validated already.

I'm also realizing that most of the games I think of as Indie, I played on PS4/5 or Switch. Dead Cells, Hades, Manifold Garden, Celeste, Carrion. With Manifold Garden and Celeste I even bought the soundtracks. (Spend a lot more on consoles than steam, and finish more games there).

Pedro_Magna · 3 years ago
With shorter games, the model is still a challenge. Pay-what-you-want is an interesting idea.
Pedro_Magna commented on Launch HN: MagnaPlay (YC W23) – Indie gaming subscription service for PC    · Posted by u/Pedro_Magna
moneywoes · 3 years ago
What is your GTM strategy to get gamers and game developers

Who do you target first and how

Pedro_Magna · 3 years ago
To get players, we're looking at influencer partnerships. That's where the indie community tends to be. To get games, it is a bit tougher. Individual outreach, partnership with large publishers, partner with gaming conventions... nothing's off the table. Still got to figure it out!
Pedro_Magna commented on Launch HN: MagnaPlay (YC W23) – Indie gaming subscription service for PC    · Posted by u/Pedro_Magna
mattlondon · 3 years ago
Please add game streaming. It is as cool as it sounds and is the only way I play now (via Chromebook - first via stadia and now geforce now). My gaming PC now sits and collects dust because streaming to a thin & light Chromebook is just better for me.
Pedro_Magna · 3 years ago
Really? What do you think about the streaming quality?
Pedro_Magna commented on Launch HN: MagnaPlay (YC W23) – Indie gaming subscription service for PC    · Posted by u/Pedro_Magna
pugio · 3 years ago
Seems like it's only for Windows... except all the screenshots clearly show Macbooks / iMacs.

I like the idea of the service, but wouldn't use it unless I can run it on Mac. Streaming for indie games would be perfection, as I don't have the time to go deep into a AAA title but would love to quickly start up some cool short indie game on demand.

Pedro_Magna · 3 years ago
the constraints of canva hehe. Good that you like the idea, streaming is interesting but as said in other replies, its presents a much tougher business model. Hopefully one day!
Pedro_Magna commented on Launch HN: MagnaPlay (YC W23) – Indie gaming subscription service for PC    · Posted by u/Pedro_Magna
candiddevmike · 3 years ago
That HumbleBundle hasn't tried this already speaks volumes for the feasibility of it, IMO...
Pedro_Magna · 3 years ago
Why would they? They've got great things going on with the bundles and now HB choice/monthly. Same for Steam and other large storefronts.
Pedro_Magna commented on Launch HN: MagnaPlay (YC W23) – Indie gaming subscription service for PC    · Posted by u/Pedro_Magna
fakedang · 3 years ago
In my experience, most indie games aren't replayable. Everyone I know, myself included, plays it for the story value. In fact, there are times when I enjoy a simple playthrough of a game by a really good player a lot more often than playing the game myself, if they maintain the story very well.

Some indie games I've really enjoyed back in the day for the story were ones like What Remains of Edith Finch and Binding of Isaac. I'm certainly not playing them for more than a few days. On the other hand, indie games that I would replay, like Terraria and Stardew Valley, are already making significant revenue through the current Steam model. In fact, many of their current players would have been dismayed by a subscription model, which would have led them to not enjoy that much of a fan base.

Pedro_Magna · 3 years ago
Depends a lot on the game and player. It's true, there are many short, narrative indies out there. But there are also roguelikes, strategy games, simulation, survival, city-builders, etc. which can be infinitely replayable. Even a game like BoI as you mentioned, it is known for being really replayable due to the sheer amount of items you can collect. Not ever indie is replayable, but there are plenty. And, we also want to have non-replayable games, we just haven't figured out the best model yet.
Pedro_Magna commented on Launch HN: MagnaPlay (YC W23) – Indie gaming subscription service for PC    · Posted by u/Pedro_Magna
setgree · 3 years ago
I'm not sure how this addresses the fundamental problem, which is that Spotify pays a very low price per stream, so you have to be a huge star to make any money, and Spotify is taking a large part of the proceeds in the meantime.

Also there's the secondary problem that Spotify has an incentive to produce easy-to-digest content in house for which it pays lower (or no) royalties [0].

For you, the equivalent of problem #2 is your incentive to make deliberately addictive content of no artistic merit. Easy to say you won't do this, a lot harder when your backers demand growth and your analytics team demonstrates that Angry Birds For Tots will maximize engagement.

Don't get me wrong, I think you have a cool idea and I hope it works, but everything you say about your commitment to devs is cheap talk, and in my experience, such ideals tend to get discarded during, e.g., difficult funding rounds.

good luck!

[0] https://tedgioia.substack.com/p/the-fake-artists-problem-is-...

Pedro_Magna · 3 years ago
Basically, we pay a higher price per player than Spotify pays per listener, which closes out with the unit economics of indie game sales. Whereas Spotify represented a huge drop in revenue per listener to artists (before piracy), we are keeping the revenue per player the same if not more (for replayable games, shorter games are still a challenge).
Pedro_Magna commented on Launch HN: MagnaPlay (YC W23) – Indie gaming subscription service for PC    · Posted by u/Pedro_Magna
btown · 3 years ago
This is a necessary first step, but I think it's only part of the solution. It's not enough to just improve the visibility of a set of indie games, as Spotify did for artist visibility - you also need to provide ways for creators to benefit from mega-fans with disposable income, while ensuring that balance is sustainable and not predatory.

Spotify's merchandise stores and concert notifications are IMO a pitiful shadow of what they can and should be, and what you can and should be - imagine a Patreon-esque system with tiered badges and in-game supporter perks, with verification built in at your DRM layer, the Discord tiered-role features that Patreon integrates with, award-gifting, etc. Draw a hard line at what kinds of monetization is and isn't acceptable, and become a breath of fresh air in the monetization debate. There's so much possible here beyond subscription distributions, and you could cement your reputation as an innovator and ally to a whole world of brilliant creators.

Pedro_Magna · 3 years ago
Love this, you just gave us a pot of golden ideas, thanks!
Pedro_Magna commented on Launch HN: MagnaPlay (YC W23) – Indie gaming subscription service for PC    · Posted by u/Pedro_Magna
root_axis · 3 years ago
Not a fan of this model - it's a race to the bottom that devalues games and trains game audiences to be impatient and fickle.
Pedro_Magna · 3 years ago
Could you expand on why you think this?
Pedro_Magna commented on Launch HN: MagnaPlay (YC W23) – Indie gaming subscription service for PC    · Posted by u/Pedro_Magna
jefflinwood · 3 years ago
I'm probably the target market for this, and I think it's going to have a hard time selling.

I currently pay for XBox Game Pass Ultimate at $15/month. That comes with 400 games, although I tend to play the more indie games. They do rotate off, so I bought Subnautica, for instance, on Steam. I notice that a few of yours have been on Game Pass.

Right now, Epic is shoving free games like crazy through their Game Store. I have a huge backlog of games on Epic that I'll probably never work through. Some indie games, some former AAA games. Same with Amazon - they give away free games every month for some reason.

I don't know if this glut of games is going to end well or poorly, but I would suggest you don't compete with XBox, and instead do a Mac-first indie game subscription service. Apple Arcade is pretty poorly marketed, and there might be more opportunity there.

Pedro_Magna · 3 years ago
I feel like a Mac first sub would be too limited in market, something like 95% of the players on Steam use windows as an OS. Shame to hear that though, I think we'd probably have to win you as a consumer some other way maybe... competing for content is likely not the solution when going up against Microsoft and Epic.

u/Pedro_Magna

KarmaCake day61August 27, 2021View Original