It's interesting how a cultural artifact belonging to a museum is better preserved in software. It is unlikely anyone will put the hardware in a museum, let alone getting it operational and allowing someone to play with the exhibit.
Many of the better museum exhibits tend to tie in things to people's daily life in the present. I searched an anachronistic term, "game of thrones."
The Computer History Museum in Mountain View spent 2 years fully restoring a DEC PDP-1. You can go see it - I don't even think you need to pay for admission to the museum.
During the presentation, they load Spacewar! from paper tape, and two members of the audience can battle it out.
It's pretty amazing to play one of the first graphical computer games ever, on a computer first released 50 years ago.
For everyone else reading this, if you live in the bay area, you should seriously visit the Computer History Museum. It's absolutely fascinating to see how far we've come in such a short time. I had assumed I wouldn't get much value from the trip, but I was blown away.
I saw that presentation last week. What I found even more awesome than the presentation itself was that the presenters were Peter Samson and Steve Russell, the two MIT hackers who had written the software originally.
How nostalgic for me, reminds me of my days as a junior Data General field engineer - Nova 3, Eclipse S/130, S/140, S/200'S + Phoenix and Gemini 10+10 and 5+5 toploaders.
Admittedly this was their Dasher D200 (current loop) and LP2 era, but we did sometimes bootstrap DTOS (Diagnostic Tape Operating System) from paper tape if all else failed. We even had a couple of ancient punched card readers in stock for certain oddball customers, just in case.
I used to have a rig that looked like this in my parents dining room:
Yes, indeed. Two observations from my short time at the console.
1. I can distinctly feel the presence of the machine and a dialogue that's going on. Unlike largely transparent computer personality of the everyday use today.
2. Absence of internet distraction coupled with machine-centric environment probably resulted in a more productive developer time. That's not counting hours spent in ardent Spacewar! battles :)
Regarding 2, remember that you're looking at a turnaround time of hours to try running your program, unless you were in a special situation. Anytime punch cards are involved, response time goes from seconds to minutes or hours.
"Development" would be sitting down, writing your program on sheets of paper (marked out to 80 columns so you know how many characters you get). Then either you'd key it yourself, or you'd send it off to be keyed onto cards. I'm not really familiar with the 390, but that's typically how things would work on a punched-card (i.e. batch) system.
Makes you realize in 1000 years there will be museums where people will go to see the early ipad and android devices and wonder how anyone got anything done with them, and stare at 3.5" and 2.5" hard drives with their ridiculously tiny 1TB capacities. Hmm, maybe even in just 100 years.
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Many of the better museum exhibits tend to tie in things to people's daily life in the present. I searched an anachronistic term, "game of thrones."
During the presentation, they load Spacewar! from paper tape, and two members of the audience can battle it out.
It's pretty amazing to play one of the first graphical computer games ever, on a computer first released 50 years ago.
http://en.wikipedia.org/wiki/Spacewar!#Spacewar.21_today
http://www.tnmoc.org/
Admittedly this was their Dasher D200 (current loop) and LP2 era, but we did sometimes bootstrap DTOS (Diagnostic Tape Operating System) from paper tape if all else failed. We even had a couple of ancient punched card readers in stock for certain oddball customers, just in case.
I used to have a rig that looked like this in my parents dining room:
http://www.chookfest.net/nova3/ebay.html
They made me send it back after a couple of quarters of abnormal electricity bills.
1. I can distinctly feel the presence of the machine and a dialogue that's going on. Unlike largely transparent computer personality of the everyday use today.
2. Absence of internet distraction coupled with machine-centric environment probably resulted in a more productive developer time. That's not counting hours spent in ardent Spacewar! battles :)
"Development" would be sitting down, writing your program on sheets of paper (marked out to 80 columns so you know how many characters you get). Then either you'd key it yourself, or you'd send it off to be keyed onto cards. I'm not really familiar with the 390, but that's typically how things would work on a punched-card (i.e. batch) system.
Quota exceeded :)
The first "image" result for "Mad Men":
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