https://sketchfab.com/cook4986/collections/instructional-che...
The Knight was by far the hardest to design, but the 3D aspect helps visualize movement across two planes (I.e., jumps)
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Right now, we are relying on the Sketchfab API to populate our (Blender) scenes, which is an imperfect lens through which to visualize the contents of texts that our non-technical "clientele" are studying.
Since we are publishing these scenes via WebXR (Hubs), we have specific criteria related to poly counts (latency, bandwidth, etc) and usability. Regarding the latter concern, it's not clear that our end users will want to wait/pay for compute.
*copyedited
Do you have a source?
Anecdotal, I work without external displays and keep one window in focus, this helps my productivity.
https://dl.acm.org/doi/pdf/10.1145/1753326.1753336?casa_toke...
There’s much more. Search “sensemaking” or “immersive analytics” on Scholar. Depth and width of field, achieved via stereoscopy and tracking, is well documented as a performance enhancer when it comes to generalizeable task completion in VR.
Also, trying to figure out how to distribute ~1000 arbitrary meshes in 3D space (https://github.com/Cook4986/Longhand), and installing the window AC units (Boston suburbs).